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FlutterFire Roadmap #2582
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I have been working a lot recently with Flutter Web with Flutter Fire plugins and have found a few issues that I would like to raise concerns over. Just to impart the view-point/knowledge. I'll let you do what you will with the info.
I know this might be a critical view-point, but hope the points are discussed internally. |
Hey @slightfoot thanks for your comments, they're super useful.
This library was created before Flutter Web was available, so at the time there were a lot of code decisions made which may not have considered the impact a Federated plugin setup would have when it was introduced. As it stands, FlutterFire web & native implementations are mis-aligned with each other feature wise. This is something we're working towards (starting with getting tests in place to catch these issues).
The Platform Interfaces are like this by design to ensure that any platform specific code which wraps onto the plugin ensures that something happens if the underlying platform code (the delegates) don't provide functionality for the "call". If this happens, it should be a signal to flag an issue that something is indeed missing - this could also be a 3rd party platform implementation which is using the Platform Interface.
This boils down to the problem mentioned in the first section. Right now tests are lacking to help identify these sorts of problems but that's something we're working towards (as part of the "1.0" release cycle). The plugins without a current web implementation will also be developed at some point in the future to work with the platform interfaces we'll create for each.
We plan to provide a public |
Thanks for bringing the development of Firebase for Flutter forward! However, I am missing on the roadmap packages like Remote Config and Analytics! Both are more popular than some other packages on the roadmap, however I do understand that the first 6 are for paid products. Also, a proper Crashreporting for Flutter would be great, not tied to a Native implementation via Platform channels, but rather a first class Dart integration of Crashlytics, this would then work on all platforms out of the box! |
@Salakar and the team, thanks for taking over this important part of the Flutter ecosystem! I just wanted to ping you about an IMHO important issue and tried to link the mentioned GitHub team, but it seems the mentioned team is missing. A typo or something? |
I think an argument can be made that this PR to implement the New Crashlytics SDK: [firebase_crashlytics]Migrate to new Crashlytics SDK #2288 is perhaps even more urgent than some of the others. Because most/'all' flutter production apps need a crash and error reporting solution. Where as Cloud Storage or Cloud Functions ... perhaps not so much. |
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Hey all, The Crashlytics rework has been shipped as a dev release 🥳 This upgrade introduces loads of new features, fixes and SDK updates. Please help test if possible!
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Hey everyone 👋 it's been a while since the last update but we have lots to update you on. Since the the last update: Reworks completed and shipped to stable channel: Reworks completed and shipped to dev channel:
What's next?Our focus has now shifted slightly, and we're looping back to the first 7 plugins to focus on web and ensure it is a) supported on these plugins and b) is up to the same standard and feature set as the native reworks we've been doing. We want these plugins to be the best they can be on Android, iOS, macOS & Web by the end of the year. Web progress:
What about the other plugins?They've not been forgotten, for now they are lower in priority and most likely won't be reworked until the new year. We'll do our best to keep critical bug fixes/blockers shipping still on these plugins in the meantime. |
Hey all, update time; Web progress:
What's next?Null safety support for all the above packages. More on this soon. |
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Hi All, For those interested, all plugins have now been migrated to Null Safety, you can find more information here: #4182 (reply in thread) Note; this does not mean they've been reworked yet, that work will be carried out in due course. |
Hey all, please take a look at #6979 - the remaining plugins are now in progress along with something new 👀 - continuing this issue over there. |
Hey all 👋
Today I’m excited to announce the upcoming changes and roadmap for the FlutterFire plugins.
The overall mission of FlutterFire is to provide a set of high quality set of plugins for developers to allow them to build Flutter apps using Firebase. As Flutter grows, we want to ensure that the FlutterFire plugins grow with it, including Web support and enabling the possibility to support other platforms such as Desktop.
We’ve recently started a triage of repository issues to understand the current state of the repository, and get a feel for the biggest pain points and challenges developers are facing. The triage has enabled us to focus our efforts on bringing the library to production ready quality along with overall quality of life updates to FlutterFire.
Our top priorities are to introduce a dedicated documentation website, review each plugin in importance order (based on usage & current state) and tackle critical issues (such as slow Cloud Firestore build times).
As we review each plugin by group, we’ll be focusing efforts on the following areas:
Testing: covering the public API (as much as possible) with dedicated unit and integration tests is incredibly important to us, so we can be confident in adding new features, squashing bugs and opening up the repository to more external contributors.
Supporting Federated Plugins: we want to ensure that all plugins can be integrated with the platforms Flutter supports. Right now only 4 plugins are Federated (Core, Cloud Firestore, Analytics & Cloud Functions). As we move forwards, each plugin will be converted into a Federated setup to allow other platforms to integrate with FlutterFire.
Documentation: although the reference API is a great place to understand the plugins, the goal of FlutterFire is to allow developers of all backgrounds and experience to get up and running with as little friction as possible. We’ll be providing documentation on how to setup Firebase with your Flutter apps, get started with using each plugin within your app and guides on addressing how the plugins can integrate with the wider Flutter & Firebase ecosystems, helping to reduce the barrier to entry when working with the plugins.
As explained, we’ll be tackling the plugins in importance order. As it stands, the ordering is as follows:
Core
Status: complete, merged & stable release shipped.
Cloud Firestore
Status: complete, merged & stable release shipped.
Authentication
Status: complete, merged & stable release shipped.
Crashlytics
Status: complete, merged & stable release shipped.
Cloud Storage
Status: complete, merged & stable release shipped.
Cloud Functions
Status: complete, merged & stable release shipped.
Cloud Messaging (FCM)
Status: complete, merged & stable release shipped.
We’ve yet to decide on the order of the remaining plugins, we’ll update you as we progress. Also, the Google team are heavily engaged with the AdMob plugin and will continue to maintain that as a top priority in parallel with this work.
We want to ensure that all plugins are interoperable as we work through them, allowing developers to see the benefits from the on-going work as soon as they are available. Therefore we’ll be doing some immediate changes across the board which will allow the newly updated plugins to be “backwards compatible” with plugins that have not yet been updated as part of this process.
To achieve this, we’ll be updating all FlutterFire plugins with the following top level changes:
Dependency on Core: The most significant change is to configure every plugin to have a hard dependency on
firebase_core
. This will both help reduce installation steps, improve API consistency and follow conventions of the Firebase SDKs.Fixed Firebase SDK versioning: all plugins will be set to a fixed version of the underlying Firebase SDK (however will be overridable if desired), allowing us to be confident developers will be using the same SDK versions we’ve tested against.
Consistent public API: developers coming from other platforms should be familiar with the public API FlutterFire offers, so we’ll work on bringing the API in-line with the Firebase APIs (where possible). See the Dart design style guide to learn more.
Reducing installation steps: installing and getting started with FlutterFire should be as painless as possible. We’re working towards reducing the amount of manual setup steps required to integrate the plugins.
Adding missing features: the issue triage and API review has highlighted a number of missing features which will be implemented as part of the plugin updates. In general if the underlying platform Firebase SDK supports a feature cross-platform then so should FlutterFire.
These changes will introduce a number of breaking changes, though we’ll do our best to keep these to a minimum and ensure that the documentation provides full change logs & migration guides to help make the upgrade as painless as possible.
We’ll be updating this issue as we progress through the upgrade to the plugins so please check back regularly.
The following GitHub users will primarily be focusing on this work going forwards:
If you have any urgent issues / pull requests that you feel you would like us to look at sooner - feel free to tag us in using the @FirebaseExtended/invertase GitHub team and we'll try our best to look at them as soon as possible.
Flutter blog post announcement: Flutter Package Ecosystem Update
If you're on Twitter, we'll be tweeting regular updates on the
@FlutterFireDev
account - feel free to follow along there also.The text was updated successfully, but these errors were encountered: