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2.6.0

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@Alatyami Alatyami released this 05 Jun 13:45
· 144 commits to master since this release

2.6.0 Fixes / New Features

Pull Request: Release PR
Release Date: June 5, 2016

  • #306 - Salt Bucket duplication bug
  • #311 - Thistle spread logic was broken
  • #322 - Critical bug with FluidHandler blocks causing a refresh when nothing changed
  • #326 - Ricotta bowls are configurable
  • #346 - Thistle tick rate restored
  • #349 - "Young" Booze was renamed
  • #358 - Fluid got a major overhaul with the addition of Fluid Container based crafting recipes
  • #360 - Config option for changing Vanilla bottle behvaiour (making it a container and setting its contents to 333mB)
  • #361 - Fixed serialization errors with MultiFluidStackSchema and ItemStacks
  • #362 - Milk, Skim Mlk, Butter Milk and Whey bottles are now drinkable
  • #363 - Tags for specifying biome types
  • All booze recipes have been updated to use ore dictionary or fluid dictionary items and fluids.
  • Yeast Types have been registered as Ore Dictionary items now:
Brewers - yeastBrewers
Origin - yeastOrigin
Ethereal - yeastEthereal
Bayanus - yeastBayanus
Lager - yeastLager
  • The Amazing Stick is no more, instead use a Crowbar, and do the same thing
  • Rather broken support, but still support Brew Kettle, Fruit Press and Fermenting Barrel recipes in NEI
  • Fermenting Barrels should now drop with their fluid content if broken with a IToolWrench item (Buildcraft Wrenches or Growthcraft Crowbars)
  • Cheese Press can now be toggled via redstone
    • Added 2 new config options to growthcraft/milk.conf (Device/Cheese Press)
      • "Redstone Operated" - should the block be toggled via redstone? (this may break the Hand Operation)
      • "Hand Operated" - should the block be toggled by hand? (may not work as expected with Redstone Operated)
  • Cheese recipes now accept materialSalt
  • Added bucketSalt, bottleSalt, bottleSaltwater, and bucketSaltwater ore dictionary entries
  • Cheese Vat should now accept cheese ingredients in any order
  • Cheese Blocks now drop their slices upon breaking (like they are SUPPOSE TO.)
  • Added Salt Blocks
  • Fixed MAJOR fluid handling bug - All fluid handler blocks would trigger a refresh regardless of if the fluid was drained or filled if they used the FluidTanks interface
  • Bees module fixes, including Forestry Fluid names by @SimonMeskens
  • Updated pt_BR lang by @Ar97x
  • User Configs now allow nulls
  • Fixed edge case with InventoryProcessor#slotsAreValid where the slot id was greater than or equal to the inventory size