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Player body default values should be adjusted to better match human #360

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Malcolmnixon opened this issue Feb 6, 2023 · 2 comments
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@Malcolmnixon
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The default player configuration can make it difficult to pick up items. Specifically it has the following two default values of interest:

  • player_radius = 0.4 - can limit how close the player can get to a table or box
  • player_height_min = 1.0 - can limit how far a player can bend down to pick something off the ground

Rough statistics show:

  • Average human waste radius = ~0.2 m
  • Average human arm length = ~0.6 m

I cannot find good data on the eye position in relationship to the body center. Care would be needed to adjust the eye_forward_offset to prevent the near-clipping-plane of the camera allowing the player to see through walls.

@lunarcloud
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Yes, can concur.
It wasn't obvious why the ground moved away when grabbing something from the ground lol

@Malcolmnixon
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Testing shows this works much better than the older settings.

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