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A way to paint large amounts of paintable wires/tubes in a single click. Shift r-click on paint can for example could paint an entire straight line of cables/tubes up to a certain distance. Or if you shift r-click on a laser hatch, it would paint the entire tube line up to and including the next target hatch.
Your Goal
When you get to the point of needing active transformers or large amounts of asslines, it can be quite a chore just painting all the tubes and hatches to make them connect. especially over long distances and large setups
Your Vision
I believe this would be a very nice QoL feature for late game players.
Final Checklist
I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying I like this feature please reconsider adding it will prompt us to investigate and reopen it once we confirm your report.
I believe there is nothing similar in the pack already, or the existing solution isn't good enough.
I understand this change request may not attract enough attention and thus not be implemented.
I understand this change request may be rejected due to other community members thinking it's inappropriate.
I believe this feature would make the pack better.
The text was updated successfully, but these errors were encountered:
Your GTNH Discord Username
No response
Your Pack Version
2.2.8
Your Proposal
A way to paint large amounts of paintable wires/tubes in a single click. Shift r-click on paint can for example could paint an entire straight line of cables/tubes up to a certain distance. Or if you shift r-click on a laser hatch, it would paint the entire tube line up to and including the next target hatch.
Your Goal
When you get to the point of needing active transformers or large amounts of asslines, it can be quite a chore just painting all the tubes and hatches to make them connect. especially over long distances and large setups
Your Vision
I believe this would be a very nice QoL feature for late game players.
Final Checklist
The text was updated successfully, but these errors were encountered: