diff --git a/spine-monogame/example/ExampleGame.cs b/spine-monogame/example/ExampleGame.cs index 2280aaff69..25e55de76b 100644 --- a/spine-monogame/example/ExampleGame.cs +++ b/spine-monogame/example/ExampleGame.cs @@ -29,15 +29,9 @@ *****************************************************************************/ using System; -using System.IO; -using System.Collections.Generic; using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Audio; -using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; -using Microsoft.Xna.Framework.Media; -using Spine; namespace Spine { public class Example : Microsoft.Xna.Framework.Game { @@ -50,7 +44,7 @@ public class Example : Microsoft.Xna.Framework.Game { private string assetsFolder = "data/"; - public Example () { + public Example() { IsMouseVisible = true; graphics = new GraphicsDeviceManager(this); @@ -59,56 +53,51 @@ public Example () { graphics.PreferredBackBufferHeight = 600; } - protected override void Initialize () { - // TODO: Add your initialization logic here - - base.Initialize(); - } - protected override void LoadContent() { - // Two color tint effect, comment line 76 to disable + // Two color tint effect, comment line 80 to disable var spineEffect = Content.Load("Content\\SpineEffect"); spineEffect.Parameters["World"].SetValue(Matrix.Identity); spineEffect.Parameters["View"].SetValue(Matrix.CreateLookAt(new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero, Vector3.Up)); skeletonRenderer = new SkeletonRenderer(GraphicsDevice); - skeletonRenderer.PremultipliedAlpha = true; + skeletonRenderer.PremultipliedAlpha = false; skeletonRenderer.Effect = spineEffect; - // String name = "spineboy"; - // String name = "goblins-mesh"; - // String name = "raptor"; - // String name = "tank"; - // String name = "coin"; - String name = "TwoColorTest"; - bool binaryData = true; + // String name = "spineboy-ess"; + // String name = "goblins-pro"; + // String name = "raptor-pro"; + // String name = "tank-pro"; + String name = "coin-pro"; + String atlasName = name.Replace("-pro", "").Replace("-ess", ""); + bool binaryData = false; - Atlas atlas = new Atlas(assetsFolder + name + ".atlas", new XnaTextureLoader(GraphicsDevice)); + Atlas atlas = new Atlas(assetsFolder + atlasName + ".atlas", new XnaTextureLoader(GraphicsDevice)); float scale = 1; - if (name == "spineboy") scale = 0.6f; - if (name == "raptor") scale = 0.5f; - if (name == "tank") scale = 0.3f; - if (name == "TwoColorTest") scale = 0.5f; + if (name == "spineboy-ess") scale = 0.6f; + if (name == "raptor-pro") scale = 0.5f; + if (name == "tank-pro") scale = 0.3f; + if (name == "coin-pro") scale = 1; SkeletonData skeletonData; if (binaryData) { SkeletonBinary binary = new SkeletonBinary(atlas); binary.Scale = scale; skeletonData = binary.ReadSkeletonData(assetsFolder + name + ".skel"); - } else { + } + else { SkeletonJson json = new SkeletonJson(atlas); json.Scale = scale; skeletonData = json.ReadSkeletonData(assetsFolder + name + ".json"); } skeleton = new Skeleton(skeletonData); - if (name == "goblins-mesh") skeleton.SetSkin("goblin"); + if (name == "goblins-pro") skeleton.SetSkin("goblin"); // Define mixing between animations. AnimationStateData stateData = new AnimationStateData(skeleton.Data); state = new AnimationState(stateData); - if (name == "spineboy") { + if (name == "spineboy-ess") { stateData.SetMix("run", "jump", 0.2f); stateData.SetMix("jump", "run", 0.4f); @@ -123,41 +112,36 @@ protected override void LoadContent() { entry.End += End; // Event handling for queued animations. state.AddAnimation(0, "run", true, 0); } - else if (name == "raptor") { + else if (name == "raptor-pro") { state.SetAnimation(0, "walk", true); state.AddAnimation(1, "gungrab", false, 2); } - else if (name == "coin") { + else if (name == "coin-pro") { state.SetAnimation(0, "rotate", true); } - else if (name == "tank") { + else if (name == "tank-pro") { state.SetAnimation(0, "drive", true); } - else if (name == "TwoColorTest") { - state.SetAnimation(0, "animation", true); - } else { + else { state.SetAnimation(0, "walk", true); } - skeleton.X = 400 + (name == "tank" ? 300: 0); - skeleton.Y = 580 + (name == "TwoColorTest" ? -300 : 0); + skeleton.X = 400 + (name == "tank-pro" ? 300 : 0); + skeleton.Y = GraphicsDevice.Viewport.Height; skeleton.UpdateWorldTransform(); headSlot = skeleton.FindSlot("head"); } - protected override void UnloadContent () { - } - - protected override void Update (GameTime gameTime) { + protected override void Update(GameTime gameTime) { base.Update(gameTime); } - protected override void Draw (GameTime gameTime) { + protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); state.Update(gameTime.ElapsedGameTime.Milliseconds / 1000f); - state.Apply(skeleton); + state.Apply(skeleton); skeleton.UpdateWorldTransform(); if (skeletonRenderer.Effect is BasicEffect) { ((BasicEffect)skeletonRenderer.Effect).Projection = Matrix.CreateOrthographicOffCenter(0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 1, 0); @@ -186,19 +170,19 @@ protected override void Draw (GameTime gameTime) { base.Draw(gameTime); } - public void Start (TrackEntry entry) { + public void Start(TrackEntry entry) { Console.WriteLine(entry + ": start"); } - public void End (TrackEntry entry) { + public void End(TrackEntry entry) { Console.WriteLine(entry + ": end"); } - public void Complete (TrackEntry entry) { + public void Complete(TrackEntry entry) { Console.WriteLine(entry + ": complete "); } - public void Event (TrackEntry entry, Event e) { + public void Event(TrackEntry entry, Event e) { Console.WriteLine(entry + ": event " + e); } }