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Debris.as
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Debris.as
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package Vortex
{
import Framework.Shapes.FCircle;
import Framework.FSprite;
import Framework.FG;
import Framework.FEmitter;
import Framework.Utils.FColor;
import Framework.Utils.FInterpolator;
import Framework.Maths.FMath;
import Framework.Maths.FEasing;
import Vortex.Particles.PlanetDebris;
public class Debris extends FSprite
{
private var curRadius:Number;
public var radius:int;
public var dist:int;
private var speed:Number;
private var angle:Number;
private var explodeVelocity:Number;
public var explode:Boolean;
// Sound!
[Embed(source="Sounds/explosion.mp3")]
public var S_explosion:Class;
private var growth:FInterpolator;
public var isColliding:Boolean;
private var lineColor:Number, color:Number;
public function Debris(r:int, g:int, b:int, Dist:Number):void
{
dist = (Dist * 150) + 100;
super();
color = FColor.RGBtoHEX(r,g,b);
lineColor = FColor.RGBtoHEX(r * 0.45,g * 0.45,b * 0.45);
}
override public function Create():void
{
super.Create();
var maxRadius:int = 5;
radius = Math.round(Math.random() * (maxRadius - 3) + 3);
//dist = Math.round(Math.random() * 150 + 100);
speed = Math.random() * 0.35 + 0.125;
angle = Math.random() * 360;
explodeVelocity = Math.random() * 10 + 5;
curRadius = 0.0;
growth = new FInterpolator();
growth.AddValue(0.75, 0.75);
growth.AddValue(0.5, 1.5);
growth.ChangeMethod(FInterpolator.SPLINE);
var a:Number = FMath.DegreesToRadians(angle);
x = (Math.cos(a) * dist) + FG.width/2;
y = (Math.sin(a) * dist) + FG.height/2;
collision = new FCircle(x, y, radius);
}
override public function Destroy():void
{
super.Destroy();
growth = null;
}
override public function Update():void
{
angle = (angle + speed) % 360;
var a:Number = FMath.DegreesToRadians(angle);
x = (Math.cos(a) * dist) + FG.width/2;
y = (Math.sin(a) * dist) + FG.height/2;
super.Update();
}
override public function Draw():void
{
if(timeLived < 0.25)
curRadius = FEasing.ElasticOut(timeLived/0.25, 0, radius);
else
curRadius = radius;
//curRadius = growth.GetValue(timeLived/0.15) * radius;
graphics.clear();
if(isColliding)
{
graphics.beginFill(0xFF0000);
}
else
{
graphics.beginFill(color);
}
graphics.lineStyle(1, lineColor);
graphics.drawCircle(0, 0, Math.round(curRadius - 1));
graphics.endFill();
}
public function Explode():void
{
if(!explode)
{
explode = true;
isColliding = true;
FG.soundEngine.Play(new S_explosion());
graphics.clear();
draws = false;
// Particle effect time!
var e:FEmitter = new FEmitter();
FG._scene.Add(e);
e.SetXSpeed(-5, 5);
e.SetYSpeed(-5, 5);
e.SetTopSpeed(5, 5);
e.SetAcceleration(0,0);
e.SetDrag(0,0);
e.x = x;
e.y = y;
e.Make(PlanetDebris, radius * 2 + 2);
e.Start();
}
}
}
}