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NetworkStructures.js
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NetworkStructures.js
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var ItemTypes = {
};
function ItemRecord() {
this.index = 0;
this.id = 0;
this.type = 0;
this.identifed = 0;
this.type_equip = 0;
this.count = 0;
this.equipped = 0;
this.broken = 0;
this.upgrade = 0;
this.cards = [];
};
function PlayerStatus() {
this.points = 0;
this.str = 0;
// TODO
}
function CActor() {
this.actorType = 0;
this.gId = 0;
this.speed = 0;
this.bodyState = 0;
this.healthState = 0;
this.effectState = 0;
this.jobId = 0;
this.headId = 0;
this.weaponId = 0;
this.accessoryId = 0;
this.shieldId = 0;
this.accessory2Id = 0;
this.accessory3Id = 0;
this.headPaletteId = 0;
this.bodyPaletteId = 0;
this.headDirection = 0;
this.guildId = 0;
this.guildEmblemVersion = 0;
this.honor = 0;
this.virtue = 0;
this.inPkMode = 0;
this.gender = 0;
this.xSize = 0;
this.ySize = 0;
this.state = 0;
this.clientLevel = 0;
this.sit = 0;
this.x = 0;
this.y = 0;
this.__targetX = 0;
this.__targetY = 0;
};