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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "HBoxContainer",
"class": "IncomeRow",
"language": "GDScript",
"path": "res://Utility/IncomeRow.gd"
}, {
"base": "HBoxContainer",
"class": "ScrollBarRow",
"language": "GDScript",
"path": "res://Utility/ScrollBarRow.gd"
}, {
"base": "VBoxContainer",
"class": "TitleAmount",
"language": "GDScript",
"path": "res://Utility/TitleAmount.gd"
}, {
"base": "HBoxContainer",
"class": "UpDownButton",
"language": "GDScript",
"path": "res://Utility/UpDownButton.gd"
} ]
_global_script_class_icons={
"IncomeRow": "",
"ScrollBarRow": "",
"TitleAmount": "",
"UpDownButton": ""
}
[application]
config/name="SpaceEmpires4x Helper"
run/main_scene="res://PlayPhase/PlayPhase.tscn"
config/icon="res://icon.png"
[autoload]
Global="*res://Global.gd"
[display]
window/size/width=380
window/size/height=480
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="expand"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"