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Conversion from OSGB crashes on 16384x16384 textures #128

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AlexanderPoone opened this issue Jul 30, 2021 · 3 comments
Open

Conversion from OSGB crashes on 16384x16384 textures #128

AlexanderPoone opened this issue Jul 30, 2021 · 3 comments

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@AlexanderPoone
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I would like to ask how much memory is needed to convert 16384x16384 textures?
I have 32GB RAM, yet the conversion crashes every time.
Downsizing the texture to 8192x8192 is alright.

Could you take a look at this file? https://drive.google.com/file/d/15LdA-15h3pvSSXztsirh3Ox0d6gXem5i/view?usp=sharing

Thanks.

@rvargasESRI
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@SoftFeta
Thanks reaching out. We will look into this.

@rvargasESRI
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@SoftFeta
We are currently looking into this texture optimization bug, but this should work with no optimization the 'none' option, if you need to have these textures at this size.

@AlexanderPoone
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@rvargasESRI
It seems that the web Scene Viewer can only view 8192x8192 meshes for now.

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