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pubspec.yaml
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pubspec.yaml
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name: byourside
description: A new Flutter project.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
version: 1.0.0+1
build_number: 1.0.0
environment:
sdk: ">=2.17.6 <3.0.0"
dependencies:
flutter:
sdk: flutter
image_picker: ^0.8.6
firebase_core: ^2.14.0
firebase_auth: ^4.7.2
cloud_firestore: ^4.0.3
google_sign_in: ^6.1.4
url_launcher: ^6.1.14
firebase_storage:
logger: ^1.1.0
permission_handler:
firebase_app_check: ^0.1.5-1
get: ^4.6.5
carousel_slider:
carousel_indicator:
flutter_dotenv: ^5.0.2
firebase_storage_mocks: ^0.6.1
fake_cloud_firestore: ^2.4.1+1
firebase_crashlytics: ^3.3.3
mockito: ^5.4.2
sign_in_with_apple: ^5.0.0
firebase_messaging: ^14.6.4
flutter_local_notifications: ^14.1.1
flutter_svg: ^2.0.7
dots_indicator: ^2.1.2
easy_rich_text: ^2.0.0
crypto: ^3.0.3
introduction_screen: ^3.1.12
dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^2.0.1
test: ^1.24.1
flutter_icons:
android: "android_app_logo"
ios: true
# 추후에 로고 바뀌면 image_path와 path_ios는 appstore, foreground는 playsotre로 설정
image_path: "assets/images/app_logo.png"
min_sdk_android: 21
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/config/.env
- assets/icons/option.svg
- assets/icons/add_post.svg
- assets/icons/auto_information.svg
- assets/icons/auto_information_bgr.svg
- assets/icons/back.svg
- assets/icons/comment.svg
- assets/icons/community_bgr.svg
- assets/icons/community.svg
- assets/icons/home_bgr.svg
- assets/icons/home.svg
- assets/icons/likes.svg
- assets/icons/mypage_bgr.svg
- assets/icons/mypage.svg
- assets/icons/post_likes_full.svg
- assets/icons/post_likes.svg
- assets/icons/post_scrap_full.svg
- assets/icons/post_scrap.svg
- assets/icons/profile.svg
- assets/icons/scrap_page.svg
- assets/icons/scrap.svg
- assets/icons/search.svg
- assets/icons/authentication/login/apple_icon.svg
- assets/icons/authentication/login/google_icon.svg
- assets/icons/authentication/login/google_icon.png
- assets/icons/authentication/login/beeside_logo.svg
- assets/icons/authentication/login/bee_icon.svg
- assets/icons/authentication/login/tos_line.svg
- assets/icons/authentication/login/policy_line.svg
- assets/icons/authentication/setup/participator.svg
- assets/icons/authentication/setup/protector.svg
- assets/icons/authentication/setup/self.svg
- assets/icons/hobee.svg
- assets/icons/logo.svg
- assets/icons/see_more.svg
- assets/icons/speech_bubble.svg
- assets/icons/loading.gif
- assets/icons/photo.svg
- assets/icons/site.svg
- assets/icons/onboarding_hobee.png
- assets/icons/onboarding_autoInformation.svg
- assets/icons/onboarding_community.svg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: KoddiUDOnGothic
fonts:
- asset: assets/fonts/KoddiUDOnGothic-Regular.otf
- asset: assets/fonts/KoddiUDOnGothic-Bold.otf
- asset: assets/fonts/KoddiUDOnGothic-ExtraBold.otf
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages