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When the grapple movement provider is disabled (by setting enabled=false) the grapple target still becomes visible when aimed at a suitable layer. The problem is in the _process function of Function_Grapple_movement.gd. Specifically:
# Update grapple target
if !is_active and _grapple_raycast.is_colliding():
should be:
# Update grapple target
if enabled and !is_active and _grapple_raycast.is_colliding():
The text was updated successfully, but these errors were encountered:
When the grapple movement provider is disabled (by setting enabled=false) the grapple target still becomes visible when aimed at a suitable layer. The problem is in the _process function of Function_Grapple_movement.gd. Specifically:
should be:
The text was updated successfully, but these errors were encountered: