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CMPT 306// Team02 //


//Game Mechanics: survive from the zombie world, get weapons from where every you can and keep shooting to stay alive from the circle world. GLHF! //Game Guide: /* W,A,S,D for move front, left, down, and right wards /* press left mouse click to shoot targets /* aiming with your mouse

//Alpha Development Directory: * enemy can spawn randomly = (get)

* enemy can spawn in rooms
    ==== we can make Boss spawn and stay in a specific room (the end room)
    ==== we can make enemies only trace player in specific a range 
   ?? we do not find a good way to keep enemies only spawn in rooms, but not outside rooms

* enemy types create to 3 = (get)
    "silme, flying" not merge into main brench

* switch weapons and get different shooting effects = (get)

* enemy should be more vivid 
   ?? we need made more animator add into

* Boss attack functions 
   ?? still working on design process

* Main menu and stage switch (get)
   "Boss Room switch, Main mean"not merge into main brench

* Reward system: 
  ==== health bottle
  "==== keys" not merge into main brench
  ?? kill drop learning

* Achievement system:
	we have planned a system to collect players killing andd death, but still in discussion.
* UI
  "plyer health bar" not merge into main brench
?? show damage number after hitting, still working

**Annotation We have learnt to use Github and improve our group work effciency which madde use experienced a hard time. Fortunately, we have grouped our work together but still missed several functions we have designed adnd worked for hours. We think our Beta game will be a perfect one. The burn ddown chart has 6 hours left because the "Main Menu" and "save game" parts have not been added to the game, but we have both of those parts almost ready. Our original working list has 86 hours in total, but our actuall working time is way more than what we planed. We appologize that we did not able to make the plan accurate.

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