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CSharpScriptsTable.json
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["res://addons/FracturalCommons/CustomTypes/GDScriptWrapper.cs","res://addons/FracturalCommons/CustomTypes/PropertyListBuilder.cs","res://addons/FracturalCommons/CustomTypes/PropertyListItem.cs","res://addons/FracturalCommons/CustomTypes/Vector2Int.cs","res://addons/FracturalCommons/Plugin/Components/AssetsRegistry/AssetProcessor.cs","res://addons/FracturalCommons/Plugin/Components/AssetsRegistry/PluginAssetsRegistry.cs","res://addons/FracturalCommons/Plugin/Components/NodeSelectPopup/NodeSelectPopup.cs","res://addons/FracturalCommons/Plugin/ExtendedPlugin.cs","res://addons/FracturalCommons/Plugin/SubPlugin.cs","res://addons/FracturalCommons/Plugin.cs","res://addons/FracturalCommons/Utils/CSharpScriptAttribute.cs","res://addons/FracturalCommons/Utils/CSharpUtils.cs","res://addons/FracturalCommons/Utils/EditorHackUtils.cs","res://addons/FracturalCommons/Utils/EditorUtils.cs","res://addons/FracturalCommons/Utils/EngineUtils.cs","res://addons/FracturalCommons/Utils/FileUtils.cs","res://addons/FracturalCommons/Utils/GDScriptUtils.cs","res://addons/FracturalCommons/Utils/NodeUtils.cs","res://addons/FracturalCommons/Utils/VersionInfo.cs","res://addons/GodotFixedVolatilePhysics/Core/Palette.cs","res://addons/GodotFixedVolatilePhysics/Core/SimpleForce.cs","res://addons/GodotFixedVolatilePhysics/Core/Test.cs","res://addons/GodotFixedVolatilePhysics/Core/Types/VoltMatrix.cs","res://addons/GodotFixedVolatilePhysics/Core/Types/VoltRect2.cs","res://addons/GodotFixedVolatilePhysics/Core/Types/VoltTransform2D.cs","res://addons/GodotFixedVolatilePhysics/Core/TypeSerializers/ArraySerializer.cs","res://addons/GodotFixedVolatilePhysics/Core/TypeSerializers/TypeSerializer.cs","res://addons/GodotFixedVolatilePhysics/Core/TypeSerializers/TypeSerializers.cs","res://addons/GodotFixedVolatilePhysics/Core/Utils.cs","res://addons/GodotFixedVolatilePhysics/Core/VolatileArea.cs","res://addons/GodotFixedVolatilePhysics/Core/VolatileBody.cs","res://addons/GodotFixedVolatilePhysics/Core/VolatileExtensions.cs","res://addons/GodotFixedVolatilePhysics/Core/VolatileShapes/VolatileCircle.cs","res://addons/GodotFixedVolatilePhysics/Core/VolatileShapes/VolatilePolygon.cs","res://addons/GodotFixedVolatilePhysics/Core/VolatileShapes/VolatileRect.cs","res://addons/GodotFixedVolatilePhysics/Core/VolatileShapes/VolatileShape.cs","res://addons/GodotFixedVolatilePhysics/Core/VolatileWorld.cs","res://addons/GodotFixedVolatilePhysics/Core/VoltNode2D.cs","res://addons/GodotFixedVolatilePhysics/Core/VoltType.cs","res://addons/GodotFixedVolatilePhysics/Libraries/FixedMath.Net/src/Fix64.cs","res://addons/GodotFixedVolatilePhysics/Libraries/FixedMath.Net/src/Fix64SinLut.cs","res://addons/GodotFixedVolatilePhysics/Libraries/FixedMath.Net/src/Fix64TanLut.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Extensions/VoltExplosion.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Internals/Axis.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Internals/Broadphase/IBroadphase.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Internals/Broadphase/NaiveBroadphase.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Internals/Broadphase/TreeBroadphase.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Internals/CheapList.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Internals/Collision/Collision.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Internals/Collision/Contact.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Internals/Collision/Manifold.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Internals/History/HistoryBuffer.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Internals/History/HistoryRecord.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Internals/IIndexedValue.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/RayCast/VoltRayCast.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/RayCast/VoltRayResult.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Shapes/VoltCircle.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Shapes/VoltPolygon.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Util/Debug/VoltDebug.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Util/Pooling/IVoltPoolable.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Util/Pooling/VoltPool.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/Util/VoltUtil.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/VoltAABB.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/VoltBody.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/VoltBuffer.cs","res://addons/GodotFixedVolatilePhysics/Libraries/VolatilePhysics/VoltConfig.cs","res://addons/GodotFix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