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DronePlayer.cs
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DronePlayer.cs
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using UnityEngine;
public class DronePlayer : MonoBehaviour
{
public float maxSpeed = 5.0f;
public int score = 0;
public float getMaxSpeed()
{
return maxSpeed;
}
public void setMaxSpeed(float speed)
{
maxSpeed = speed;
}
public /*Score*/ void getScore()
{
}
// Declare Flight Controller Variables
public float forwardSpeed = 0.0f, strafeSpeed = 0.0f, hoverSpeed = 0.0f;
private float activeForwardSpeed, activeStrafeSpeed, activeHoverSpeed;
// Start is called before the first frame update
void Start()
{
print("Drone Simualtion ");
}
public void Forward()
{
//Debug.Log("Forward Function Called");
transform.position += transform.forward * Time.deltaTime * forwardSpeed;
}
public void Backward()
{
//Debug.Log("Backward Function Called");
transform.position += transform.forward * Time.deltaTime * -forwardSpeed;
}
public void Right()
{
//Debug.Log("Right Function Called");
transform.position += transform.right * Time.deltaTime * strafeSpeed;
}
public void Left()
{
//Debug.Log("Left Function Called");
transform.position += transform.right * Time.deltaTime * -strafeSpeed;
}
public void Up()
{
//Debug.Log("Up Function Called");
transform.position += transform.up * Time.deltaTime * hoverSpeed;
}
public void Down()
{
//Debug.Log("Down Function Called");
transform.position += transform.up * Time.deltaTime * -hoverSpeed;
}
// Update is called once per frame
void Update()
{
forwardSpeed = maxSpeed;
strafeSpeed = maxSpeed;
hoverSpeed = maxSpeed;
//Debug.Log("forwardSpeed = "+forwardSpeed);
//activeForwardSpeed = Input.GetAxisRaw("Vertical") * forwardSpeed;
//activeStrafeSpeed = Input.GetAxisRaw("Horizontal") * strafeSpeed;
//activeHoverSpeed = Input.GetAxisRaw("Hover") * hoverSpeed;
//transform.position += transform.forward * activeForwardSpeed * Time.deltaTime;
if (Input.GetKey(KeyCode.W))
{
//Debug.Log("Pressed w ");
Forward();
}
else if (Input.GetKey(KeyCode.S))
{
//Debug.Log("Pressed s ");
Backward();
}
else if (Input.GetKey(KeyCode.A))
{
//Debug.Log("Pressed a ");
Left();
}
else if (Input.GetKey(KeyCode.D))
{
//Debug.Log("Pressed d ");
Right();
}
else if (Input.GetKey(KeyCode.Space))
{
//Debug.Log("Pressed space ");
Up();
}
else if (Input.GetKey(KeyCode.LeftAlt))
{
//Debug.Log("Pressed left alt ");
Down();
}
}
}