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When usig GPU Instancing with model 'tree.glb' (see testfixtures tree.glb), the trees are rotated wrong:
Workaround: Set column Pitch to 1.57079632679
update traffic_signs_instances set pitch = 1.57079632679
Notice there is another issue about correcting the z values.
Workaround: Add about ?4? meter to z:
update traffic_signs_instances set geom1 = ST_translate(st_force3d(geom),0,0,4.0)
Trees are now placed correctly
Todo: Check formulas for rotation/z values
The text was updated successfully, but these errors were encountered:
Issue: The tree model has 5 nodes in defaultscene, the root node has a rotation but it's not taken into account.
Sorry, something went wrong.
won't fix now
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When usig GPU Instancing with model 'tree.glb' (see testfixtures tree.glb), the trees are rotated wrong:
Workaround: Set column Pitch to 1.57079632679
Notice there is another issue about correcting the z values.
Workaround: Add about ?4? meter to z:
Trees are now placed correctly
Todo: Check formulas for rotation/z values
The text was updated successfully, but these errors were encountered: