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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="HyperLog"
run/main_scene="res://examples/example_scene_2d.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.png"
[autoload]
HyperLog="*res://addons/hyperlog/hyperlog.tscn"
[display]
window/size/resizable=false
window/stretch/mode="2d"
window/stretch/aspect="expand"
window/size/width=1280
window/size/height=720
window/stretch/shrink=1.5
[editor_plugins]
enabled=PackedStringArray("res://addons/hyperlog/plugin.cfg")
[input]
LMB={
"deadzone": 0.49,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"