diff --git a/loading_screen/loading_screen_shader.tres b/loading_screen/loading_screen_shader.tres index a2b04234..c104abcd 100644 --- a/loading_screen/loading_screen_shader.tres +++ b/loading_screen/loading_screen_shader.tres @@ -45,7 +45,7 @@ function = 6 [sub_resource type="VisualShaderNodeCompare" id=15] output_port_for_preview = 0 -default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, 1e-05 ] +default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 4.85, 0.33, 0 ), 2, 1e-05 ] type = 1 function = 2 condition = 1 @@ -97,7 +97,7 @@ void fragment() { vec3 n_out6p0 = abs(n_out5p0); // Compare:8 - vec3 n_in8p1 = vec3(0.00000, 0.00000, 0.00000); + vec3 n_in8p1 = vec3(4.85000, 0.33000, 0.00000); bool n_out8p0; { bvec3 _bv = greaterThan(n_out6p0, n_in8p1); @@ -136,7 +136,7 @@ void light() { } " -graph_offset = Vector2( -263.139, 234.261 ) +graph_offset = Vector2( 0, 450 ) flags/unshaded = true nodes/fragment/0/position = Vector2( 1220, 440 ) nodes/fragment/3/node = SubResource( 10 )