From 5d9840c2d72acd9220dce411ee837a9a6b6f1ff5 Mon Sep 17 00:00:00 2001 From: Mpaxlamitsounas <51377607+Mpaxlamitsounas@users.noreply.github.com> Date: Thu, 4 Jul 2024 23:27:13 +0300 Subject: [PATCH] Minor changes to questbook (#120) * Add files via upload * Add aluminium dependency on electric jetpack * Fix a bunch more typos * One more typo * Move mentions of other explosives to the top --- config/betterquesting/DefaultQuests.json | 184 +++++++++++++++-------- 1 file changed, 121 insertions(+), 63 deletions(-) mode change 100644 => 100755 config/betterquesting/DefaultQuests.json diff --git a/config/betterquesting/DefaultQuests.json b/config/betterquesting/DefaultQuests.json old mode 100644 new mode 100755 index 76727816..4db41d91 --- a/config/betterquesting/DefaultQuests.json +++ b/config/betterquesting/DefaultQuests.json @@ -1,5 +1,4 @@ { - "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -44,7 +43,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§4§lBe sure to properly read this quest to not get lost during your playthrough.§r\n\n\nInformative Quests such as this will appear in both the chapter it is unlocked, and the Information chapter. Regularly come back to the §9\"Tips and Tricks\" Tab§r if you feel like you forgot something.\n\n\nQuest outlines are merely the main goals. §6Every single Quest is extremely important or provides crucial Information§r. §cIf something is optional, it will be stated§r.\n\n\nModpack can be played on §dPeaceful§r, and we recommand you to do so. You may also use the keepInventory Gamerule and abuse minimap teleport as you see fit. This modpack is not focusing on survival.\n\n\nMake good use of §2JEI§r. Items have several recipes, so do not stop at the first displayed. Identify patterns in autogenerated recipes (example: all the Iron related items macerating into Iron Dusts). When complex recipes arise, we will make sure to §6guide you§r through the best path to a product.", + "desc:8": "§4§lBe sure to properly read this quest to not get lost during your playthrough.§r\n\n\nInformative Quests such as this will appear in both the chapter it is unlocked, and the Information chapter. Regularly come back to the §9\"Tips and Tricks\" Tab§r if you feel like you forgot something.\n\n\nQuest outlines are merely the main goals. §6Every single Quest is extremely important or provides crucial Information§r. §cIf something is optional, it will be stated§r.\n\n\nModpack can be played on §dPeaceful§r, and we recommend you to do so. You may also use the keepInventory Gamerule and abuse minimap teleport as you see fit. This modpack is not focusing on survival.\n\n\nMake good use of §2JEI§r. Items have several recipes, so do not stop at the first displayed. Identify patterns in autogenerated recipes (example: all the Iron related items macerating into Iron Dusts). When complex recipes arise, we will make sure to §6guide you§r through the best path to a product.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -2004,7 +2003,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Steam Machines accept Steam into their internal storage tank, piped from Boilers.\n\nSteam machines will run recipes from JEI up to §aUsage: 32 EU/t (LV)§r. EU may be the Energy Unit for Electric machines, but the Steam machines will run using a proportional amount of steam.\nRegular Steam Machines are §9twice as slow§r as indicated by JEI.\nHigh Pressure Steam Machines are the same speed as indicated by JEI, with adjused steam consumption. You will unlock them once you obtain §dSteel§r.\n\n\nAfter each recipe, the Steam machines will vent some cooler steam (particles) from the side with the square. This is the exhaust port.\n§cImportant:§r Keep the exhaust port unblocked, this is neither an input nor an output slot! If the machine fails to vent steam, it will stop working.\n§9Reminder:§r Use your Wrench to change which side the exhaust port is facing (right-click).\n\n§o\nIf you feel like sending yourself off to Heaven, I invite you to stand on top of pipes transporting steam, or you can also stand right in front of the vent as the machines are running recipes.§r", + "desc:8": "Steam Machines accept Steam into their internal storage tank, piped from Boilers.\n\nSteam machines will run recipes from JEI up to §aUsage: 32 EU/t (LV)§r. EU may be the Energy Unit for Electric machines, but the Steam machines will run using a proportional amount of steam.\nRegular Steam Machines are §9twice as slow§r as indicated by JEI.\nHigh Pressure Steam Machines are the same speed as indicated by JEI, with adjusted steam consumption. You will unlock them once you obtain §dSteel§r.\n\n\nAfter each recipe, the Steam machines will vent some cooler steam (particles) from the side with the square. This is the exhaust port.\n§cImportant:§r Keep the exhaust port unblocked, this is neither an input nor an output slot! If the machine fails to vent steam, it will stop working.\n§9Reminder:§r Use your Wrench to change which side the exhaust port is facing (right-click).\n\n§o\nIf you feel like sending yourself off to Heaven, I invite you to stand on top of pipes transporting steam, or you can also stand right in front of the vent as the machines are running recipes.§r", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -3314,7 +3313,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oThe Steam Grinder\u0027s big brother. Or little brother, don\u0027t let him know.§r\n\nThe §3Steam Oven§r is a great multiblock to §6effortlessly smelt large quantities of items.§r No more lines of furnaces that you have to manually empty and refuel.\n\n\nAs always, check §2JEI§r for the structure.\n\nRecipes are handled differently than in previous Multiblocks or Singleblocks machines.\nThe main block acts as the brain.\nInputs go into the Input Bus.\nOutputs come out of the Output Bus.\nThe Steam Hatch is the heart, pump steam in to power the whole thing.\n\n§9Note:§r Buses and Hatches §dautomatically import/export§r (depending on context) through their front face. This makes automation extremely easy. Simply place chests, drawers, anything you see fit next to their side with a dot.\n\n\n§cWarning:§r This multiblock is much more expensive than your typical machines at this point. You will also need some alloys you have not crafted yet. Either be prepared to spend a lot of resources, or wait until you start LV Age (it will be easier).\n\n\n§bLore:§r This Multiblock - despite being very similar to the Grinder - is not ported from a GregTech version or addon. Its actual origin is the Steam Oven from Railcraft, which datesback to 1.4.7!", + "desc:8": "§oThe Steam Grinder\u0027s big brother. Or little brother, don\u0027t let him know.§r\n\nThe §3Steam Oven§r is a great multiblock to §6effortlessly smelt large quantities of items.§r No more lines of furnaces that you have to manually empty and refuel.\n\n\nAs always, check §2JEI§r for the structure.\n\nRecipes are handled differently than in previous Multiblocks or Singleblocks machines.\nThe main block acts as the brain.\nInputs go into the Input Bus.\nOutputs come out of the Output Bus.\nThe Steam Hatch is the heart, pump steam in to power the whole thing.\n\n§9Note:§r Buses and Hatches §dautomatically import/export§r (depending on context) through their front face. This makes automation extremely easy. Simply place chests, drawers, anything you see fit next to their side with a dot.\n\n\n§cWarning:§r This multiblock is much more expensive than your typical machines at this point. You will also need some alloys you have not crafted yet. Either be prepared to spend a lot of resources, or wait until you start LV Age (it will be easier).\n\n\n§bLore:§r This Multiblock - despite being very similar to the Grinder - is not ported from a GregTech version or addon. Its actual origin is the Steam Oven from Railcraft, which dates back to 1.4.7!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -5105,7 +5104,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oThis machine combines Cauldron washing for simple automation, but also advanced and precise washing for byproducts.§r\n\nWashing a §aCrushed Ore§r will grant a §aPurified Ore§r which can refined further, some useless stone, and more importantly the first §6Byproduct§r.\nAny Ore will give at §9minimum 2/3rd of a Dust§r of this Byproduct through washing! So prioritize this step the most.\n\nDistilled Water over Water cuts recipe duration in half, but is also less convenient to produce.", + "desc:8": "§oThis machine combines Cauldron washing for simple automation, but also advanced and precise washing for byproducts.§r\n\nWashing a §aCrushed Ore§r will grant a §aPurified Ore§r which can refined further, some useless stone, and more importantly the first §6Byproduct§r.\nOn average every §9three Purified Ore§r will also net you §9one Dust§r of this §6Byproduct§r! So prioritize this step the most.\n\nDistilled Water over Water cuts recipe duration in half, but is also less convenient to produce.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -5169,12 +5168,6 @@ "id:8": "gregtech:meta_crushed_purified" }, "2:10": { - "Count:3": 18, - "Damage:2": 22, - "OreDict:8": "", - "id:8": "gregtech:meta_dust_tiny" - }, - "3:10": { "Count:3": 2, "Damage:2": 22, "OreDict:8": "", @@ -8226,7 +8219,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oAlright, making this is quite involved, this has to be good right?\nAlso, this is only an Empty Spray Can, which you have to fill with Chemical Dye.§r\n\nSo, the §aSpray Cans§r do not provide any functionality for machines, but are quite §bvisually appealing and useful§r!\n\nAny (or almost) GregTech TileEntity (machine, pipe, cable...) can be §6painted§r to one of the 16 colors of your chosing. This is great for screenshots, or to separate different setups for visualization in a Multiplayer base. They also help with distinguishing between pipelines and cables.\n\nHolding the §aSpray Can§r in the offhand will automatically paint the block you place.", + "desc:8": "§oAlright, making this is quite involved, this has to be good right?\nAlso, this is only an Empty Spray Can, which you have to fill with Chemical Dye.§r\n\nSo, the §aSpray Cans§r do not provide any functionality for machines, but are quite §bvisually appealing and useful§r!\n\nAny (or almost) GregTech TileEntity (machine, pipe, cable...) can be §6painted§r to one of the 16 colors of your choosing. This is great for screenshots, or to separate different setups for visualization in a Multiplayer base. They also help with distinguishing between pipelines and cables.\n\nHolding the §aSpray Can§r in the offhand will automatically paint the block you place.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -8691,7 +8684,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oHave you seen the Oil spouts when wandering around, or mined into a deposit of Oil?§,§r\n\nGet a §3Pump§r, place it above an Oil spout and Power it!§r Do §cnot§r pump above an Ocean, as currently there is a flaw in the pump logic, and it will attempt to pull water, resulting in getting the Pump stuck.\n\nEach Oil deposit can have between §63,000§r and §69,200§r buckets of Oil, which is huge! Refining the Oil§r onsite into either §aLight Fuel§r or §aDiesel§r (or both) is perfectly viable. Next Quests explain what they are good for.\nStore this into §3Drums§r, but you will truly want to use a §3Super Tank§r as soon as you unlock it.\n\n§cWarning: §rDo not forget to §dchunkload§r with FTB Utilities (open the map in the top left corner, claim the chunks with left-click, and enable force loading with shift-left-click).\n\n\n§\n§9§lNote:§r§l The Oil path is one path towards §9§lEthylene§r§l. The other paths involve Trees and Plants.§r§r\nFor now, Oil is §doptional§r. But it will become mandatory starting with §5EV§r Age, much later.\n\nOil can also be refined in the form of §aLight Fuel§r, §aDiesel§r or even §aGasoline§r, which are excellent power options.\nIf you chose this path, you should use it for both Power and Ethylene.\n\nOil spouts are a §6great starting point§r, they will help transition to Fluid Drilling Rigs.\n\n\n§bLore:§r Oil geysers were originally from Buildcraft. If you played a GregTech 5 modpack without Buildcraft, you needed to use the Fluid Rig and tap randomly to try and get lucky... or wait until HV age to do a rudimentary prospection.", + "desc:8": "§oHave you seen the Oil spouts when wandering around, or mined into a deposit of Oil?§,§r\n\nGet a §3Pump§r, place it above an Oil spout and Power it!\n\nEach Oil deposit can have between §63,000§r and §69,200§r buckets of Oil, which is huge! Refining the Oil§r onsite into either §aLight Fuel§r or §aDiesel§r (or both) is perfectly viable. Next Quests explain what they are good for.\nStore this into §3Drums§r, but you will truly want to use a §3Super Tank§r as soon as you unlock it.\n\n§cWarning: §rDo not forget to §dchunkload§r with FTB Utilities (open the map in the top left corner, claim the chunks with left-click, and enable force loading with shift-left-click).\n\n\n§\n§9§lNote:§r§l The Oil path is one path towards §9§lEthylene§r§l. The other paths involve Trees and Plants.§r§r\nFor now, Oil is §doptional§r. But it will become mandatory starting with §5EV§r Age, much later.\n\nOil can also be refined in the form of §aLight Fuel§r, §aDiesel§r or even §aGasoline§r, which are excellent power options.\nIf you chose this path, you should use it for both Power and Ethylene.\n\nOil spouts are a §6great starting point§r, they will help transition to Fluid Drilling Rigs.\n\n\n§bLore:§r Oil geysers were originally from Buildcraft. If you played a GregTech 5 modpack without Buildcraft, you needed to use the Fluid Rig and tap randomly to try and get lucky... or wait until HV age to do a rudimentary prospection.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -8817,7 +8810,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oTurning plant matter into fuel? That doesn\u0027t sound industrial enough!§r\n\nFor this route, you will need §9plant matter§r.\n\n§aSaplings§r work fine in §3Brewery§r for a decent yield, but are slow.\nOthe§rrwise, you may go the §dPlantball§r into §dBio Chaff§r route, and then turn it into Biomass either in the §3Brewery§r or the §3Pyrolyse Oven§r, the latter being more efficient.\n\n§9Note:§r Only one Bio Chaff can be obtained from the maceration§r step until the §3HV Macerator§r.\n\n\n§bLore:§r Plantball and Bio Chaff orignate from IndustrialCraft2. In IC2 Experimental, there was this rather obscure way to turn Biomass into Biogas for power, which usually required too much investment to be really worth it.", + "desc:8": "§oTurning plant matter into fuel? That doesn\u0027t sound industrial enough!§r\n\nFor this route, you will need §9plant matter§r.\n\n§aSaplings§r work fine in §3Brewery§r for a decent yield, but are slow.\nOthe§rrwise, you may go the §dPlantball§r into §dBio Chaff§r route, and then turn it into Biomass either in the §3Brewery§r or the §3Pyrolyse Oven§r, the latter being more efficient.\n\n§9Note:§r Only one Bio Chaff can be obtained from the maceration§r step until the §3HV Macerator§r.\n\n\n§bLore:§r Plantball and Bio Chaff originate from IndustrialCraft2. In IC2 Experimental, there was this rather obscure way to turn Biomass into Biogas for power, which usually required too much investment to be really worth it.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -11165,7 +11158,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oAutocrafting at last!§r\n\n§aPatterns§r are used for AE2 autocrafting. Using §aPolyvinyl Chloride§r increases the yield by §64 times§r, and higher-tier polymers have higher yields.\n\n§3Molecular Assemblers§r aren\u0027t available for a little while more, but you can still automate machines with §9ME Interfaces§r.\n§r\nWhen using §9ME Terminals§r, you can input mathmatical expressions into the amount field when requesting crafts, so you don\u0027t need a calculator.\n\nWhen a craft is finished, you will get a §etoast§r notifying you. This can be disabled in the config.", + "desc:8": "§oAutocrafting at last!§r\n\n§aPatterns§r are used for AE2 autocrafting. Using §aPolyvinyl Chloride§r increases the yield by §64 times§r, and higher-tier polymers have higher yields.\n\n§3Molecular Assemblers§r aren\u0027t available for a little while more, but you can still automate machines with §9ME Interfaces§r.\n§r\nWhen using §9ME Terminals§r, you can input mathematical expressions into the amount field when requesting crafts, so you don\u0027t need a calculator.\n\nWhen a craft is finished, you will get a §etoast§r notifying you. This can be disabled in the config.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -11382,7 +11375,7 @@ }, "160:10": { "preRequisites:11": [ - 152 + 128 ], "properties:10": { "betterquesting:10": { @@ -13503,7 +13496,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oShredding your Ores with Byproducts.§r\n\nThe §3HV Macerator§r finally unlocks more of the slots shown in JEI. With this the first §9three§r slots are now available. This allows you to receive the §6unique ore Byproduct§r from macerating §dThermal §dCentrifuged Ore§r.\n\nMacerating Ores costs §a32 EU/t§r with §5both overclocks§r, which makes this machine able to fit in LV lines, convenient!\n\nDespite the signicant improvements this machine provides, it is still not completely worth it to do advanced processing for your all ores. Energy and time are a huge factor to never neglect, so select only the ores that you care for the §6Byproducts§r.\n\n§bLore:§r In GregTech 5u, the HV macerator only gave two slots. Who needed that stone dust anyways?", + "desc:8": "§oShredding your Ores with Byproducts.§r\n\nThe §3HV Macerator§r finally unlocks more of the slots shown in JEI. With this the first §9three§r slots are now available. This allows you to receive the §6unique ore Byproduct§r from macerating §dThermal §dCentrifuged Ore§r.\n\nMacerating Ores costs §a32 EU/t§r with §5both overclocks§r, which makes this machine able to fit in LV lines, convenient!\n\nDespite the significant improvements this machine provides, it is still not completely worth it to do advanced processing for your all ores. Energy and time are a huge factor to never neglect, so select only the ores that you care for the §6Byproducts§r.\n\n§bLore:§r In GregTech 5u, the HV macerator only gave two slots. Who needed that stone dust anyways?", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -13555,7 +13548,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "When your power generation allows for it, §3HV machines§r are well worth using for your on demand processing. The total 4x energy cost compared to §7LV§r shouldn\u0027t bother you too much.\n\n§9Note:§r Crafting Hulls in the §3Assembler§r is slightly more efficient. Priotize it.", + "desc:8": "When your power generation allows for it, §3HV machines§r are well worth using for your on demand processing. The total 4x energy cost compared to §7LV§r shouldn\u0027t bother you too much.\n\n§9Note:§r Crafting Hulls in the §3Assembler§r is slightly more efficient. Prioritize it.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -13878,7 +13871,8 @@ }, "198:10": { "preRequisites:11": [ - 226 + 226, + 213 ], "properties:10": { "betterquesting:10": { @@ -14712,7 +14706,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Implosion Compressor§r turns the Dust form of Gems into their Gem form.\n\nIt is required to get §aEnder Pearls§r.\n§cTNT§r or §cDynamite§r can be used for the Implosion.", + "desc:8": "The §3Implosion Compressor§r turns the Dust form of Gems into their Gem form.\n\nIt is required to get §aEnder Pearls§r.\n§cTNT§r, §cDynamite§r, §cPowderbarrels§r, or §cIndustrial TNT§r can be used for the Implosion.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -14848,7 +14842,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§cTNT§r (Trinitrotoluene) can\u0027t be prepared with the usual Gunpowder and Sand anymore. Instead, make §aGelled Toluene§r and react it with Sulfuric Acid to make TNT.\n\nThe §3HV Chemical Reactor§r§r recipe will double the yield of §aGelled Toluene§r, at cost of additional inputs. Not strictly required.\n\nI do not have any strong tips to give you for §aToluene§r. No matter what you do, it will be painful!\nDon\u0027t miss out on the direct §aHeavy Fuel§r to §aToluene§r recipe in the single block §3Distillery§r.\n\n§aToluene§r can also optionally be used in the §5EV§r Age to make §dGasoline§r.\n\n§cTNT§r is used in the §3Implosion Compressor§r to make Gems. It also blows stuff up.\nTechnically Dynamite could also be used... but that\u0027s even more inconvenient to obtain than TNT.", + "desc:8": "This quest serves the purpose of equipping you with the extra stuff you need for running the §3Implosion Compressor§r. As such, you can complete it by making §cPowderbarrels§r, §cTNT§r, §cDynamite§r, or §cIndustrial TNT§r, listed from least to most complex.\nThe more complex the explosive, the smaller the amount the §3Implosion Compressor§r needs per recipe, with §cIndustrial TNT§r requiring only§9 1§r, while §cPowderbarrels§r a whopping§9 8§r!\nBelow are instructions for making \"regular\" §c§cTNT§r, but you should check out the recipes of the other three before you commit.\n\n§cTNT§r (Trinitrotoluene) can\u0027t be prepared with the usual Gunpowder and Sand anymore. Instead, make §aGelled Toluene§r and react it with Sulfuric Acid to make TNT.\n\nThe §3HV Chemical Reactor§r§r recipe will double the yield of §aGelled Toluene§r, at cost of additional inputs. Not strictly required.\n\nI do not have any strong tips to give you for §aToluene§r. No matter what you do, it will be painful!\nDon\u0027t miss out on the direct §aHeavy Fuel§r to §aToluene§r recipe in the single block §3Distillery§r.\n\n§aToluene§r can also optionally be used in the §5EV§r Age to make §dGasoline§r..", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -14860,14 +14854,14 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "TNT", + "name:8": "Making C4 at home", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", + "tasklogic:8": "OR", "visibility:8": "ALWAYS" } }, @@ -14879,37 +14873,85 @@ "consume:1": 0, "groupDetect:1": 0, "ignoreNBT:1": 0, - "index:3": 0, - "requiredFluids:9": { + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { "0:10": { - "Amount:3": 100, - "FluidName:8": "toluene" + "Count:3": 1, + "Damage:2": 498, + "OreDict:8": "", + "id:8": "gregtech:meta_item_1" } }, - "taskID:8": "bq_standard:fluid" + "taskID:8": "bq_standard:optional_retrieval" }, "1:10": { "autoConsume:1": 0, "consume:1": 0, "groupDetect:1": 0, "ignoreNBT:1": 0, - "index:3": 1, + "index:3": 2, "partialMatch:1": 1, "requiredItems:9": { "0:10": { - "Count:3": 1, - "Damage:2": 498, - "OreDict:8": "", - "id:8": "gregtech:meta_item_1" - }, - "1:10": { "Count:3": 8, "Damage:2": 0, "OreDict:8": "", + "id:8": "gregtech:powderbarrel" + } + }, + "taskID:8": "bq_standard:retrieval" + }, + "2:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 3, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 4, + "Damage:2": 0, + "OreDict:8": "", "id:8": "minecraft:tnt" } }, "taskID:8": "bq_standard:retrieval" + }, + "3:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 4, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 2, + "Damage:2": 460, + "OreDict:8": "", + "id:8": "gregtech:meta_item_1" + } + }, + "taskID:8": "bq_standard:retrieval" + }, + "4:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 5, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:itnt" + } + }, + "taskID:8": "bq_standard:retrieval" } } }, @@ -15800,7 +15842,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oThe Cleanroom is a well isolated space, with little to no airborne particles, bacteria and other contaminants.§r\n\nThe §3Cleanroom§r is a hollow multiblock free of contaminants. Going forward, most new §acircuit-related recipes§r, as well as some unique things like §3Fusion Casings§r, will need to be run in machines inside a Cleanroom.\n\nCreating it will put a test to your §aPolyethylene§r automation for all the §dPlascrete§r and/or §dCleanroom Glass§r you will make.\n\n\n§2§lThe Structure:§r\n\nBe sure to check the §9tooltip§r (a lot of information in there!).\nThe Controller always has to be in the center. The rest of the top layer has to be §dFilter Casings§r.\nAll edges have to be §dPlascrete§r, and the sides can be §dCleanroom Glass§r.\nPlacing §3Generators§r or §3Mufflers§r inside is §cnot allowed§r. The Cleanroom will unform.\nDo not forget the §3Maintenance Hatch§r.\nIf the structure refuses to form, rotate or replace the Controller, it can be a bit finicky.\nWe will start off with a 5x5x5 Cleanroom, but you should upgrade its size when you start feeling cramped inside. It does not have to be a cube.\n\n§2§lGetting things in and out:§r\n\nTransfer EU using §3Hulls§r or §3Diodes§r.\nItem and Fluid transfer can be done using §3Passthrough Hatches§r.\n§3Machine Hulls§r count as §6ME Cables§r to extend your ME Network inside your Cleanroom.\nThe §dDoor(s)§r can remain open (not very realistic, but convenient).\n\n§2§lThe Mechanics:§r\n\nThe Cleanroom starts §4contaminated§r. While contamined, machines will not be able to operate.\nThe Cleanroom will drain 30EU/t and slowly increase the cleanliness.\nOnce §9Clean§r, recipes can run. At that point it will only draw 4EU/t. Keep it powered at all times or it will get dirty again!\nThe bigger the Cleanroom, the longer it takes to become Clean.\n\n§9Note§r: When the time comes, Multiblocks must also be put into Cleanrooms in order to run cleanroom recipes! §5\n\n§9§eConfigs:§r If you dislike the Cleanroom mechanics, it can be toggled off in the config file with §5\"B:enableCleanroom\"§r. Multiblocks can be made to ignore cleanroom requirements with §5\"B:cleanMultiblocks\"§r. We encourage you to try it out before deciding.\n§\n\n§bLore:§r The Cleanroom comes from GregTech 5. But as with many features, it is more punishing in that version. The recipes would simply run, but had a % chance of completion equal to the cleanliness of the Cleanroom. This caused a lot of accidental voiding! Furthermore, if the Cleanroom had a maintenance issue, the cleanliness would cap out at 90%, which means voiding 10% of items!\nGTCEu Cleanroom will §6never void§r recipe outputs.", + "desc:8": "§oThe Cleanroom is a well isolated space, with little to no airborne particles, bacteria and other contaminants.§r\n\nThe §3Cleanroom§r is a hollow multiblock free of contaminants. Going forward, most new §acircuit-related recipes§r, as well as some unique things like §3Fusion Casings§r, will need to be run in machines inside a Cleanroom.\n\nCreating it will put a test to your §aPolyethylene§r automation for all the §dPlascrete§r and/or §dCleanroom Glass§r you will make.\n\n\n§2§lThe Structure:§r\n\nBe sure to check the §9tooltip§r (a lot of information in there!).\nThe Controller always has to be in the center. The rest of the top layer has to be §dFilter Casings§r.\nAll edges have to be §dPlascrete§r, and the sides can be §dCleanroom Glass§r.\nPlacing §3Generators§r or §3Mufflers§r inside is §cnot allowed§r. The Cleanroom will unform.\nDo not forget the §3Maintenance Hatch§r.\nIf the structure refuses to form, rotate or replace the Controller, it can be a bit finicky.\nWe will start off with a 5x5x5 Cleanroom, but you should upgrade its size when you start feeling cramped inside. It does not have to be a cube.\n\n§2§lGetting things in and out:§r\n\nTransfer EU using §3Hulls§r or §3Diodes§r.\nItem and Fluid transfer can be done using §3Passthrough Hatches§r.\n§3Machine Hulls§r count as §6ME Cables§r to extend your ME Network inside your Cleanroom.\nThe §dDoor(s)§r can remain open (not very realistic, but convenient).\n\n§2§lThe Mechanics:§r\n\nThe Cleanroom starts §4contaminated§r. While contaminated, machines will not be able to operate.\nThe Cleanroom will drain 30EU/t and slowly increase the cleanliness.\nOnce §9Clean§r, recipes can run. At that point it will only draw 4EU/t. Keep it powered at all times or it will get dirty again!\nThe bigger the Cleanroom, the longer it takes to become Clean.\n\n§9Note§r: When the time comes, Multiblocks must also be put into Cleanrooms in order to run cleanroom recipes! §5\n\n§9§eConfigs:§r If you dislike the Cleanroom mechanics, it can be toggled off in the config file with §5\"B:enableCleanroom\"§r. Multiblocks can be made to ignore cleanroom requirements with §5\"B:cleanMultiblocks\"§r. We encourage you to try it out before deciding.\n§\n\n§bLore:§r The Cleanroom comes from GregTech 5. But as with many features, it is more punishing in that version. The recipes would simply run, but had a % chance of completion equal to the cleanliness of the Cleanroom. This caused a lot of accidental voiding! Furthermore, if the Cleanroom had a maintenance issue, the cleanliness would cap out at 90%, which means voiding 10% of items!\nGTCEu Cleanroom will §6never void§r recipe outputs.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -16601,7 +16643,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Your one and only Tunsgten source! (You could technically get Tungstate from macerating End Stone... but the yield is tiny.)\n\nAn extremely important vein as Tungsten is used in vast amounts in IV Age and onwards.", + "desc:8": "Your one and only Tungsten source! (You could technically get Tungstate from macerating End Stone... but the yield is tiny.)\n\nAn extremely important vein as Tungsten is used in vast amounts in IV Age and onwards.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -17144,7 +17186,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Explaining §2Applied Energistics§r mechanics would almost need its own entire Quest Book, which is too much effort for what it\u0027s worth.\n\nThere are great resources online and excellent video tutorials for all the mechanics in §2AE2§r, which I invite you to check out.\nThe Quests focus on on major milestones, and tricks that are not widely known.\n\nMake sure to use §aJEI§r for all the exper-style modified recipes, which remain fairly accessible.\n\n\n§9Note:§r In this modpack, Channels are §4disabled§r.\nThis means there is no need for a ME Controller or to manage channels in any way whatsoever.\n\n\n§bLore:§r This version of AE2 is a fork originally made for Omnifactory. Notice \"Unofficial\" in the mod name? It comes with a lot of performance improvements and QoL over the original version.", + "desc:8": "Explaining §2Applied Energistics§r mechanics would almost need its own entire Quest Book, which is too much effort for what it\u0027s worth.\n\nThere are great resources online and excellent video tutorials for all the mechanics in §2AE2§r, which I invite you to check out.\nThe Quests focus on on major milestones, and tricks that are not widely known.\n\nMake sure to use §aJEI§r for all the expert-style modified recipes, which remain fairly accessible.\n\n\n§9Note:§r In this modpack, Channels are §4disabled§r.\nThis means there is no need for a ME Controller or to manage channels in any way whatsoever.\n\n\n§bLore:§r This version of AE2 is a fork originally made for Omnifactory. Notice \"Unofficial\" in the mod name? It comes with a lot of performance improvements and QoL over the original version.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -19055,7 +19097,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Packager§r compresses §aTiny Dusts§r and §aSmall Dusts§r into §afull Dusts§r into Ingots.\n\nIt can also work in reverse, change between sizes of Wires, and more...\nUnpacking Cables back into Wires and Rubber will be appreciated once you rework your Energy Network.\n\n\n§oI know...§r the compacting recipes do not sound useful because the crafting tables recipes exist. This machine exists for §9automation§r purposes.\n\nFor the §9automated§r setup, route the §aTiny Dusts§r in a buffer inventory (a chest will do) next to your §3Packager§r.\nThen, place a §3Robot Arm§r and configure it to §dImport§r, §dSupply Exact 9§r. Finally, use the Machine auto-output on another side.\n\n\n§bLore§r: In GTCE, the reverse operation required a separate machine, the Unpackager.", + "desc:8": "The §3Packager§r packs §aWires§r into §athicker Wires§r, and §aTiny§r or §aSmall Dusts§r into §afull Dusts§r.\n\nIt can also work in reverse, unpack your §athick wires§r into §athinner§r ones, or §afull Dusts§r into §aSmall§r or §aTiny§r ones.\nAn additional functionality is §aunpacking Cables§r back into §aWires§r and §aRubber§r, which will be appreciated once you rework your Energy Network.\n\n\n§oI know...§r the compacting recipes do not sound useful because the crafting tables recipes exist. This machine exists mainly for §9automation§r purposes, save for unpacking Cables and a few other things.\n\n\n§bLore§r: You might wonder why this quest is in the Ore Processing section, the quest reward and the mentions of Tiny Dusts are a hint. In earlier versions of GTCEu, Ore Processing used to give Byproducts as a static amount of Tiny Dusts instead of a chance at a full Dust, so you\u0027d use a packager to combine them into full Dusts.\n\n§bMore Lore§r: In GTCE, the reverse operation required a separate machine, the Unpackager.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -21216,7 +21258,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oIf you\u0027re still running off Steam, here is a solution for you! But if I wanted to be honest... Steam as a power option really isn\u0027t worth it at this point anymore. Stay tuned for when/if we rework it.§r\n\nThe §3Large Steam Turbine§r is a multiblock Steam Turbine for §6HV§r power. It is a quite expensive multiblock to generate 1024 EU/t, but it also the ability to scale to §9higher Power Production and higher Effiency§r.\n\nThe Turbine will output §dDistilled Water§r given an §3Output Hatch§r, so you can loop it back to your §3Large Boilers§r.\nNot completely recommend, as your Boilers will end up exploding if the system fails...\n\nEach Large Turbine will require a §aTurbine Rotor§r and a §3Rotor Holder§r. More on the Turbine mechanics in the §lnext§r Quest.\n\n§9Note:§r This Quest §eonly§r requires the Controller, but you still need all the multiblock parts.\nTurbines §cvoid§r energy that they can not output. If you plan on using this with HV power, use a Rotor with close to 100% Power stat.", + "desc:8": "§oIf you\u0027re still running off Steam, here is a solution for you! But if I wanted to be honest... Steam as a power option really isn\u0027t worth it at this point anymore. Stay tuned for when/if we rework it.§r\n\nThe §3Large Steam Turbine§r is a multiblock Steam Turbine for §6HV§r power. It is a quite expensive multiblock to generate 1024 EU/t, but it also the ability to scale to §9higher Power Production and higher Efficiency§r.\n\nThe Turbine will output §dDistilled Water§r given an §3Output Hatch§r, so you can loop it back to your §3Large Boilers§r.\nNot completely recommend, as your Boilers will end up exploding if the system fails...\n\nEach Large Turbine will require a §aTurbine Rotor§r and a §3Rotor Holder§r. More on the Turbine mechanics in the §lnext§r Quest.\n\n§9Note:§r This Quest §eonly§r requires the Controller, but you still need all the multiblock parts.\nTurbines §cvoid§r energy that they can not output. If you plan on using this with HV power, use a Rotor with close to 100% Power stat.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -21304,7 +21346,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oThe Large Turbines are the most complex Multiblock Generators there exists in GTCEu in the present day.§r\n\nLet\u0027s start with the §4drawbacks§r of §3Large Turbines§r:\n§9-§r They work off §eInertia§r, which requires continuous running to achieve maximum Power.\n§9-§r Any excess unconsumed Energy produced will be §cvoided§r. You §lwill§r want to use large Energy Buffers, and an §3Advanced Energy Detector§r.\n§9-§r They require a §aRotor§r which loses durability over time and eventually §cbreak§r.\n§9-§r A little bit of Math is required to get the expected results.\n\n\nNow, with the §6upsides§r:\n§9-§r They can scale §9Power§r production substancially higher than the base output thanks to tiered §3Rotor Holders§r.\n§9-§r The §aRotor§r can give a huge boost to §dFuel efficiency§r, and §9Power§r production.\n§9-§r Self satisfaction for setting them up properly (yay!).\n\n\n§3Rotor Holders§r above the tier of the §3Large Turbine§r will §6double§r the production for every tier, multiplicatively.\n§3Rotor Holders§r above the tier of the §3Large Turbine§r will increase the efficiency by 10% for every tier, additively.\n\n§aRotors§r have a §9Power§r, §dEfficiency§r and §4Durability§r that are based on tool stats.\n§9Power§r multiplies the production of the §3Turbine§r. This stacks multiplicatively with the §3Rotor Holder§r.\n§dEfficiency§r reduces the fuel consumption. This stacks multiplicatively with the §3Rotor Holder§r.\n§4Durability§r is the lifetime of the §aRotor§r in seconds, when the §3Turbine§r§r is active.\n\n\n§2§lIn summary:§r\n\nThe §9Power§r output affects both the fuel consumption and the EU/t generation. It is calculated with the following formula:\n§eproduction \u003d baseEUt * rotorPower * 2^(rotorHolderTier - turbineTier)§r\n\nThe §dEfficiency§r reduces the fuel consumption, but does not alter the EU/t generation. It is calculated with the following formula:\n§eefficiency \u003d rotorEfficiency * (1 + 0.1 * (rotorHolderTier - turbineTier))§r\n\n\n§2§lSome examples:§r\n\nLarge Steam Turbine, with Ultimet Rotor and EV Rotor Holder:\nProduction \u003d 1024 * 1.60 * 2 \u003d 3276 EU/t\nEfficiency \u003d 1.30 * 1.10 \u003d 143%\n(Steam consumption \u003d 4582 L/t, this is above a Titanium Boiler, or a TungstenSteel Boiler with ~70% throttle)\n\nLarge Gas Turbine, with Chrome Rotor and EV Rotor Holder:\nProduction \u003d 4096 * 1.70 * 1 \u003d 5325 EU/t\nEfficiency \u003d 1.55 * 1.00 \u003d 155%\n(The same fuel consumption would produce 3435 EU/t using 6.7 Turbo Gas Turbines)\n\nLarge Plasma Turbine, with HSS-S Rotor and ZPM Rotor Holder:\nProduction \u003d 16834 * 2.50 * 4 \u003d 168340 EU/t\nEfficiency \u003d 1.80 * 1.20 \u003d 216%\n(This is more than a ZPM Amp!)", + "desc:8": "§oThe Large Turbines are the most complex Multiblock Generators there exists in GTCEu in the present day.§r\n\nLet\u0027s start with the §4drawbacks§r of §3Large Turbines§r:\n§9-§r They work off §eInertia§r, which requires continuous running to achieve maximum Power.\n§9-§r Any excess unconsumed Energy produced will be §cvoided§r. You §lwill§r want to use large Energy Buffers, and an §3Advanced Energy Detector§r.\n§9-§r They require a §aRotor§r which loses durability over time and eventually §cbreak§r.\n§9-§r A little bit of Math is required to get the expected results.\n\n\nNow, with the §6upsides§r:\n§9-§r They can scale §9Power§r production substantially higher than the base output thanks to tiered §3Rotor Holders§r.\n§9-§r The §aRotor§r can give a huge boost to §dFuel efficiency§r, and §9Power§r production.\n§9-§r Self satisfaction for setting them up properly (yay!).\n\n\n§3Rotor Holders§r above the tier of the §3Large Turbine§r will §6double§r the production for every tier, multiplicatively.\n§3Rotor Holders§r above the tier of the §3Large Turbine§r will increase the efficiency by 10% for every tier, additively.\n\n§aRotors§r have a §9Power§r, §dEfficiency§r and §4Durability§r that are based on tool stats.\n§9Power§r multiplies the production of the §3Turbine§r. This stacks multiplicatively with the §3Rotor Holder§r.\n§dEfficiency§r reduces the fuel consumption. This stacks multiplicatively with the §3Rotor Holder§r.\n§4Durability§r is the lifetime of the §aRotor§r in seconds, when the §3Turbine§r§r is active.\n\n\n§2§lIn summary:§r\n\nThe §9Power§r output affects both the fuel consumption and the EU/t generation. It is calculated with the following formula:\n§eproduction \u003d baseEUt * rotorPower * 2^(rotorHolderTier - turbineTier)§r\n\nThe §dEfficiency§r reduces the fuel consumption, but does not alter the EU/t generation. It is calculated with the following formula:\n§eefficiency \u003d rotorEfficiency * (1 + 0.1 * (rotorHolderTier - turbineTier))§r\n\n\n§2§lSome examples:§r\n\nLarge Steam Turbine, with Ultimet Rotor and EV Rotor Holder:\nProduction \u003d 1024 * 1.60 * 2 \u003d 3276 EU/t\nEfficiency \u003d 1.30 * 1.10 \u003d 143%\n(Steam consumption \u003d 4582 L/t, this is above a Titanium Boiler, or a TungstenSteel Boiler with ~70% throttle)\n\nLarge Gas Turbine, with Chrome Rotor and EV Rotor Holder:\nProduction \u003d 4096 * 1.70 * 1 \u003d 5325 EU/t\nEfficiency \u003d 1.55 * 1.00 \u003d 155%\n(The same fuel consumption would produce 3435 EU/t using 6.7 Turbo Gas Turbines)\n\nLarge Plasma Turbine, with HSS-S Rotor and ZPM Rotor Holder:\nProduction \u003d 16834 * 2.50 * 4 \u003d 168340 EU/t\nEfficiency \u003d 1.80 * 1.20 \u003d 216%\n(This is more than a ZPM Amp!)", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -21337,14 +21379,20 @@ } }, "313:10": { + "preRequisiteTypes:7": [ + 0, + 0, + 1 + ], "preRequisites:11": [ 201, - 423 + 423, + 142 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§bDigital fluid storage§r is pretty cool. Each §b1k ME Fluid Storage Cell§r holds up to §d5 types§r of fluid, and can hold §6over 8,000 buckets§r of those 5 fluid types! That\u0027s more than a §3Super Tank 2§r!\n\nHigher tier §aFluid Storage Cells§r hold even more fluid, but are only available quite a bit later.\n\nYou may want to §4format§r Fluid Storage Cells to certain types, to prevent the network from clogging. Make a §3Cell Workbench§r to do so.", + "desc:8": "§bDigital fluid storage§r is pretty cool. Each §b1k ME Fluid Storage Cell§r holds up to §d5 types§r of fluid, and can hold §6over 8,000 buckets§r of those 5 fluid types! That\u0027s more than a §3Super Tank 2§r!\n\nHigher tier §aFluid Storage Cells§r hold even more fluid, but are only available quite a bit later.\n\nYou may want to §4format§r Fluid Storage Cells to certain types, to prevent the network from clogging. Make a §3Cell Workbench§r to do so.\n\n§4Beware§r! §aFluid Storage Components§r require EV circuits, that means you need a §3Cleanroom§r!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -22069,7 +22117,8 @@ }, "323:10": { "preRequisites:11": [ - 145 + 145, + 133 ], "properties:10": { "betterquesting:10": { @@ -22217,7 +22266,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oPlacing Blocks manually for Multiblocks is tedious? We got something for ya!§r\n\nThe §dMulitblock Tool§rwill enable you to §6auto-build§r Multiblocks!\n\n§9How to auto-build:§r With your §4Multiblock Tool§r in hand, shift-right-clock the Mulitblock Controller that you placed in World, and the structure will be built according to the blocks in your inventory.\n\nNote that the Hatches may not always end up being on the positions you wanted, but at least it placed all the other Blocks for you!\n\nYou can also use this tool to §6debug structure issues§r. If you\u0027re not sure why a multi won\u0027t form, right-click it with the tool and you\u0027ll recieve some potentially useful information.\n\n§bLore§r: The texture for this item was originally from the GCYL Freedom Wrench.", + "desc:8": "§oPlacing Blocks manually for Multiblocks is tedious? We got something for ya!§r\n\nThe §dMulitblock Tool§rwill enable you to §6auto-build§r Multiblocks!\n\n§9How to auto-build:§r With your §4Multiblock Tool§r in hand, shift-right-click the Mulitblock Controller that you placed in World, and the structure will be built according to the blocks in your inventory.\n\nNote that the Hatches may not always end up being on the positions you wanted, but at least it placed all the other Blocks for you!\n\nYou can also use this tool to §6debug structure issues§r. If you\u0027re not sure why a multi won\u0027t form, right-click it with the tool and you\u0027ll recieve some potentially useful information.\n\n§bLore§r: The texture for this item was originally from the GCYL Freedom Wrench.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -23605,8 +23654,17 @@ } }, "350:10": { + "preRequisiteTypes:7": [ + 0, + 0, + 0, + 1 + ], "preRequisites:11": [ - 128 + 250, + 92, + 82, + 94 ], "properties:10": { "betterquesting:10": { @@ -24574,7 +24632,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oChannels may disabled, but P2P Tunnels are still extremely important automation tools! Especially the Item P2P and the GTEU P2P.§r\n\n§9Note:§r There are great resources online to explain how P2P Tunnels work. The short description is that they allow transfer of things from 1 input to endless output. They are linked using a Memory Card.\nThis Quest acts as a tutorial on how to use the P2P Tunnels to your own benefit.\n\n\n§2§lThe GTEU P2P Tunnel:§r\n\nTo turn a P2P Tunnel into a §aGTEU P2P Tunnel§r, right-click it in the world with a §dWire§r or §dCable§r.\n\nThis is ideal in lategame situations, to avoid spamming Cables or Transformers. You can also use them in conjunction with the AE2 Quantum Bridge to power your high tier Miners and Drills outside your base.\n\nThere is a §45% Voltage Tax§r on the output side of the P2P, resulting in 5% energy loss.\n\n\n§2§lThe Item P2P Tunnel:§r\n\nTo turn a P2P Tunnel into an §aItem P2P Tunnel§r, right-click it in the world with a §dvanilla Chest§r.\nItem P2P Tunnels are useful in a more abstract way so let\u0027s start with an example.\n\n§eExample:§r Making a §9HV Machine Hull§r in the §3Assembler§r also requires an §3Extractor§r for the Fluid. That is two machines, hence two inventories.\nYou could passively fill the Assembler with Polyethylene, §lor§r you can also include it in your §dPattern§r, in the form of 2 Bars (Ingots).\n\nNow, you may think the next step is just to dump the items in a Buffer and route the items with Pipes, however this system will eventually §4jam§r due to the incompability with AE2 Interface blocking mode! Trust me.\nPlace the input of the §aItem P2P§r on your §3ME Interface§r, and one output on the §3Extractor§r, one on the §3Assembler§r.\nThen, use Filter covers where the outputs are connected. §dOre Dictionary Filters§r are better, since you can configure them to §9ingot*§r. Have them on §ewhitelist§r for the §3Extractor§r, and on §eblacklist§r for the §3Assembler§r (no Assembler recipe ever requires Ingots, that\u0027s an intentional design decision in GregTech). \nDo not forget §dBlocking Mode§r on your Interface.\n\n\n§oYes, that\u0027s another reason why it is good to store polymers (Polyethylene, PTFE, PBI) as Bars!", + "desc:8": "§oChannels may be disabled, but P2P Tunnels are still extremely important automation tools! Especially the Item P2P and the GTEU P2P.§r\n\n§9Note:§r There are great resources online to explain how P2P Tunnels work. The short description is that they allow transfer of things from one input to endless outputs, with the Unofficial Extended Life version of AE2 (which we are using) allowing any number of inputs to any number of outputs. They are linked using a Memory Card.\nThis Quest acts as a tutorial on how to use the P2P Tunnels to your own benefit.\n\n\n§2§lThe GTEU P2P Tunnel:§r\n\nTo turn a P2P Tunnel into a §aGTEU P2P Tunnel§r, right-click it in the world with a §dWire§r or §dCable§r.\n\nThis is ideal in lategame situations, to avoid spamming Cables or Transformers. You can also use them in conjunction with the AE2 Quantum Bridge to power your high tier Miners and Drills outside your base.\n\nThere is a §45% Voltage Tax§r on the output side of the P2P, resulting in 5% energy loss.\n\n\n§2§lThe Item P2P Tunnel:§r\n\nTo turn a P2P Tunnel into an §aItem P2P Tunnel§r, right-click it in the world with a §dvanilla Chest§r.\nItem P2P Tunnels are useful in a more abstract way so let\u0027s start with an example.\n\n§eExample:§r Making a §9HV Machine Hull§r in the §3Assembler§r also requires an §3Extractor§r for the Fluid. That is two machines, hence two inventories.\nYou could passively fill the Assembler with Polyethylene, §lor§r you can also include it in your §dPattern§r, in the form of 2 Bars (Ingots).\n\nNow, you may think the next step is just to dump the items in a Buffer and route the items with Pipes, however this system will eventually §4jam§r due to the incompatibility with AE2 Interface blocking mode! Trust me.\nPlace the input of the §aItem P2P§r on your §3ME Interface§r, and one output on the §3Extractor§r, one on the §3Assembler§r.\nThen, use Filter covers where the outputs are connected. §dOre Dictionary Filters§r are better, since you can configure them to §9ingot*§r. Have them on §ewhitelist§r for the §3Extractor§r, and on §eblacklist§r for the §3Assembler§r (no Assembler recipe ever requires Ingots, that\u0027s an intentional design decision in GregTech). \nDo not forget §dBlocking Mode§r on your Interface.\n\n\n§oYes, that\u0027s another reason why it is good to store polymers (Polyethylene, PTFE, PBI) as Bars!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -25580,7 +25638,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oIndium has uses as a semiconductor.§r\n\nGetting §aIndium§r requires a lot of §dSulfuric Acid§r, and two different ores: Galena and Sphalerite.\n\n§dSulfuric Acid§r can be produced in large scale in the §3Large Chemical Reactor§r, or obtained as a waste from the §9Platinum Group Sludge§r process.\n\nIn §dLuV§r, the mandatory §9Naquadah chain§r will grant §aIndium§r too, which means this setup will have a limited life.\n\n\n§bLore:§r Another small chain inherited from GregTech 5. However this used to yield one tiny Dust instead, which was very painful.", + "desc:8": "§oIndium has uses as a semiconductor.§r\n\nGetting §aIndium§r requires a lot of §dSulfuric Acid§r, and two different ores: Galena and Sphalerite.\n\n§dSulfuric Acid§r can be produced in large scale in the §3Large Chemical Reactor§r, or obtained as a waste from the §9Platinum Group Sludge§r process.\n\nIn §dLuV§r, the mandatory §9Naquadah chain§r will grant §aIndium§r too, which means this setup will have a limited life.\n\nUse the §5§d§k§1§3§5§9Circuit 4§r recipe to avoid having to deal with Small Dusts.\n\n§bLore:§r Another small chain inherited from GregTech 5. However this used to yield one tiny Dust instead, which was very painful.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -25615,13 +25673,13 @@ "partialMatch:1": 1, "requiredItems:9": { "0:10": { - "Count:3": 1, + "Count:3": 4, "Damage:2": 279, "OreDict:8": "", "id:8": "gregtech:meta_crushed_purified" }, "1:10": { - "Count:3": 1, + "Count:3": 4, "Damage:2": 322, "OreDict:8": "", "id:8": "gregtech:meta_crushed_purified" @@ -25641,7 +25699,7 @@ "Count:3": 1, "Damage:2": 48, "OreDict:8": "", - "id:8": "gregtech:meta_dust_small" + "id:8": "gregtech:meta_dust" } }, "taskID:8": "bq_standard:retrieval" @@ -29246,7 +29304,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oThe board that keeps life§r\n\nThe final circuit board at last! As you can see, this board is §cmuch§r more expensive than the other ones, but you should be okay.\n\n§bLore§r: In GTNH, these circuit boards require LuV Sensors, instead of IV. This means that Wetware LuV circuits, needed other (crystal) LuV circuits! Additionally, because Wetware was so expensive, using Crystal was preferred unless UHV wetware circuits were neeed. Thankfully, CEu does not have this problem, and LuV Wetware Circuits are worth making.", + "desc:8": "§oThe board that keeps life§r\n\nThe final circuit board at last! As you can see, this board is §cmuch§r more expensive than the other ones, but you should be okay.\n\n§bLore§r: In GTNH, these circuit boards require LuV Sensors, instead of IV. This means that Wetware LuV circuits, needed other (crystal) LuV circuits! Additionally, because Wetware was so expensive, using Crystal was preferred unless UHV wetware circuits were needed. Thankfully, CEu does not have this problem, and LuV Wetware Circuits are worth making.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -30365,7 +30423,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§aAE2 Fluid Crafting§r allows you to autocraft with fluids directly!\n\nTo get started, you need a §aFluid Descretizer§r. Only one is required for the entire ME network. It will make all of your fluids accessible by your system into \"Drops.\" These do NOT take up space in your storage system, despite being items.\n\nOnce you have one in your network, you can use §aFluid Pattern Terminals§r to pattern recipes with fluids in them directly. This is very useful for circuits, for example.\n\nThe §eDual Interface§r can be used for autocrafting recipes containing fluids. It will supply both the items and fluids according to the requested craft.\n\nThe §9Fluid Packet Decoder§r can be used to turn the Drops back into normal fluid, if you get some. It\u0027s also useful for Ordered Fluids in the Assembly Line if you enable it in the config and want an additional challenge.\n\nThe §9Precision Burette§r can be used to fill fluid containers with precise amounts. You probably don\u0027t need this...\n\nThe §9Fluid Assembler§r allows you to autocraft recipes that use filled fluid containers, but instead draws the fluid from the ME system. An example of this would be recipes using water buckets in them. You also probably don\u0027t need this...\n", + "desc:8": "§aAE2 Fluid Crafting§r allows you to autocraft with fluids directly!\n\nTo get started, you need a §aFluid Discretizer§r. Only one is required for the entire ME network. It will make all of your fluids accessible by your system into \"Drops.\" These do NOT take up space in your storage system, despite being items.\n\nOnce you have one in your network, you can use §aFluid Pattern Terminals§r to pattern recipes with fluids in them directly. This is very useful for circuits, for example.\n\nThe §eDual Interface§r can be used for autocrafting recipes containing fluids. It will supply both the items and fluids according to the requested craft.\n\nThe §9Fluid Packet Decoder§r can be used to turn the Drops back into normal fluid, if you get some. It\u0027s also useful for Ordered Fluids in the Assembly Line if you enable it in the config and want an additional challenge.\n\nThe §9Precision Burette§r can be used to fill fluid containers with precise amounts. You probably don\u0027t need this...\n\nThe §9Fluid Assembler§r allows you to autocraft recipes that use filled fluid containers, but instead draws the fluid from the ME system. An example of this would be recipes using water buckets in them. You also probably don\u0027t need this...\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -30586,7 +30644,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oThings are about to get complicated!§r\n\nThis quest will explain a mechanic of the Assembly Line: §dOrdered Inputs§r.\n\nThe Assembly Line requires the Item Inputs to appear in the same order as the recipe does in JEI. \n\nThis means that the top left input must come first, the top right input must be 4th, and the bottom right input must come last, for example.\n\nIf enabled in the config (more on this at the end), Fluid Inputs can also be ordered. This is §csignificantly more difficult to automate§r, and it is §aoff by default§r. Enable it if you want more of a challenge!\n\n§9How to automate Ordered Item Inputs:§r\n\nThere are many ways to automate Ordered Items: GT item pipes, redstone, other mods, you name it! This quest will give a specific recommendation using §3AE2§r.\n\nHave your Interface containing the patterns face an §3Item P2P§r. Set two output P2Ps: one into the first §3Input Bus§r, and the other into §3Item Pipes§r. Make your Item Pipes connect to all Input Buses including the first.\nDo not forget §dBlocking Mode§r, and you have got yourself an easy automation! This will also work flawlessly once we inevitably add ordered item inputs.\n\n§9How to automate Ordered Fluid Inputs:§r\n\nThis one is... more difficult. Fluid Pipes behave very different compared to Item Pipes, so you §4cannot§r use the same solution as above. You can automate the fluids in a few different ways: §3crafting cells of fluids§r or AE2FCR with §3Fluid Packet Decoders§r. The decoder route is much better, and involves outputting the fluids as fluid packets directly, then decoding them in the right location. This quest won\u0027t explain how to do this entirely due to it being off by default, so the full solution is left as an exercize to the reader.\n\n§eConfigs§r: If you find this mechanic unfun, it can be disabled with the config §5\"B:orderedAssembly\"§r for Ordered Items and §5\"B:orderedFluidAssembly\"§r for Ordered Fluids. We strongly encourage you to try Ordered Items out before disabling it right away.", + "desc:8": "§oThings are about to get complicated!§r\n\nThis quest will explain a mechanic of the Assembly Line: §dOrdered Inputs§r.\n\nThe Assembly Line requires the Item Inputs to appear in the same order as the recipe does in JEI. \n\nThis means that the top left input must come first, the top right input must be 4th, and the bottom right input must come last, for example.\n\nIf enabled in the config (more on this at the end), Fluid Inputs can also be ordered. This is §csignificantly more difficult to automate§r, and it is §aoff by default§r. Enable it if you want more of a challenge!\n\n§9How to automate Ordered Item Inputs:§r\n\nThere are many ways to automate Ordered Items: GT item pipes, redstone, other mods, you name it! This quest will give a specific recommendation using §3AE2§r.\n\nHave your Interface containing the patterns face an §3Item P2P§r. Set two output P2Ps: one into the first §3Input Bus§r, and the other into §3Item Pipes§r. Make your Item Pipes connect to all Input Buses including the first.\nDo not forget §dBlocking Mode§r, and you have got yourself an easy automation! This will also work flawlessly once we inevitably add ordered item inputs.\n\n§9How to automate Ordered Fluid Inputs:§r\n\nThis one is... more difficult. Fluid Pipes behave very different compared to Item Pipes, so you §4cannot§r use the same solution as above. You can automate the fluids in a few different ways: §3crafting cells of fluids§r or AE2FCR with §3Fluid Packet Decoders§r. The decoder route is much better, and involves outputting the fluids as fluid packets directly, then decoding them in the right location. This quest won\u0027t explain how to do this entirely due to it being off by default, so the full solution is left as an exercise to the reader.\n\n§eConfigs§r: If you find this mechanic unfun, it can be disabled with the config §5\"B:orderedAssembly\"§r for Ordered Items and §5\"B:orderedFluidAssembly\"§r for Ordered Fluids. We strongly encourage you to try Ordered Items out before disabling it right away.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -30843,7 +30901,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oMore than a large transformer.§r\n\nThe §3Active Transformer§r is a multiblock used to transform energy on a much larger scale. For example, you can convert HV to LV power directly, by using the apropriate energy hatches.\n\nIt also has a second function, detailed in the next quest.\n\n§bLore§r: This is yet another feature from TecTech, which also required these cables to be painted. They too look really good if you paint them, but it is again optional.", + "desc:8": "§oMore than a large transformer.§r\n\nThe §3Active Transformer§r is a multiblock used to transform energy on a much larger scale. For example, you can convert HV to LV power directly, by using the appropriate energy hatches.\n\nIt also has a second function, detailed in the next quest.\n\n§bLore§r: This is yet another feature from TecTech, which also required these cables to be painted. They too look really good if you paint them, but it is again optional.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -31861,7 +31919,7 @@ "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", + "tasklogic:8": "OR", "visibility:8": "ALWAYS" } }, @@ -31911,7 +31969,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oVisions of GT++§r\n\nThe §aAlloy Blast Smelter§r is the only main §2GCYM§r machine available in the §5EV§r Tier. You can use it to produce any alloy you would normally use the Mixer for. \n\nInstead of producing Hot Ingots, the ABS produces §9Molten Fluids§r if the recipe is hot enough. These fluids require cooling with a Vacuum Freezer. Otherwise it produces regular liquids.\n\nDon\u0027t be afriad of some long smelting times. This machine incorporates the Mixer step directly into the smelting recipe, and actually saves you quite a bit of time over smelting the dust in an EBF!\n\nNearly every §2GCYM§r material is produced in this machine, so if you have trouble finding a mixer recipe, look for a molten fluid!\n\n§bLore§r: This multiblock was originally inspired by GT++. It did not use heating coils at all, had no temperature requirements, and only produced regular liquids for all materials. It was pretty OP back in the day, but it was later restricted to only a single energy hatch to balance it out. It for some reason also allowed you to cook any dust into liquid too.", + "desc:8": "§oVisions of GT++§r\n\nThe §aAlloy Blast Smelter§r is the only main §2GCYM§r machine available in the §5EV§r Tier. You can use it to produce any alloy you would normally use the Mixer for. \n\nInstead of producing Hot Ingots, the ABS produces §9Molten Fluids§r if the recipe is hot enough. These fluids require cooling with a Vacuum Freezer. Otherwise it produces regular liquids.\n\nDon\u0027t be afraid of some long smelting times. This machine incorporates the Mixer step directly into the smelting recipe, and actually saves you quite a bit of time over smelting the dust in an EBF!\n\nNearly every §2GCYM§r material is produced in this machine, so if you have trouble finding a mixer recipe, look for a molten fluid!\n\n§bLore§r: This multiblock was originally inspired by GT++. It did not use heating coils at all, had no temperature requirements, and only produced regular liquids for all materials. It was pretty OP back in the day, but it was later restricted to only a single energy hatch to balance it out. It for some reason also allowed you to cook any dust into liquid too.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -32165,7 +32223,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §aPattern Multitool§r does A LOT!\n\n§2Blank Pattern Storage:§r\nR-clicking the tool will open a gui where you can insert §9Blank Patterns§r. Add regular §9Capacity Cards§r to increase the slots. Opening any §9Pattern Terminal§r with the tool in your inventory or in a bauble slot will utilize Blank Patterns from these slots. You can also view this pattern storage GUI from any Pattern Terminal.\n\n§2Bulk Pattern Modification:§r\nInserting §9Encoded Patterns§r instead of blank ones will allow you to multiply/divide/add/subtract them all at once in bulk. Division and subtraction is enabled while holding §ashift§r. This GUI also shows up in the §9Interface Terminal§r or any §9ME Item/Fluid/Dual Interface§r§r. This is particularly useful when multiplying up your patterns for parallel on-demand machinery.\n\nPatterns can also be cleared in bulk with the \"Clear\" button. There is a confirmation after clicking it, but use with caution.\n\n§2Item Search and Replace:§r\nR-clicking the tool and opening the §aReplace tab§r will bring up a new GUI. This GUI will allow you to replace all occurances of one item with another for the §9Encoded Patterns§r stored within the tool. Successful replacements are highlighted in §agreen§r, and invalid patterns in §cred§r. This is particularly useful for §eupgrading GT circuits§r, such as transitioning from Nano to Quantum EV circuits.\n\n§2Easy Pattern Transfer:§r\nShift-LClicking patterns will move them between the player inventory and the multitool where possible. This means you can easily move patterns around between interfaces and terminals without clogging your inventory.\n\n§2In-Place Editing:§r\nRclicking an §9ME Item/Fluid/Dual Interface§r will display the interface\u0027s patterns in the multitool. This will allow you to easily modify the patterns inside it without having to manually move them back and forth.\n\n§bLore§r: Neeve, the author of the NAE2 mod suggested tiering this item at §eUXV§r tier, because it \"gives the player way too much power.\" For reference, §eUXV§r is 4 tiers past §3UV§r tier, two tiers before §c§lMAX§r voltage.", + "desc:8": "The §aPattern Multitool§r does A LOT!\n\n§2Blank Pattern Storage:§r\nR-clicking the tool will open a gui where you can insert §9Blank Patterns§r. Add regular §9Capacity Cards§r to increase the slots. Opening any §9Pattern Terminal§r with the tool in your inventory or in a bauble slot will utilize Blank Patterns from these slots. You can also view this pattern storage GUI from any Pattern Terminal.\n\n§2Bulk Pattern Modification:§r\nInserting §9Encoded Patterns§r instead of blank ones will allow you to multiply/divide/add/subtract them all at once in bulk. Division and subtraction is enabled while holding §ashift§r. This GUI also shows up in the §9Interface Terminal§r or any §9ME Item/Fluid/Dual Interface§r§r. This is particularly useful when multiplying up your patterns for parallel on-demand machinery.\n\nPatterns can also be cleared in bulk with the \"Clear\" button. There is a confirmation after clicking it, but use with caution.\n\n§2Item Search and Replace:§r\nR-clicking the tool and opening the §aReplace tab§r will bring up a new GUI. This GUI will allow you to replace all occurrences of one item with another for the §9Encoded Patterns§r stored within the tool. Successful replacements are highlighted in §agreen§r, and invalid patterns in §cred§r. This is particularly useful for §eupgrading GT circuits§r, such as transitioning from Nano to Quantum EV circuits.\n\n§2Easy Pattern Transfer:§r\nShift-LClicking patterns will move them between the player inventory and the multitool where possible. This means you can easily move patterns around between interfaces and terminals without clogging your inventory.\n\n§2In-Place Editing:§r\nRclicking an §9ME Item/Fluid/Dual Interface§r will display the interface\u0027s patterns in the multitool. This will allow you to easily modify the patterns inside it without having to manually move them back and forth.\n\n§bLore§r: Neeve, the author of the NAE2 mod suggested tiering this item at §eUXV§r tier, because it \"gives the player way too much power.\" For reference, §eUXV§r is 4 tiers past §3UV§r tier, two tiers before §c§lMAX§r voltage.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -32269,7 +32327,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §aAdvanced Memory Card§r allows for much greater control and efficiency when setting up §9P2Ps§r.\n\nYou can use the card on any §9P2P tunnel§r connected to an §9AE2§r network, and it allows you to rename, rebind, link, or cycle the mdoe of any other §9P2P§r on the network. You can also use it to reset all connections on a §9P2P tunnel§r.\n\n§bLore:§r The §aAdvanced Memory Card§r is from §2Betterer P2P§r, which is a fork of §2Better P2P§r, integrating features from GTNH\u0027s fork of the mod.", + "desc:8": "The §aAdvanced Memory Card§r allows for much greater control and efficiency when setting up §9P2Ps§r.\n\nYou can use the card on any §9P2P tunnel§r connected to an §9AE2§r network, and it allows you to rename, rebind, link, or cycle the mode of any other §9P2P§r on the network. You can also use it to reset all connections on a §9P2P tunnel§r.\n\n§bLore:§r The §aAdvanced Memory Card§r is from §2Betterer P2P§r, which is a fork of §2Better P2P§r, integrating features from GTNH\u0027s fork of the mod.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -34097,8 +34155,8 @@ "id:3": 160, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -162, - "y:3": 0 + "x:3": 174, + "y:3": -132 }, "50:10": { "id:3": 195, @@ -34195,8 +34253,8 @@ "id:3": 350, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 174, - "y:3": -132 + "x:3": -162, + "y:3": 42 }, "64:10": { "id:3": 354,