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I edited the title of this feature request (above) so that it describes the issue I am reporting.
Feature Request
Dragonflight has introduced a new optional target selection system, Action Targeting. When using it, it often results in incorrect priority calculations in the addon.
This happens in relatively rare cases where normal targeting and soft targeting work at the same time. Although in normal situations the hard target takes priority over the soft target, this does not always work - for example when a hard target has an ally selected, or when a dead enemy is selected in the hard target. The latter situation happens quite often in AOE fights.
In this case the current target received through UnitID "target" will be incorrect, since in this situation the player will not actually interact with UnitID "target", but with UnitID "softenemy", but the priorities in the addon will be calculated for UnitID "target".
This problem is very easy to reproduce:
turn on Action Targeting in the settings
find a pack of several mobs and kill one of them
target a dead mob
turn towards the live mob so that it is selected as a "soft target"
After that the priorities will be calculated for the dead mob, and not for the one that is selected in the "soft target", as you can easily make sure simply by selecting these two mobs in turn in the "hard target" - the priority will change.
Additional Information
No response
Contact Information
Eugenio
The text was updated successfully, but these errors were encountered:
There's no issue with replicating this; the addon is not designed for action targeting at present, and probably won't be until I overhaul the way additional targets work in general.
Before You Begin
Feature Request
Dragonflight has introduced a new optional target selection system, Action Targeting. When using it, it often results in incorrect priority calculations in the addon.
This happens in relatively rare cases where normal targeting and soft targeting work at the same time. Although in normal situations the hard target takes priority over the soft target, this does not always work - for example when a hard target has an ally selected, or when a dead enemy is selected in the hard target. The latter situation happens quite often in AOE fights.
In this case the current target received through UnitID "target" will be incorrect, since in this situation the player will not actually interact with UnitID "target", but with UnitID "softenemy", but the priorities in the addon will be calculated for UnitID "target".
This problem is very easy to reproduce:
After that the priorities will be calculated for the dead mob, and not for the one that is selected in the "soft target", as you can easily make sure simply by selecting these two mobs in turn in the "hard target" - the priority will change.
Additional Information
No response
Contact Information
Eugenio
The text was updated successfully, but these errors were encountered: