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Tohou: Luna Nights tile x87 precision issue #3685

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Sonicadvance1 opened this issue Jun 4, 2024 · 4 comments
Closed

Tohou: Luna Nights tile x87 precision issue #3685

Sonicadvance1 opened this issue Jun 4, 2024 · 4 comments

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@Sonicadvance1
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For some reason when we run with x87 this game has tile rendering issues. When turning on x87 reduced precision the problem goes away.

This could be an issue with us not handling x87 precision modes correctly?

Screenshot 2024-06-04 04-36-50

@pmatos
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pmatos commented Jun 5, 2024

Another for my list to check. cc #3547

@Sonicadvance1
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Retested because of recent vector instruction fixes. Behaviour is unchanged.

@pmatos
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pmatos commented Jul 23, 2024

I can still reproduce this. I will try to understand what's going on.

@Sonicadvance1
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Fixed by #4101 woo

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