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ViveNavMesh will still try to render a mesh with no material. #11

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AlpyneDreams opened this issue May 26, 2016 · 2 comments
Closed

ViveNavMesh will still try to render a mesh with no material. #11

AlpyneDreams opened this issue May 26, 2016 · 2 comments
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@AlpyneDreams
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ViveNavMesh will still try to draw its mesh even if GroundMaterial is null, which crashes the engine.

@Flafla2 Flafla2 added the bug label May 26, 2016
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Flafla2 commented May 27, 2016

This is obviously an oversight, but I believe the engine crash is only present in Unity beta version 5.4b18 and earlier. I reported the issue to Unity a few days ago (pertaining to the mesh being null, not the material, but materials were also effected. See 5bd718c) and they fixed it in 5.4b19. I'll add a quick null check to ViveNavMesh for earlier betas of course.

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Flafla2 commented May 29, 2016

Fixed in version 2.0.0.

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