-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathSaveStates.csproj
39 lines (34 loc) · 2.12 KB
/
SaveStates.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net3.5</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Test.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\UnityModManager\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Rewired_Core">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Rewired_Core.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityModManager">
<HintPath>..\..\Program Files (x86)\Steam\steamapps\common\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\UnityModManager\UnityModManager.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="call xcopy "$(SolutionDir)\bin\Debug\net3.5\SaveStates.dll" "C:\Program Files (x86)\Steam\steamapps\common\Phoenotopia Awakening\Mods\SaveStates" /Y
call xcopy "$(SolutionDir)\Info.json" "C:\Program Files (x86)\Steam\steamapps\common\Phoenotopia Awakening\Mods\SaveStates" /Y
call zip_build" />
</Target>
</Project>