From 88600b13463cf7c8b0b8ba2b4a17a2644d1c2af2 Mon Sep 17 00:00:00 2001 From: Malcolm Nixon Date: Thu, 24 Nov 2022 18:49:19 -0500 Subject: [PATCH] Updated VERSIONS.md with features added in this sprint. (#288) --- VERSIONS.md | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/VERSIONS.md b/VERSIONS.md index e4f08714..39315e92 100644 --- a/VERSIONS.md +++ b/VERSIONS.md @@ -1,13 +1,27 @@ # 3.1.0 (Development) -- Improvements to our 2D in 3D viewport +- Improvements to our 2D in 3D viewport for filtering, unshaded, and transparency options - Fixed editor preview system for our 2D in 3D viewport - Use value based grip input with threshold - Improved pointer demo supporting left hand with switching -- Enhanced pointer laser visibility options for colliding with targets. +- Enhanced pointer laser visibility options for colliding with targets - Implement poke feature (finger interaction) - Improvements to snap turning - Moved staging solution into plugin so it can be re-used - Allow setting different animations for hands +- Added enable/disable to snap-zones +- Added XR settings as Godot editor plugin and the ability to load and save the settings +- Added crouching movement provider +- Modified climbing to use the hand which most recently grabbed the climbing object +- Added enable/disable to pickup function +- Added ability to override hand material +- Added realistic hand models and textures +- Added ability to override hand animations +- Added additional search functions to find nodes +- Added support for viewport 2D in 3D to support 2D scenes instanced in the tree +- Added sprinting movement provider +- Added support for setting hand-poses when the hand enters an area +- Added support for setting grab-points on objects, and the grab-points supporting different hand-poses + # 3.0.0 - Included demo project with test scenes to evaluate features