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Colors do not work at all with new material-changes. #370
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Hello, |
To spare me some time: could you please attach a file illustrating the problems encountered? Thanks in advance! |
Er, actually, I think the problem might be more complex than just adapting Render: To quote @wwmayer:
Perhaps I'll wait a little while to find out what the new colour policy is in version 0.22, before embarking on a complete update of Render. |
Does it help to set the specular color in the preferences to black? |
Sure. It's not lost, it's just unhandled - a logical consequence to the fact that, until 0.22, there has been no shinyness information in appearance parameters (to my knowledge). Therefore the default rendering material has been implemented as a Matte.
Well, I'm not sure it would. I think the right solution would be to take the new appearance shinyness parameter(s) into account in default rendering material. I have to make my code evolve in that direction... Please note however that the current behaviour (matte as the default) is not blocking, as there is always the possibility to override it by assigning an explicit rendering material to the object, for instance a glossy plastics. |
@berberic2 As a conclusion, do not expect a perfect match between what you see in internal viewport and what is rendered by raytracing. At least, this is not my goal: I'll do my best to make default rendering not too far from internal view, but the workflow for a good rendering will always require the user to set materials (and lightings) for this purpose. |
I do not expect a perfect match. There would be no use having a render-WB if it looks the same. In my opinion the render-WB has a narrow scope of application. |
Well, I don't agree with you. At least 2 not-so-obvious conditions for exporting to Blender:
Let alone the fact that you can do more than "decent" rendering via Render (some examples in the forum)... But I agree with you about the need to reduce configuration in Render (I've got a plan to automate the installation of one or more renderers) |
Just rereading your post: First, thank you for your frank opinion, it made me think about what I want to do for Render, and what I don't. And from this thinking, I want to state here clearly my aim is not to confine Render to decent rendering. I don't know if that's what most people expect. But I don't really care actually: I'm not developing Render to conquer a marketing target, even less to make money from it, but simply to enjoy myself - it's my hobby. In contrast, what I do know is that:
Lastly: in a certain way, I consider Blender as a concurrent tool for FreeCAD: many Blender plugins offer similar features as FreeCAD (BIM, parametric etc.) and I suspect they could replace it decently. So I don't think we should fall into the trap of delegating important parts of our workflow to Blender, or we'll wake up one day with all the community gone to Blender... |
FreeCAD has experienced major changes in its material-system. Color (and material) does not work any more in the Render-WB.
I’m not sure when (and if) the new FreeCAD material-system will reach a workable state, but the Render-WB has to be updated in the near future…
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