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[Initiative]: WebGPU ECS Renderer #5489
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i think this funcationality is very important ,because think about a large scense with a group of people display with interoperable on the client side . the smart phone's system will crash out and use expirence will be a disaster without muti-thread drawing |
I agree! We have this on our roadmap, we are waiting for the technology and ecosystem to mature a little bit more, and we have other features planned that will enable this to be used efficiently with our ECS. |
@HexaField i came from china with company named "妙奇互娱", i would like be your project's Business supporter with using XREngine as a port of solution . i would like pay as unity's way when my company's income increasing to 1M USD per year i would like pay your team 4K USD per month . |
also later i will hiring some people who familiar with open source and rendering engine that will dedicated to working with this project with yours |
Turn it on in Three VS ECS Renderer.....
https://web.dev/gpu/
https://web.dev/gpu-compute/
https://github.com/gpuweb/gpuweb
https://threejs.org/examples/?q=webgpu
WebGPU is available for now in Chrome Canary on desktop behind an experimental flag. You can enable it at chrome://flags/#enable-unsafe-webgpu. The API is constantly changing and currently unsafe. As GPU sandboxing isn't implemented yet for the WebGPU API, it is possible to read GPU data for other processes! Don't browse the web with it enabled.
https://github.com/gpuweb/types
https://www.i-programmer.info/news/144-graphics-and-games/15236-safari-completes-support-for-webgl-2.html
node version
https://github.com/maierfelix/webgpu
spec
https://dawn.googlesource.com/dawn/
https://webkit.org/status/#?search=webgpu
overview
https://www.youtube.com/watch?v=kZCqRlabZiU
https://news.ycombinator.com/item?id=20954556
https://news.ycombinator.com/item?id=29403494
https://austin-eng.com/webgpu-samples/
Deno is so hot... Just Sayin...
https://www.infoq.com/news/2021/03/deno-1-8-webgpu/
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