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Hunt.ttslua
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Hunt.ttslua
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local Archive = require("Kdm/Archive")
local Check = require("Kdm/Util/Check")
local Container = require("Kdm/Util/Container")
local Expansion = require("Kdm/Expansion")
local Location = require("Kdm/Location")
local log = require("Kdm/Log").ForModule("Hunt")
local Ui = require("Kdm/Ui")
local Util = require("Kdm/Util/Util")
---------------------------------------------------------------------------------------------------
local Hunt = {}
---------------------------------------------------------------------------------------------------
function Hunt.Init()
Hunt.monsters = {}
Hunt.expansionsByMonsterName = {}
Hunt.monstersByMonsterName = {}
Hunt.levelsByMonsterLevelName = {}
for _, expansion in ipairs(Expansion.All()) do
for _, monster in ipairs(expansion.monsters or {}) do
Hunt.monstersByMonsterName[monster.name] = monster
if monster.huntTrack then
local levels = {}
for _, level in ipairs(monster.levels) do
if level.monsterHuntPosition then
table.insert(levels, level)
end
Hunt.levelsByMonsterLevelName[monster.name..level.name] = level
end
local huntSetup = {
name = monster.name,
huntTrack = monster.huntTrack,
huntEventsDeck = monster.huntEventsDeck or monster.name.." Hunt Events",
levels = levels,
levelMap = levelMap,
}
if monster.resourcesDeck != false then
huntSetup.resourcesDeck = monster.resourcesDeck or monster.name.." Resources"
end
table.insert(Hunt.monsters, huntSetup)
Hunt.expansionsByMonsterName[monster.name] = expansion
end
end
end
table.sort(Hunt.monsters, function(x, y) return x.name < y.name end)
-----------------------------------------------------------------------------------------------
Hunt.uiOpen = false
local ui = Ui.Get2d()
local panel = ui:Panel({ id = "Hunt", rectAlignment = "MiddleCenter", x = 0, y = 0, width = 667, height = 632, active = false })
Hunt.panel = panel
panel:Image({ id = "Hunt", image = "Hunt", x = 0, y = 0, width = 667, height = 632 })
panel:Button({ id = "Close", x = 627, y = -10, width = 30, height = 30, onClick = Hunt.HideUi })
local monsterScroll = panel:VerticalScroll({ id = "V", x = 20+3, y = -(109+3), width = 306-6, height = 216-6 })
local monsterPanel = monsterScroll:Panel({ id = "Monster", x = 0, y = 0, width = 280, height = #Hunt.monsters * 30 })
Hunt.monsterButtonGroup = monsterPanel:OptionButtonGroup({ id = "Monster", textAlignment = "MiddleLeft", fontSize = 16, onClick = Hunt.SelectMonsterInternal })
Hunt.monsterOptionButtons = {}
local y = 0
for i, monster in ipairs(Hunt.monsters) do
Hunt.monsterOptionButtons[monster.name] = Hunt.monsterButtonGroup:OptionButton({ x = 0, y = y, width = 280, height = 30, text = monster.name, optionValue = monster })
y = y - 30
end
local levelPanel = panel:Panel({ id = "Level", x = 341+3, y = -(109+3), width = 306-6, height = 216-6 })
Hunt.levelButtonGroup = levelPanel:OptionButtonGroup({ id = "Level", textAlignment = "MiddleLeft", fontSize = 16, onClick = function(option)
local level = option:OptionValue()
log:Debugf("Selected %s, %s", Hunt.monster.name, level.name)
Hunt.level = level
option:Select()
end })
Hunt.levelOptionButtons = {}
local y = 0
for i = 1, 7 do
Hunt.levelOptionButtons[i] = Hunt.levelButtonGroup:OptionButton({ x = 0, y = y, width = 300, height = 30, active = false })
y = y - 30
end
panel:Button({ id = "Begin", x = 183, y = -345, width = 301, height = 60, onClick = function()
if not Hunt.monster or not Hunt.level then
log:Broadcastf("Please select a monster and level")
return
end
local expansion = Hunt.expansionsByMonsterName[Hunt.monster.name]
if not Expansion.IsEnabled(expansion.name) then
return log:Broadcastf("Requires %s expansion.", expansion.name)
end
log:Debugf("Begin hunt clicked for monster %s, level %s", Hunt.monster.name, Hunt.level.level)
Hunt.HideUi()
Hunt.Setup(Hunt.monster, Hunt.level)
end })
panel:Button({ id = "Cleanup", x = 183, y = -552, width = 301, height = 60, onClick = function()
log:Debugf("Cleanup hunt clicked")
Hunt.Clean()
Hunt.HideUi()
end })
end
---------------------------------------------------------------------------------------------------
function Hunt.CleanInternal()
Archive.Clean()
local blocking = Location.Get("Hunt Cards"):BoxClean({ types = {
"Hunt Events",
"Monster Hunt Events",
"Special Hunt Events",
} })
blocking = Util.ConcatArrays(blocking, Location.Get("Hunt Track"):BoxClean({ types = {
"Hunt Events",
"Monster Hunt Events",
"Special Hunt Events",
"Monster Figurine",
"Minion Figurine",
"Hunt Party",
} }))
return blocking
end
---------------------------------------------------------------------------------------------------
function Hunt.Clean()
Hunt.CleanInternal()
log:Printf("Cleaned up hunt.")
end
---------------------------------------------------------------------------------------------------
function Hunt.Setup(monsterOrName, levelOrName)
if Hunt.settingUpHunt == true then
log:Errorf("Hunt setup currently in progress, please wait until finished before setting up another hunt. If the hunt appears to be stuck, click 'Cleanup Hunt' from the 'Cleanup' menu to reset.")
return 1
end
local monster = nil
if type(monsterOrName) == "string" then
monster = Hunt.monstersByMonsterName[monsterOrName]
assert(Check(monster, "Unknown monster %s", monsterOrName))
else
monster = monsterOrName
end
local level = nil
if type(levelOrName) == "string" then
level = Hunt.levelsByMonsterLevelName[monster.name..levelOrName]
assert(Check(level, "Unknown level %s for monster %s", levelOrName, monster.name))
else
level = levelOrName
end
local blocking = Hunt.CleanInternal()
blocking = Util.ConcatArrays(blocking, Location.Get("Monster Resources"):RayClean({ types = { "Monster Resources" } }))
if #blocking > 0 then
log:Broadcastf("Something is blocking hunt setup. Please move the highlighted objects out of the way and try again.")
Util.HighlightAll(blocking)
return
end
log:Printf("Setting up hunt for %s %s...", monster.name, level.name)
Hunt.settingUpHunt = true
local huntEventsDeck = Container(Archive.Take({ name = "Hunt Events", type = "Hunt Events", location = "Hunt Events", rotation = { x = 0, y = 180, z = 180 } }))
huntEventsDeck:Shuffle()
local monsterHuntEventsDeck = Container(Archive.Take({ name = monster.huntEventsDeck, type = "Monster Hunt Events", location = "Monster Hunt Events", rotation = { x = 0, y = 180, z = 180 } }))
monsterHuntEventsDeck:Shuffle()
Archive.Take({ name = "Herb Gathering", type = "Special Hunt Events", location = "Herb Gathering" })
Archive.Take({ name = "Mineral Gathering", type = "Special Hunt Events", location = "Mineral Gathering" })
Archive.Take({ name = "Sky Fishing", type = "Special Hunt Events", location = "Sky Fishing" })
if monster.resourcesDeck then
local monsterResourcesDeck = Archive.Take({ name = monster.resourcesDeck, type = "Monster Resources", location = "Monster Resources", rotation = { x = 0, y = 180, z = 180 } })
monsterResourcesDeck.shuffle()
end
for i, c in ipairs(monster.huntTrack) do
if c == 'H' then
huntEventsDeck:Take({ location = "Hunt Track "..i, rotation = { x = 0, y = 180, z = 180 } })
elseif c == 'M' then
monsterHuntEventsDeck:Take({ location = "Hunt Track "..i, rotation = { x = 0, y = 180, z = 180 } })
elseif c == 'O' then
-- Overwhelming Darkness, no card
elseif c == 'F' then
Archive.Take({ name = "The Forest Gate", type = "Special Hunt Events", location = "Hunt Track "..i })
elseif c == 'L' then
Archive.Take({ name = "Underground Labyrinth", type = "Special Hunt Events", location = "Hunt Track "..i })
else
assert(Check.Fail("Unrecognized setup element %s at position %d in hunt setup %s %s", c, i, monster.name, level.name))
end
end
local monsterFigurine = Archive.Take({
name = monster.name,
type = "Monster Figurine",
location = "Hunt Track "..level.monsterHuntPosition,
rotation = { x = 0, y = -90, z = 0 },
})
monsterFigurine.use_snap_points = true
Archive.Take({
name = "Hunt Party",
type = "Hunt Party",
location = level.partyHuntPosition and "Hunt Track "..level.partyHuntPosition or "Hunt Track Start",
rotation = { x = 0, y = 90, z =0 },
})
Archive.Clean()
log:Printf("Hunt ready. May your lanterns guide you in the darkness.")
Hunt.settingUpHunt = false
--Location.Get("Hunt Track"):LookAt({ distance = 30 })
end
---------------------------------------------------------------------------------------------------
function Hunt.ShowUi()
log:Debugf("Showing Hunt UI")
Hunt.panel:Show()
Hunt.uiOpen = true
end
function Hunt.HideUi()
log:Debugf("Hiding Hunt UI")
Hunt.panel:Hide()
Hunt.uiOpen = false
end
function Hunt.IsUiOpen()
return Hunt.uiOpen
end
---------------------------------------------------------------------------------------------------
function Hunt.SelectMonsterInternal(option)
local monster = option:OptionValue()
log:Debugf("Selected %s", monster.name)
Hunt.monster = monster
for i, level in ipairs(monster.levels) do
local levelOptionButton = Hunt.levelOptionButtons[i]
levelOptionButton:Show()
levelOptionButton:SetOptionValue(level)
levelOptionButton:SetText(level.name)
end
for i = #monster.levels + 1, 7 do
local levelOptionButton = Hunt.levelOptionButtons[i]
levelOptionButton:SetText(nil)
levelOptionButton:SetOptionValue(nil)
levelOptionButton:Hide()
end
option:Select()
Hunt.level = Hunt.levelOptionButtons[1]:OptionValue()
Hunt.levelOptionButtons[1]:Select()
end
---------------------------------------------------------------------------------------------------
return {
Init = Hunt.Init,
Setup = Hunt.Setup,
ShowUi = Hunt.ShowUi,
HideUi = Hunt.HideUi,
IsUiOpen = Hunt.IsUiOpen,
Clean = Hunt.Clean,
}