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Bug: Memory leak when using FillGradient
🔥 High Priority
These are PRs or issues that are extremely important to address either because they are from sponsor
#11218
opened Jan 21, 2025 by
FacePlace
Bug: WEBGPU - rendereTexture as mask seems to have a scale problem when multiple tiles in a container
#11212
opened Jan 19, 2025 by
ChriD
Bug: Mesh breaks when changing geometry size around 200 vertices
#11207
opened Jan 16, 2025 by
bhousel
Bug: BlendMode is interacting with the transparent background.
#11206
opened Jan 16, 2025 by
WishYouANiceDay
Bug: Matrix
decompose()
method doesn't work correctly with mirrored matrix
#11197
opened Jan 13, 2025 by
amoffat
Feature Request: Passing options to fetch request when loading assets
#11193
opened Jan 10, 2025 by
Asasay
Bug: Assets.load return different promises
📚 Doc Improvement
Documentation around issue needs improvement
#11185
opened Jan 8, 2025 by
midiusRed
Bug: after app.destroy(true) there is still a detached canvas
#11169
opened Dec 20, 2024 by
ape-casear
Bug: Cannot apply new Texture from the same atlas to a MeshSimple instance
#11161
opened Dec 16, 2024 by
darzarzycki
Bug: Fragment stage exceeds the maximum per-stage limit on WebGPU
#11160
opened Dec 16, 2024 by
florinnutiu
Bug: [V8] TilingSprite doesn't work with transparent bg, there are lots of visual glitches
#11157
opened Dec 14, 2024 by
matr369
Bug: [v8.x] The darken blendmode is not same as canvas 2d context.
#11150
opened Dec 11, 2024 by
oubenruing
Feature Request: Add Texture Options to the sprite asset when loading a spritesheet
📢 Accepting PRs
Would welcome a PR from the community.
#11148
opened Dec 11, 2024 by
sam007mac
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ProTip!
Updated in the last three days: updated:>2025-01-22.