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This is obviously an oversight, but I believe the engine crash is only present in Unity beta version 5.4b18 and earlier. I reported the issue to Unity a few days ago (pertaining to the mesh being null, not the material, but materials were also effected. See 5bd718c) and they fixed it in 5.4b19. I'll add a quick null check to ViveNavMesh for earlier betas of course.
ViveNavMesh will still try to draw its mesh even if GroundMaterial is null, which crashes the engine.
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