You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi! I tried to merge 200 osgb files into a single SLPK. I have tried two methods but they ended up having the same effect. The osgbs are not in a pyramid hierarchy. Although the entire scene is rendered at first, most parts near the boundary disappeared within a split second.
Use the official osgconv utility from openscenegraph.org to merge all 200 osgbs into a single osgb, then convert it to SLPK using the Create Integrated Mesh Scene Layer Package tool in Pro. No errors are raised using both tools.
Options I have tried: setting OSG_OPTIMIZER environment variable to COMBINE_ADJACENT_LODSMERGE_GEOMETRYMERGE_GEODESSPATIALIZE_GROUPSTESSELLATE_GEOMETRYINDEX_MESH or a combination of these, but to no avail. Setting OSG_COMPUTE_NEAR_FAR_MODE to DO_NOT_COMPUTE_NEAR_FAR, yet this does not work either.
You may also exclude the possibility of the model having incorrect normals, because removing the normals results in the same glitch.
Use the folder containing the 200 osgbs as the Input Dataset in the Create Integrated Mesh Scene Layer Package tool in Pro. No errors are raised. The visual glitch is identical to that of the previous method.
I am using Pro 2.7.3 and OpenSceneGraph 3.6.4 / 3.6.5.
Above: Glitch on Pro.
Above: Scene Viewer. It renders correctly at first for a split second.
Above: Immediately some parts are clipped.
Above: It renders normally when zoomed in.
The text was updated successfully, but these errors were encountered:
Thanks for the response. By the way, there is a normalTexture attribute in the materialDefinitions materialDefinitions i3S specification. Does it imply that ArcGIS Online supports normal mapping? Thanks.
Hi! I tried to merge 200 osgb files into a single SLPK. I have tried two methods but they ended up having the same effect. The osgbs are not in a pyramid hierarchy. Although the entire scene is rendered at first, most parts near the boundary disappeared within a split second.
osgconv
utility from openscenegraph.org to merge all 200 osgbs into a single osgb, then convert it to SLPK using the Create Integrated Mesh Scene Layer Package tool in Pro. No errors are raised using both tools.Options I have tried: setting
OSG_OPTIMIZER
environment variable toCOMBINE_ADJACENT_LODS
MERGE_GEOMETRY
MERGE_GEODES
SPATIALIZE_GROUPS
TESSELLATE_GEOMETRY
INDEX_MESH
or a combination of these, but to no avail. SettingOSG_COMPUTE_NEAR_FAR_MODE
toDO_NOT_COMPUTE_NEAR_FAR
, yet this does not work either.You may also exclude the possibility of the model having incorrect normals, because removing the normals results in the same glitch.
Input Dataset
in the Create Integrated Mesh Scene Layer Package tool in Pro. No errors are raised. The visual glitch is identical to that of the previous method.I am using Pro 2.7.3 and OpenSceneGraph 3.6.4 / 3.6.5.
Above: Glitch on Pro.
Above: Scene Viewer. It renders correctly at first for a split second.
Above: Immediately some parts are clipped.
Above: It renders normally when zoomed in.
The text was updated successfully, but these errors were encountered: