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WebGL Clustered and Forward+ Shading

University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 5

  • Name: Bowen Yang
  • Tested on: Windows 10 x64, i7-6800K @ 3.40GHz 32GB, GTX 1080 8GB (Personal computer at home)

Some apologies

Note: Since the submission deadlines of both SIGGRAPH 2019 and CGF are approaching, I only made it to finish the Forward+ part of this project...

Forward+ Demo

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README

The light numbers related to each fragment (with Z value maintained) in the clusters are tracked using a buffer, that's later binded with a texture.

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