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380.Insert_Delete_GetRandom_O(1).js
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380.Insert_Delete_GetRandom_O(1).js
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/**
* Initialize your data structure here.
*/
var RandomizedSet = function () {
this.map = new Map();
};
/**
* Inserts a value to the set. Returns true if the set did not already contain the specified element.
* @param {number} val
* @return {boolean}
*/
RandomizedSet.prototype.insert = function (val) {
if (this.map.has(val)) {
return false;
}
this.map.set(val, val);
return true;
};
/**
* Removes a value from the set. Returns true if the set contained the specified element.
* @param {number} val
* @return {boolean}
*/
RandomizedSet.prototype.remove = function (val) {
if (!this.map.has(val)) {
return false;
}
this.map.delete(val);
return true;
};
/**
* Get a random element from the set.
* @return {number}
*/
RandomizedSet.prototype.getRandom = function () {
const randomIndex = Math.floor(Math.random() * this.map.size);
return [...this.map.values()][randomIndex];
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* var obj = new RandomizedSet()
* var param_1 = obj.insert(val)
* var param_2 = obj.remove(val)
* var param_3 = obj.getRandom()
*/