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Solidity汇编

.. index:: ! assembly, ! asm, ! evmasm

Solidity defines an assembly language that can also be used without Solidity. This assembly language can also be used as "inline assembly" inside Solidity source code. We start with describing how to use inline assembly and how it differs from standalone assembly and then specify assembly itself.

Inline Assembly

For more fine-grained control especially in order to enhance the language by writing libraries, it is possible to interleave Solidity statements with inline assembly in a language close to the one of the virtual machine. Due to the fact that the EVM is a stack machine, it is often hard to address the correct stack slot and provide arguments to opcodes at the correct point on the stack. Solidity's inline assembly tries to facilitate that and other issues arising when writing manual assembly by the following features:

  • functional-style opcodes: mul(1, add(2, 3)) instead of push1 3 push1 2 add push1 1 mul
  • assembly-local variables: let x := add(2, 3) let y := mload(0x40) x := add(x, y)
  • access to external variables: function f(uint x) public { assembly { x := sub(x, 1) } }
  • labels: let x := 10 repeat: x := sub(x, 1) jumpi(repeat, eq(x, 0))
  • loops: for { let i := 0 } lt(i, x) { i := add(i, 1) } { y := mul(2, y) }
  • if statements: if slt(x, 0) { x := sub(0, x) }
  • switch statements: switch x case 0 { y := mul(x, 2) } default { y := 0 }
  • function calls: function f(x) -> y { switch x case 0 { y := 1 } default { y := mul(x, f(sub(x, 1))) } }

We now want to describe the inline assembly language in detail.

Warning

Inline assembly is a way to access the Ethereum Virtual Machine at a low level. This discards several important safety features of Solidity.

Note

TODO: Write about how scoping rules of inline assembly are a bit different and the complications that arise when for example using internal functions of libraries. Furthermore, write about the symbols defined by the compiler.

Example

The following example provides library code to access the code of another contract and load it into a bytes variable. This is not possible at all with "plain Solidity" and the idea is that assembly libraries will be used to enhance the language in such ways.

pragma solidity ^0.4.0;

library GetCode {
    function at(address _addr) public view returns (bytes o_code) {
        assembly {
            // retrieve the size of the code, this needs assembly
            let size := extcodesize(_addr)
            // allocate output byte array - this could also be done without assembly
            // by using o_code = new bytes(size)
            o_code := mload(0x40)
            // new "memory end" including padding
            mstore(0x40, add(o_code, and(add(add(size, 0x20), 0x1f), not(0x1f))))
            // store length in memory
            mstore(o_code, size)
            // actually retrieve the code, this needs assembly
            extcodecopy(_addr, add(o_code, 0x20), 0, size)
        }
    }
}

Inline assembly could also be beneficial in cases where the optimizer fails to produce efficient code. Please be aware that assembly is much more difficult to write because the compiler does not perform checks, so you should use it for complex things only if you really know what you are doing.

pragma solidity ^0.4.16;

library VectorSum {
    // This function is less efficient because the optimizer currently fails to
    // remove the bounds checks in array access.
    function sumSolidity(uint[] _data) public view returns (uint o_sum) {
        for (uint i = 0; i < _data.length; ++i)
            o_sum += _data[i];
    }

    // We know that we only access the array in bounds, so we can avoid the check.
    // 0x20 needs to be added to an array because the first slot contains the
    // array length.
    function sumAsm(uint[] _data) public view returns (uint o_sum) {
        for (uint i = 0; i < _data.length; ++i) {
            assembly {
                o_sum := add(o_sum, mload(add(add(_data, 0x20), mul(i, 0x20))))
            }
        }
    }

    // Same as above, but accomplish the entire code within inline assembly.
    function sumPureAsm(uint[] _data) public view returns (uint o_sum) {
        assembly {
           // Load the length (first 32 bytes)
           let len := mload(_data)

           // Skip over the length field.
           //
           // Keep temporary variable so it can be incremented in place.
           //
           // NOTE: incrementing _data would result in an unusable
           //       _data variable after this assembly block
           let data := add(_data, 0x20)

           // Iterate until the bound is not met.
           for
               { let end := add(data, len) }
               lt(data, end)
               { data := add(data, 0x20) }
           {
               o_sum := add(o_sum, mload(data))
           }
        }
    }
}

Syntax

Assembly parses comments, literals and identifiers exactly as Solidity, so you can use the usual // and /* */ comments. Inline assembly is marked by assembly { ... } and inside these curly braces, the following can be used (see the later sections for more details)

  • literals, i.e. 0x123, 42 or "abc" (strings up to 32 characters)
  • opcodes (in "instruction style"), e.g. mload sload dup1 sstore, for a list see below
  • opcodes in functional style, e.g. add(1, mlod(0))
  • labels, e.g. name:
  • variable declarations, e.g. let x := 7, let x := add(y, 3) or let x (initial value of empty (0) is assigned)
  • identifiers (labels or assembly-local variables and externals if used as inline assembly), e.g. jump(name), 3 x add
  • assignments (in "instruction style"), e.g. 3 =: x
  • assignments in functional style, e.g. x := add(y, 3)
  • blocks where local variables are scoped inside, e.g. { let x := 3 { let y := add(x, 1) } }

Opcodes

This document does not want to be a full description of the Ethereum virtual machine, but the following list can be used as a reference of its opcodes.

If an opcode takes arguments (always from the top of the stack), they are given in parentheses. Note that the order of arguments can be seen to be reversed in non-functional style (explained below). Opcodes marked with - do not push an item onto the stack, those marked with * are special and all others push exactly one item onto the stack.

In the following, mem[a...b) signifies the bytes of memory starting at position a up to (excluding) position b and storage[p] signifies the storage contents at position p.

The opcodes pushi and jumpdest cannot be used directly.

In the grammar, opcodes are represented as pre-defined identifiers.

stop - stop execution, identical to return(0,0)
add(x, y)   x + y
sub(x, y)   x - y
mul(x, y)   x * y
div(x, y)   x / y
sdiv(x, y)   x / y, for signed numbers in two's complement
mod(x, y)   x % y
smod(x, y)   x % y, for signed numbers in two's complement
exp(x, y)   x to the power of y
not(x)   ~x, every bit of x is negated
lt(x, y)   1 if x < y, 0 otherwise
gt(x, y)   1 if x > y, 0 otherwise
slt(x, y)   1 if x < y, 0 otherwise, for signed numbers in two's complement
sgt(x, y)   1 if x > y, 0 otherwise, for signed numbers in two's complement
eq(x, y)   1 if x == y, 0 otherwise
iszero(x)   1 if x == 0, 0 otherwise
and(x, y)   bitwise and of x and y
or(x, y)   bitwise or of x and y
xor(x, y)   bitwise xor of x and y
byte(n, x)   nth byte of x, where the most significant byte is the 0th byte
addmod(x, y, m)   (x + y) % m with arbitrary precision arithmetics
mulmod(x, y, m)   (x * y) % m with arbitrary precision arithmetics
signextend(i, x)   sign extend from (i*8+7)th bit counting from least significant
keccak256(p, n)   keccak(mem[p...(p+n)))
sha3(p, n)   keccak(mem[p...(p+n)))
jump(label) - jump to label / code position
jumpi(label, cond) - jump to label if cond is nonzero
pc   current position in code
pop(x) - remove the element pushed by x
dup1 ... dup16   copy ith stack slot to the top (counting from top)
swap1 ... swap16 * swap topmost and ith stack slot below it
mload(p)   mem[p..(p+32))
mstore(p, v) - mem[p..(p+32)) := v
mstore8(p, v) - mem[p] := v & 0xff - only modifies a single byte
sload(p)   storage[p]
sstore(p, v) - storage[p] := v
msize   size of memory, i.e. largest accessed memory index
gas   gas still available to execution
address   address of the current contract / execution context
balance(a)   wei balance at address a
caller   call sender (excluding delegatecall)
callvalue   wei sent together with the current call
calldataload(p)   call data starting from position p (32 bytes)
calldatasize   size of call data in bytes
calldatacopy(t, f, s) - copy s bytes from calldata at position f to mem at position t
codesize   size of the code of the current contract / execution context
codecopy(t, f, s) - copy s bytes from code at position f to mem at position t
extcodesize(a)   size of the code at address a
extcodecopy(a, t, f, s) - like codecopy(t, f, s) but take code at address a
returndatasize   size of the last returndata
returndatacopy(t, f, s) - copy s bytes from returndata at position f to mem at position t
create(v, p, s)   create new contract with code mem[p..(p+s)) and send v wei and return the new address
create2(v, n, p, s)   create new contract with code mem[p..(p+s)) at address keccak256(<address> . n . keccak256(mem[p..(p+s))) and send v wei and return the new address
call(g, a, v, in, insize, out, outsize)   call contract at address a with input mem[in..(in+insize)) providing g gas and v wei and output area mem[out..(out+outsize)) returning 0 on error (eg. out of gas) and 1 on success
callcode(g, a, v, in, insize, out, outsize)   identical to call but only use the code from a and stay in the context of the current contract otherwise
delegatecall(g, a, in, insize, out, outsize)   identical to callcode but also keep caller and callvalue
staticcall(g, a, in, insize, out, outsize)   identical to call(g, a, 0, in, insize, out, outsize) but do not allow state modifications
return(p, s) - end execution, return data mem[p..(p+s))
revert(p, s) - end execution, revert state changes, return data mem[p..(p+s))
selfdestruct(a) - end execution, destroy current contract and send funds to a
invalid - end execution with invalid instruction
log0(p, s) - log without topics and data mem[p..(p+s))
log1(p, s, t1) - log with topic t1 and data mem[p..(p+s))
log2(p, s, t1, t2) - log with topics t1, t2 and data mem[p..(p+s))
log3(p, s, t1, t2, t3) - log with topics t1, t2, t3 and data mem[p..(p+s))
log4(p, s, t1, t2, t3, t4) - log with topics t1, t2, t3, t4 and data mem[p..(p+s))
origin   transaction sender
gasprice   gas price of the transaction
blockhash(b)   hash of block nr b - only for last 256 blocks excluding current
coinbase   current mining beneficiary
timestamp   timestamp of the current block in seconds since the epoch
number   current block number
difficulty   difficulty of the current block
gaslimit   block gas limit of the current block

Literals

You can use integer constants by typing them in decimal or hexadecimal notation and an appropriate PUSHi instruction will automatically be generated. The following creates code to add 2 and 3 resulting in 5 and then computes the bitwise and with the string "abc". Strings are stored left-aligned and cannot be longer than 32 bytes.

assembly { 2 3 add "abc" and }

Functional Style

You can type opcode after opcode in the same way they will end up in bytecode. For example adding 3 to the contents in memory at position 0x80 would be

3 0x80 mload add 0x80 mstore

As it is often hard to see what the actual arguments for certain opcodes are, Solidity inline assembly also provides a "functional style" notation where the same code would be written as follows

mstore(0x80, add(mload(0x80), 3))

Functional style expressions cannot use instructional style internally, i.e. 1 2 mstore(0x80, add) is not valid assembly, it has to be written as mstore(0x80, add(2, 1)). For opcodes that do not take arguments, the parentheses can be omitted.

Note that the order of arguments is reversed in functional-style as opposed to the instruction-style way. If you use functional-style, the first argument will end up on the stack top.

Access to External Variables and Functions

Solidity variables and other identifiers can be accessed by simply using their name. For memory variables, this will push the address and not the value onto the stack. Storage variables are different: Values in storage might not occupy a full storage slot, so their "address" is composed of a slot and a byte-offset inside that slot. To retrieve the slot pointed to by the variable x, you used x_slot and to retrieve the byte-offset you used x_offset.

In assignments (see below), we can even use local Solidity variables to assign to.

Functions external to inline assembly can also be accessed: The assembly will push their entry label (with virtual function resolution applied). The calling semantics in solidity are:

  • the caller pushes return label, arg1, arg2, ..., argn
  • the call returns with ret1, ret2, ..., retm

This feature is still a bit cumbersome to use, because the stack offset essentially changes during the call, and thus references to local variables will be wrong.

pragma solidity ^0.4.11;

contract C {
    uint b;
    function f(uint x) public returns (uint r) {
        assembly {
            r := mul(x, sload(b_slot)) // ignore the offset, we know it is zero
        }
    }
}

Labels

Another problem in EVM assembly is that jump and jumpi use absolute addresses which can change easily. Solidity inline assembly provides labels to make the use of jumps easier. Note that labels are a low-level feature and it is possible to write efficient assembly without labels, just using assembly functions, loops, if and switch instructions (see below). The following code computes an element in the Fibonacci series.

{
    let n := calldataload(4)
    let a := 1
    let b := a
loop:
    jumpi(loopend, eq(n, 0))
    a add swap1
    n := sub(n, 1)
    jump(loop)
loopend:
    mstore(0, a)
    return(0, 0x20)
}

Please note that automatically accessing stack variables can only work if the assembler knows the current stack height. This fails to work if the jump source and target have different stack heights. It is still fine to use such jumps, but you should just not access any stack variables (even assembly variables) in that case.

Furthermore, the stack height analyser goes through the code opcode by opcode (and not according to control flow), so in the following case, the assembler will have a wrong impression about the stack height at label two:

{
    let x := 8
    jump(two)
    one:
        // Here the stack height is 2 (because we pushed x and 7),
        // but the assembler thinks it is 1 because it reads
        // from top to bottom.
        // Accessing the stack variable x here will lead to errors.
        x := 9
        jump(three)
    two:
        7 // push something onto the stack
        jump(one)
    three:
}

Declaring Assembly-Local Variables

You can use the let keyword to declare variables that are only visible in inline assembly and actually only in the current {...}-block. What happens is that the let instruction will create a new stack slot that is reserved for the variable and automatically removed again when the end of the block is reached. You need to provide an initial value for the variable which can be just 0, but it can also be a complex functional-style expression.

pragma solidity ^0.4.16;

contract C {
    function f(uint x) public view returns (uint b) {
        assembly {
            let v := add(x, 1)
            mstore(0x80, v)
            {
                let y := add(sload(v), 1)
                b := y
            } // y is "deallocated" here
            b := add(b, v)
        } // v is "deallocated" here
    }
}

Assignments

Assignments are possible to assembly-local variables and to function-local variables. Take care that when you assign to variables that point to memory or storage, you will only change the pointer and not the data.

There are two kinds of assignments: functional-style and instruction-style. For functional-style assignments (variable := value), you need to provide a value in a functional-style expression that results in exactly one stack value and for instruction-style (=: variable), the value is just taken from the stack top. For both ways, the colon points to the name of the variable. The assignment is performed by replacing the variable's value on the stack by the new value.

{
    let v := 0 // functional-style assignment as part of variable declaration
    let g := add(v, 2)
    sload(10)
    =: v // instruction style assignment, puts the result of sload(10) into v
}

If

The if statement can be used for conditionally executing code. There is no "else" part, consider using "switch" (see below) if you need multiple alternatives.

{
    if eq(value, 0) { revert(0, 0) }
}

The curly braces for the body are required.

Switch

You can use a switch statement as a very basic version of "if/else". It takes the value of an expression and compares it to several constants. The branch corresponding to the matching constant is taken. Contrary to the error-prone behaviour of some programming languages, control flow does not continue from one case to the next. There can be a fallback or default case called default.

{
    let x := 0
    switch calldataload(4)
    case 0 {
        x := calldataload(0x24)
    }
    default {
        x := calldataload(0x44)
    }
    sstore(0, div(x, 2))
}

The list of cases does not require curly braces, but the body of a case does require them.

Loops

Assembly supports a simple for-style loop. For-style loops have a header containing an initializing part, a condition and a post-iteration part. The condition has to be a functional-style expression, while the other two are blocks. If the initializing part declares any variables, the scope of these variables is extended into the body (including the condition and the post-iteration part).

The following example computes the sum of an area in memory.

{
    let x := 0
    for { let i := 0 } lt(i, 0x100) { i := add(i, 0x20) } {
        x := add(x, mload(i))
    }
}

For loops can also be written so that they behave like while loops: Simply leave the initialization and post-iteration parts empty.

{
    let x := 0
    let i := 0
    for { } lt(i, 0x100) { } {     // while(i < 0x100)
        x := add(x, mload(i))
        i := add(i, 0x20)
    }
}

Functions

Assembly allows the definition of low-level functions. These take their arguments (and a return PC) from the stack and also put the results onto the stack. Calling a function looks the same way as executing a functional-style opcode.

Functions can be defined anywhere and are visible in the block they are declared in. Inside a function, you cannot access local variables defined outside of that function. There is no explicit return statement.

If you call a function that returns multiple values, you have to assign them to a tuple using a, b := f(x) or let a, b := f(x).

The following example implements the power function by square-and-multiply.

{
    function power(base, exponent) -> result {
        switch exponent
        case 0 { result := 1 }
        case 1 { result := base }
        default {
            result := power(mul(base, base), div(exponent, 2))
            switch mod(exponent, 2)
                case 1 { result := mul(base, result) }
        }
    }
}

Things to Avoid

Inline assembly might have a quite high-level look, but it actually is extremely low-level. Function calls, loops, ifs and switches are converted by simple rewriting rules and after that, the only thing the assembler does for you is re-arranging functional-style opcodes, managing jump labels, counting stack height for variable access and removing stack slots for assembly-local variables when the end of their block is reached. Especially for those two last cases, it is important to know that the assembler only counts stack height from top to bottom, not necessarily following control flow. Furthermore, operations like swap will only swap the contents of the stack but not the location of variables.

Conventions in Solidity

In contrast to EVM assembly, Solidity knows types which are narrower than 256 bits, e.g. uint24. In order to make them more efficient, most arithmetic operations just treat them as 256-bit numbers and the higher-order bits are only cleaned at the point where it is necessary, i.e. just shortly before they are written to memory or before comparisons are performed. This means that if you access such a variable from within inline assembly, you might have to manually clean the higher order bits first.

Solidity manages memory in a very simple way: There is a "free memory pointer" at position 0x40 in memory. If you want to allocate memory, just use the memory from that point on and update the pointer accordingly.

Elements in memory arrays in Solidity always occupy multiples of 32 bytes (yes, this is even true for byte[], but not for bytes and string). Multi-dimensional memory arrays are pointers to memory arrays. The length of a dynamic array is stored at the first slot of the array and then only the array elements follow.

Warning

Statically-sized memory arrays do not have a length field, but it will be added soon to allow better convertibility between statically- and dynamically-sized arrays, so please do not rely on that.

Standalone Assembly

The assembly language described as inline assembly above can also be used standalone and in fact, the plan is to use it as an intermediate language for the Solidity compiler. In this form, it tries to achieve several goals:

  1. Programs written in it should be readable, even if the code is generated by a compiler from Solidity.
  2. The translation from assembly to bytecode should contain as few "surprises" as possible.
  3. Control flow should be easy to detect to help in formal verification and optimization.

In order to achieve the first and last goal, assembly provides high-level constructs like for loops, if and switch statements and function calls. It should be possible to write assembly programs that do not make use of explicit SWAP, DUP, JUMP and JUMPI statements, because the first two obfuscate the data flow and the last two obfuscate control flow. Furthermore, functional statements of the form mul(add(x, y), 7) are preferred over pure opcode statements like 7 y x add mul because in the first form, it is much easier to see which operand is used for which opcode.

The second goal is achieved by introducing a desugaring phase that only removes the higher level constructs in a very regular way and still allows inspecting the generated low-level assembly code. The only non-local operation performed by the assembler is name lookup of user-defined identifiers (functions, variables, ...), which follow very simple and regular scoping rules and cleanup of local variables from the stack.

Scoping: An identifier that is declared (label, variable, function, assembly) is only visible in the block where it was declared (including nested blocks inside the current block). It is not legal to access local variables across function borders, even if they would be in scope. Shadowing is not allowed. Local variables cannot be accessed before they were declared, but labels, functions and assemblies can. Assemblies are special blocks that are used for e.g. returning runtime code or creating contracts. No identifier from an outer assembly is visible in a sub-assembly.

If control flow passes over the end of a block, pop instructions are inserted that match the number of local variables declared in that block. Whenever a local variable is referenced, the code generator needs to know its current relative position in the stack and thus it needs to keep track of the current so-called stack height. Since all local variables are removed at the end of a block, the stack height before and after the block should be the same. If this is not the case, a warning is issued.

Why do we use higher-level constructs like switch, for and functions:

Using switch, for and functions, it should be possible to write complex code without using jump or jumpi manually. This makes it much easier to analyze the control flow, which allows for improved formal verification and optimization.

Furthermore, if manual jumps are allowed, computing the stack height is rather complicated. The position of all local variables on the stack needs to be known, otherwise neither references to local variables nor removing local variables automatically from the stack at the end of a block will work properly. The desugaring mechanism correctly inserts operations at unreachable blocks that adjust the stack height properly in case of jumps that do not have a continuing control flow.

Example:

We will follow an example compilation from Solidity to desugared assembly. We consider the runtime bytecode of the following Solidity program:

pragma solidity ^0.4.16;

contract C {
  function f(uint x) public pure returns (uint y) {
    y = 1;
    for (uint i = 0; i < x; i++)
      y = 2 * y;
  }
}

The following assembly will be generated:

{
  mstore(0x40, 0x60) // store the "free memory pointer"
  // function dispatcher
  switch div(calldataload(0), exp(2, 226))
  case 0xb3de648b {
    let (r) = f(calldataload(4))
    let ret := $allocate(0x20)
    mstore(ret, r)
    return(ret, 0x20)
  }
  default { revert(0, 0) }
  // memory allocator
  function $allocate(size) -> pos {
    pos := mload(0x40)
    mstore(0x40, add(pos, size))
  }
  // the contract function
  function f(x) -> y {
    y := 1
    for { let i := 0 } lt(i, x) { i := add(i, 1) } {
      y := mul(2, y)
    }
  }
}

After the desugaring phase it looks as follows:

{
  mstore(0x40, 0x60)
  {
    let $0 := div(calldataload(0), exp(2, 226))
    jumpi($case1, eq($0, 0xb3de648b))
    jump($caseDefault)
    $case1:
    {
      // the function call - we put return label and arguments on the stack
      $ret1 calldataload(4) jump(f)
      // This is unreachable code. Opcodes are added that mirror the
      // effect of the function on the stack height: Arguments are
      // removed and return values are introduced.
      pop pop
      let r := 0
      $ret1: // the actual return point
      $ret2 0x20 jump($allocate)
      pop pop let ret := 0
      $ret2:
      mstore(ret, r)
      return(ret, 0x20)
      // although it is useless, the jump is automatically inserted,
      // since the desugaring process is a purely syntactic operation that
      // does not analyze control-flow
      jump($endswitch)
    }
    $caseDefault:
    {
      revert(0, 0)
      jump($endswitch)
    }
    $endswitch:
  }
  jump($afterFunction)
  allocate:
  {
    // we jump over the unreachable code that introduces the function arguments
    jump($start)
    let $retpos := 0 let size := 0
    $start:
    // output variables live in the same scope as the arguments and is
    // actually allocated.
    let pos := 0
    {
      pos := mload(0x40)
      mstore(0x40, add(pos, size))
    }
    // This code replaces the arguments by the return values and jumps back.
    swap1 pop swap1 jump
    // Again unreachable code that corrects stack height.
    0 0
  }
  f:
  {
    jump($start)
    let $retpos := 0 let x := 0
    $start:
    let y := 0
    {
      let i := 0
      $for_begin:
      jumpi($for_end, iszero(lt(i, x)))
      {
        y := mul(2, y)
      }
      $for_continue:
      { i := add(i, 1) }
      jump($for_begin)
      $for_end:
    } // Here, a pop instruction will be inserted for i
    swap1 pop swap1 jump
    0 0
  }
  $afterFunction:
  stop
}

Assembly happens in four stages:

  1. Parsing
  2. Desugaring (removes switch, for and functions)
  3. Opcode stream generation
  4. Bytecode generation

We will specify steps one to three in a pseudo-formal way. More formal specifications will follow.

Parsing / Grammar

The tasks of the parser are the following:

  • Turn the byte stream into a token stream, discarding C++-style comments (a special comment exists for source references, but we will not explain it here).
  • Turn the token stream into an AST according to the grammar below
  • Register identifiers with the block they are defined in (annotation to the AST node) and note from which point on, variables can be accessed.

The assembly lexer follows the one defined by Solidity itself.

Whitespace is used to delimit tokens and it consists of the characters Space, Tab and Linefeed. Comments are regular JavaScript/C++ comments and are interpreted in the same way as Whitespace.

Grammar:

AssemblyBlock = '{' AssemblyItem* '}'
AssemblyItem =
    Identifier |
    AssemblyBlock |
    AssemblyExpression |
    AssemblyLocalDefinition |
    AssemblyAssignment |
    AssemblyStackAssignment |
    LabelDefinition |
    AssemblyIf |
    AssemblySwitch |
    AssemblyFunctionDefinition |
    AssemblyFor |
    'break' |
    'continue' |
    SubAssembly
AssemblyExpression = AssemblyCall | Identifier | AssemblyLiteral
AssemblyLiteral = NumberLiteral | StringLiteral | HexLiteral
Identifier = [a-zA-Z_$] [a-zA-Z_0-9]*
AssemblyCall = Identifier '(' ( AssemblyExpression ( ',' AssemblyExpression )* )? ')'
AssemblyLocalDefinition = 'let' IdentifierOrList ( ':=' AssemblyExpression )?
AssemblyAssignment = IdentifierOrList ':=' AssemblyExpression
IdentifierOrList = Identifier | '(' IdentifierList ')'
IdentifierList = Identifier ( ',' Identifier)*
AssemblyStackAssignment = '=:' Identifier
LabelDefinition = Identifier ':'
AssemblyIf = 'if' AssemblyExpression AssemblyBlock
AssemblySwitch = 'switch' AssemblyExpression AssemblyCase*
    ( 'default' AssemblyBlock )?
AssemblyCase = 'case' AssemblyExpression AssemblyBlock
AssemblyFunctionDefinition = 'function' Identifier '(' IdentifierList? ')'
    ( '->' '(' IdentifierList ')' )? AssemblyBlock
AssemblyFor = 'for' ( AssemblyBlock | AssemblyExpression )
    AssemblyExpression ( AssemblyBlock | AssemblyExpression ) AssemblyBlock
SubAssembly = 'assembly' Identifier AssemblyBlock
NumberLiteral = HexNumber | DecimalNumber
HexLiteral = 'hex' ('"' ([0-9a-fA-F]{2})* '"' | '\'' ([0-9a-fA-F]{2})* '\'')
StringLiteral = '"' ([^"\r\n\\] | '\\' .)* '"'
HexNumber = '0x' [0-9a-fA-F]+
DecimalNumber = [0-9]+

Desugaring

An AST transformation removes for, switch and function constructs. The result is still parseable by the same parser, but it will not use certain constructs. If jumpdests are added that are only jumped to and not continued at, information about the stack content is added, unless no local variables of outer scopes are accessed or the stack height is the same as for the previous instruction.

Pseudocode:

desugar item: AST -> AST =
match item {
AssemblyFunctionDefinition('function' name '(' arg1, ..., argn ')' '->' ( '(' ret1, ..., retm ')' body) ->
  <name>:
  {
    jump($<name>_start)
    let $retPC := 0 let argn := 0 ... let arg1 := 0
    $<name>_start:
    let ret1 := 0 ... let retm := 0
    { desugar(body) }
    swap and pop items so that only ret1, ... retm, $retPC are left on the stack
    jump
    0 (1 + n times) to compensate removal of arg1, ..., argn and $retPC
  }
AssemblyFor('for' { init } condition post body) ->
  {
    init // cannot be its own block because we want variable scope to extend into the body
    // find I such that there are no labels $forI_*
    $forI_begin:
    jumpi($forI_end, iszero(condition))
    { body }
    $forI_continue:
    { post }
    jump($forI_begin)
    $forI_end:
  }
'break' ->
  {
    // find nearest enclosing scope with label $forI_end
    pop all local variables that are defined at the current point
    but not at $forI_end
    jump($forI_end)
    0 (as many as variables were removed above)
  }
'continue' ->
  {
    // find nearest enclosing scope with label $forI_continue
    pop all local variables that are defined at the current point
    but not at $forI_continue
    jump($forI_continue)
    0 (as many as variables were removed above)
  }
AssemblySwitch(switch condition cases ( default: defaultBlock )? ) ->
  {
    // find I such that there is no $switchI* label or variable
    let $switchI_value := condition
    for each of cases match {
      case val: -> jumpi($switchI_caseJ, eq($switchI_value, val))
    }
    if default block present: ->
      { defaultBlock jump($switchI_end) }
    for each of cases match {
      case val: { body } -> $switchI_caseJ: { body jump($switchI_end) }
    }
    $switchI_end:
  }
FunctionalAssemblyExpression( identifier(arg1, arg2, ..., argn) ) ->
  {
    if identifier is function <name> with n args and m ret values ->
      {
        // find I such that $funcallI_* does not exist
        $funcallI_return argn  ... arg2 arg1 jump(<name>)
        pop (n + 1 times)
        if the current context is `let (id1, ..., idm) := f(...)` ->
          let id1 := 0 ... let idm := 0
          $funcallI_return:
        else ->
          0 (m times)
          $funcallI_return:
          turn the functional expression that leads to the function call
          into a statement stream
      }
    else -> desugar(children of node)
  }
default node ->
  desugar(children of node)
}

Opcode Stream Generation

During opcode stream generation, we keep track of the current stack height in a counter, so that accessing stack variables by name is possible. The stack height is modified with every opcode that modifies the stack and with every label that is annotated with a stack adjustment. Every time a new local variable is introduced, it is registered together with the current stack height. If a variable is accessed (either for copying its value or for assignment), the appropriate DUP or SWAP instruction is selected depending on the difference between the current stack height and the stack height at the point the variable was introduced.

Pseudocode:

codegen item: AST -> opcode_stream =
match item {
AssemblyBlock({ items }) ->
  join(codegen(item) for item in items)
  if last generated opcode has continuing control flow:
    POP for all local variables registered at the block (including variables
    introduced by labels)
    warn if the stack height at this point is not the same as at the start of the block
Identifier(id) ->
  lookup id in the syntactic stack of blocks
  match type of id
    Local Variable ->
      DUPi where i = 1 + stack_height - stack_height_of_identifier(id)
    Label ->
      // reference to be resolved during bytecode generation
      PUSH<bytecode position of label>
    SubAssembly ->
      PUSH<bytecode position of subassembly data>
FunctionalAssemblyExpression(id ( arguments ) ) ->
  join(codegen(arg) for arg in arguments.reversed())
  id (which has to be an opcode, might be a function name later)
AssemblyLocalDefinition(let (id1, ..., idn) := expr) ->
  register identifiers id1, ..., idn as locals in current block at current stack height
  codegen(expr) - assert that expr returns n items to the stack
FunctionalAssemblyAssignment((id1, ..., idn) := expr) ->
  lookup id1, ..., idn in the syntactic stack of blocks, assert that they are variables
  codegen(expr)
  for j = n, ..., i:
  SWAPi where i = 1 + stack_height - stack_height_of_identifier(idj)
  POP
AssemblyAssignment(=: id) ->
  look up id in the syntactic stack of blocks, assert that it is a variable
  SWAPi where i = 1 + stack_height - stack_height_of_identifier(id)
  POP
LabelDefinition(name:) ->
  JUMPDEST
NumberLiteral(num) ->
  PUSH<num interpreted as decimal and right-aligned>
HexLiteral(lit) ->
  PUSH32<lit interpreted as hex and left-aligned>
StringLiteral(lit) ->
  PUSH32<lit utf-8 encoded and left-aligned>
SubAssembly(assembly <name> block) ->
  append codegen(block) at the end of the code
dataSize(<name>) ->
  assert that <name> is a subassembly ->
  PUSH32<size of code generated from subassembly <name>>
linkerSymbol(<lit>) ->
  PUSH32<zeros> and append position to linker table
}