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As this: https://forums.factorio.com/viewtopic.php?f=6&t=80563 and many other similar Factorio forum posts show, the ability to upgrade or downgrade machines that can be fast-replaced by using a matching blueprint would be a welcome feature.
Since the feature is not planned (as far as I know) to be added to the base game, and the StagedBlueprintPlanning mod already allows this behavior (but only for staged builds), it would be great if the functionality of marking blueprinted fast-replaceable entities for upgrade on blueprint paste could be added to the game as a separate mod.
The text was updated successfully, but these errors were encountered:
Right now, the mod does some arguably hacky stuff to get blueprint upgrade working, and relies on some things internal to the mod itself.
So, while it would be possible to extract this into its own mod, it will take some work; I'll think about making this mod in the future.
Also, I'm planning on exploring a potentially less hacky implementation of blueprint pasting, I will probably wait to see if that idea works before making a separate mod.
As this: https://forums.factorio.com/viewtopic.php?f=6&t=80563 and many other similar Factorio forum posts show, the ability to upgrade or downgrade machines that can be fast-replaced by using a matching blueprint would be a welcome feature.
Since the feature is not planned (as far as I know) to be added to the base game, and the StagedBlueprintPlanning mod already allows this behavior (but only for staged builds), it would be great if the functionality of marking blueprinted fast-replaceable entities for upgrade on blueprint paste could be added to the game as a separate mod.
The text was updated successfully, but these errors were encountered: