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autoComposition.h
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autoComposition.h
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#pragma once
#include "rolesDefinitions.h"
#include <iostream>
#include <map>
void _AutoComposition(uint32_t nbPlayers, std::map<std::uint32_t, uint32_t> &nbRoles)
{
switch (nbPlayers)
{
case 8:
nbRoles.emplace(VILLAGER, 5);
nbRoles.emplace(WEREWOLF, 2);
nbRoles.emplace(SEER, 1);
nbRoles.emplace(LITTLEGIRL, 0);
nbRoles.emplace(WITCH, 0);
nbRoles.emplace(THIEF, 0);
nbRoles.emplace(CUPIDS, 0);
nbRoles.emplace(MAYOR, 1);
nbRoles.emplace(HUNTER, 0);
break;
case 9:
nbRoles.emplace(VILLAGER, 4);
nbRoles.emplace(WEREWOLF, 2);
nbRoles.emplace(SEER, 1);
nbRoles.emplace(LITTLEGIRL, 0);
nbRoles.emplace(WITCH, 0);
nbRoles.emplace(THIEF, 0);
nbRoles.emplace(CUPIDS, 1);
nbRoles.emplace(MAYOR, 0);
nbRoles.emplace(HUNTER, 1);
break;
case 10:
nbRoles.emplace(VILLAGER, 4);
nbRoles.emplace(WEREWOLF, 2);
nbRoles.emplace(SEER, 1);
nbRoles.emplace(LITTLEGIRL, 1);
nbRoles.emplace(WITCH, 0);
nbRoles.emplace(THIEF, 0);
nbRoles.emplace(CUPIDS, 1);
nbRoles.emplace(MAYOR, 0);
nbRoles.emplace(HUNTER, 1);
break;
case 11:
nbRoles.emplace(VILLAGER, 5);
nbRoles.emplace(WEREWOLF, 2);
nbRoles.emplace(SEER, 1);
nbRoles.emplace(LITTLEGIRL, 0);
nbRoles.emplace(WITCH, 1);
nbRoles.emplace(THIEF, 0);
nbRoles.emplace(CUPIDS, 1);
nbRoles.emplace(MAYOR, 0);
nbRoles.emplace(HUNTER, 1);
break;
case 12:
nbRoles.emplace(VILLAGER, 4);
nbRoles.emplace(WEREWOLF, 3);
nbRoles.emplace(SEER, 1);
nbRoles.emplace(LITTLEGIRL, 1);
nbRoles.emplace(WITCH, 0);
nbRoles.emplace(THIEF, 1);
nbRoles.emplace(CUPIDS, 1);
nbRoles.emplace(MAYOR, 0);
nbRoles.emplace(HUNTER, 1);
break;
case 13:
nbRoles.emplace(VILLAGER, 5);
nbRoles.emplace(WEREWOLF, 3);
nbRoles.emplace(SEER, 1);
nbRoles.emplace(LITTLEGIRL, 0);
nbRoles.emplace(WITCH, 1);
nbRoles.emplace(THIEF, 1);
nbRoles.emplace(CUPIDS, 1);
nbRoles.emplace(MAYOR, 0);
nbRoles.emplace(HUNTER, 1);
break;
case 14:
nbRoles.emplace(VILLAGER, 6);
nbRoles.emplace(WEREWOLF, 3);
nbRoles.emplace(SEER, 1);
nbRoles.emplace(LITTLEGIRL, 1);
nbRoles.emplace(WITCH, 0);
nbRoles.emplace(THIEF, 1);
nbRoles.emplace(CUPIDS, 1);
nbRoles.emplace(MAYOR, 0);
nbRoles.emplace(HUNTER, 1);
break;
case 15:
nbRoles.emplace(VILLAGER, 7);
nbRoles.emplace(WEREWOLF, 3);
nbRoles.emplace(SEER, 1);
nbRoles.emplace(LITTLEGIRL, 0);
nbRoles.emplace(WITCH, 1);
nbRoles.emplace(THIEF, 1);
nbRoles.emplace(CUPIDS, 1);
nbRoles.emplace(MAYOR, 0);
nbRoles.emplace(HUNTER, 1);
break;
case 16:
nbRoles.emplace(VILLAGER, 7);
nbRoles.emplace(WEREWOLF, 3);
nbRoles.emplace(SEER, 1);
nbRoles.emplace(LITTLEGIRL, 1);
nbRoles.emplace(WITCH, 1);
nbRoles.emplace(THIEF, 1);
nbRoles.emplace(CUPIDS, 1);
nbRoles.emplace(MAYOR, 0);
nbRoles.emplace(HUNTER, 1);
break;
case 17:
nbRoles.emplace(VILLAGER, 7);
nbRoles.emplace(WEREWOLF, 4);
nbRoles.emplace(SEER, 1);
nbRoles.emplace(LITTLEGIRL, 1);
nbRoles.emplace(WITCH, 1);
nbRoles.emplace(THIEF, 1);
nbRoles.emplace(CUPIDS, 1);
nbRoles.emplace(MAYOR, 0);
nbRoles.emplace(HUNTER, 1);
break;
case 18:
nbRoles.emplace(VILLAGER, 8);
nbRoles.emplace(WEREWOLF, 4);
nbRoles.emplace(SEER, 1);
nbRoles.emplace(LITTLEGIRL, 1);
nbRoles.emplace(WITCH, 1);
nbRoles.emplace(THIEF, 1);
nbRoles.emplace(CUPIDS, 1);
nbRoles.emplace(MAYOR, 0);
nbRoles.emplace(HUNTER, 1);
break;
default:
std::cout << "La distribution automatique ne fonctionne pas au dela de 18 joueurs ! Desole :(" << std::endl;
system("PAUSE");
exit(-1);
break;
}
}