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moving platform levelscript command:
geo, collision, position, angle, act flags, x rot, y rot, z rot, spline pointer (spline struct contains pointer to spline data and details on following it)
object with geo:
literally the exact same as regular objects (bhv, position, angle, bparams, act flags) but model id is replaced with geo pointer and collision
Ability to easily create collision objects that can (but don't have to) follow a spline directly in fast64.
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