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Changelog.md

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Mob Battle 2.4.12

  • Hook into vanilla team kill scoreboard to track team kills.
    The team of the mob needs to have a color assigned!

Mob Battle 2.4.11

  • Fix nullpointer crash with shifting items in armor ui
  • Override breeze ai target check allowing them to target other mobs.
    This only applies to the selected ones (e.g. via team or the stick) so it will not change for normal gameplay

Mob Battle 2.4.10

  • Update to 1.21.1
    - Update tenshilib compat

Mob Battle 2.4.9

  • Fix tooltip for effect giver

Mob Battle 2.4.8

  • Team targeting mobs can now see through walls
  • Slimes can now damage their targets (vanilla can only hurt players/iron golems)
  • Wardens can now hurt each other if in different teams
  • Add russian translation (#31)

Mob Battle 2.4.7

  • Fix another nullpoint error with hurt ai

Mob Battle 2.4.6

  • Fix nullpoint error with hurt ai

Mob Battle 2.4.4

  • Port 1.20.1
    - Add entity tag mobbattle:hurt_ignored_mobs for ignoring revenge targets. Useful for attacking summoner mobs like evokers. Default includes vex - Fix spawn egg item not working on spawners

Mob Battle 2.4.3.1

  • Update to 1.19.4
- Fix mixin failing on fabric

Mob Battle 2.4.3

  • Fix warden not targeting set target
  • Fix mobs attacking invulnerable mobs when using team targeting
  • Add entity tag: "mobbattle:ignored_mobs".
    Mobs in this tag will not get their ai modified
  • Mobs will select another target if it cant reach it due to other mobs teaming up on it
  • Fix mobs targeting non team mobs

Mob Battle 2.4.2

  • (Fix team friendly fire treating mobs without teams as same team)
  • Updated to 1.19

Mob Battle 2.4.1

  • Internal changes

Mob Battle 2.4.0

  • Internal changes

Mob Battle 2.3.9

  • Fix crash with mob equipment item

Mob Battle 2.3.8

  • Port to 1.18

Mob Battle 2.3.7

  • Fix server crash

Mob Battle 2.3.6

  • Fix crash with some items
  • Add missing langs for some stuff

Mob Battle 2.3.5

  • Fix mods.toml version
  • Add support for spawneggs from TenshiLib
  • Add spawnegg color for missing mobs (iron/snow golem etc.)
  • Add support for mobs using the brain ai (piglins, hoglins etc.)
  • Fix box renderer
  • Change tooltips to use lang files

Mob Battle 2.3.4

  • Port to 1.16

Mob Battle 2.3.3

  • Fix evoker team not applying to summoned vexes
  • Changed all CreatureEntity references to MobEntity so Ghast, Phantoms etc. are included too. (Slime will attack but wont do dmg due to hardcoded dmg behaviour)
  • Remove all targetGoal which also fixes phantoms not attacking properly

Mob Battle 2.3.2

  • Added MCA support
  • Dispenser now use the spawn eggs
  • Spawn egg changing now needs creative mode
  • Fixed Vanilla-Fix incompability
  • Added auto target of mobs from other teams (configurable)
  • Fixed nbt with spawnegg being broken
  • Particles display for teams is can now be turned off in config
  • Fixed #5