You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Turning around on super slippery surfaces in HackerSM64 is broken. This happens in my own HackerSM64 based project, as well as Rovert and Arthurtilly's Mario Builder 64 project. More specifically, it seems like pushing or sidling against a wall with negative speed might be broken? Vanilla behavior for turning around on super slippery surfaces is to put Mario into the walking action with negative speed.
Link of said bug in my own hack: https://streamable.com/s3e5p1
The text was updated successfully, but these errors were encountered:
gheskett
changed the title
Turining Around on Super Slippery Surfaces is Broken
Turning Around on Super Slippery Surfaces is Broken
Jan 21, 2024
i think i wanted to look into this more as the way it happens in vanilla is also a little buggy when done up against a wall. wanted to figure out a proper fix
Turning around on super slippery surfaces in HackerSM64 is broken. This happens in my own HackerSM64 based project, as well as Rovert and Arthurtilly's Mario Builder 64 project. More specifically, it seems like pushing or sidling against a wall with negative speed might be broken? Vanilla behavior for turning around on super slippery surfaces is to put Mario into the walking action with negative speed.
Link of said bug in my own hack: https://streamable.com/s3e5p1
The text was updated successfully, but these errors were encountered: