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If the player stands on a slope they will slide down hill. This used to be fixable by setting stop_on_slope=true in the KinematicBody.move_and_slide call, however that has been broken since godot 3.2 so an alternative implementation will be needed.
A common approach is to detect when the player is on the ground and "skew" the gravity in the direction of the ground surface normal.
The text was updated successfully, but these errors were encountered:
If the player stands on a slope they will slide down hill. This used to be fixable by setting stop_on_slope=true in the KinematicBody.move_and_slide call, however that has been broken since godot 3.2 so an alternative implementation will be needed.
A common approach is to detect when the player is on the ground and "skew" the gravity in the direction of the ground surface normal.
The text was updated successfully, but these errors were encountered: