Releases: GTNewHorizons/LogisticsPipes
Releases · GTNewHorizons/LogisticsPipes
1.1.9-GTNH-pre
Full Changelog: 1.1.8-GTNH...1.1.9-GTNH-pre
1.1.8-GTNH
What's Changed
Full Changelog: 1.1.7-GTNH...1.1.8-GTNH
1.1.7-GTNH
What's Changed
- Update buildscript to 1.0.22 by @szuend in #35
- cleanup: Remove unused LPTickHandler.adjChecksDone by @szuend in #37
- refactor: remove autoboxing from LPPosition by @szuend in #36
- refactor: Cache two reflected BC render methods directly in a new BCRenderTESR class by @szuend in #39
- refactor: Don't allocate thousands of DummyInfo objects by @szuend in #38
New Contributors
Full Changelog: 1.1.5-GTNH...1.1.7-GTNH
1.1.6-GTNH-pre
1.1.5-GTNH
What's Changed
- Remove useless & heavy render re-caching for tiles that are too far by @TimeConqueror in #33
Full Changelog: 1.1.4-GTNH-pre...1.1.5-GTNH
1.1.4-GTNH-pre
Full Changelog: 1.1.3-GTNH...1.1.4-GTNH-pre
1.1.3-GTNH
What's Changed
- Reenable recipes for non-GTNH environments by @ThePixelbrain in #32
New Contributors
- @ThePixelbrain made their first contribution in #32
Full Changelog: 1.1.2-GTNH...1.1.3-GTNH
1.1.2-GTNH
What's Changed
Full Changelog: 1.1.0-GTNH...1.1.2-GTNH
1.1.1-GTNH-pre
What's Changed
Full Changelog: 1.0.9-GTNH-pre...1.1.1-GTNH-pre
1.1.0-GTNH
What's Changed
- fix sinking into special tank causing class cast exception by @Glease in #27
- [bs] spotless apply for jenkins by @bombcar in #31
Full Changelog: 1.0.8-GTNH...1.1.0-GTNH