From 3be988e12f78323a350b5d48d7b5c27d3cc786b2 Mon Sep 17 00:00:00 2001 From: badlogic Date: Wed, 12 Jul 2017 11:20:55 +0200 Subject: [PATCH] Updated READMEs to point to correct zips --- spine-as3/README.md | 2 +- spine-c/README.md | 2 +- spine-cocos2d-objc/README.md | 4 ++-- spine-cocos2dx/README.md | 8 ++++---- spine-corona/README.md | 2 +- spine-csharp/README.md | 2 +- spine-libgdx/README.md | 2 +- spine-love/README.md | 2 +- spine-lua/README.md | 2 +- spine-monogame/README.md | 4 ++-- spine-sfml/README.md | 8 ++++---- spine-starling/README.md | 2 +- spine-ts/README.md | 2 +- spine-ue4/README.md | 2 +- spine-unity/README.md | 2 +- spine-xna/README.md | 2 +- 16 files changed, 24 insertions(+), 24 deletions(-) diff --git a/spine-as3/README.md b/spine-as3/README.md index 90342d5e60..331eab62d6 100644 --- a/spine-as3/README.md +++ b/spine-as3/README.md @@ -18,7 +18,7 @@ spine-as3 does not yet support loading the binary format. ## Usage 1. Create a new Flex or Adobe AIR project in your preferred IDE. -2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) +2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip) 3. Add the sources from `spine-as3/spine-as3/src/` to your project ## Example diff --git a/spine-c/README.md b/spine-c/README.md index 2f07dc5175..414de90b28 100644 --- a/spine-c/README.md +++ b/spine-c/README.md @@ -18,7 +18,7 @@ spine-c supports all Spine features. ## Setup -1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). +1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip). 1. Open the `spine-c.sln` Visual C++ 2010 Express project file. For other IDEs, you will need to create a new project and import the source. Alternatively, the contents of the `spine-c/spine-c/src` and `spine-c/spine-c/include` directories can be copied into your project. Be sure your header search is configured to find the contents of the `spine-c/spine-c/include` directory. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files. diff --git a/spine-cocos2d-objc/README.md b/spine-cocos2d-objc/README.md index 30b5f6519a..663be03b6f 100644 --- a/spine-cocos2d-objc/README.md +++ b/spine-cocos2d-objc/README.md @@ -19,7 +19,7 @@ spine-cocos2d-objc does not yet support loading the binary format. ## Usage 1. Create a new cocos2d-obj project. See the [cocos2d-objc documentation](http://cocos2d-objc.org/started/) or have a look at the example in this repository. -2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) +2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip) 3. Add the sources from `spine-c/spine-c/src/spine` and `spine-cocos2d-objc/src/spine` to your project 4. Add the folders `spine-c/spine-c/include` and `spine-cocos2d-objc/src` to your header search path. Note that includes are specified as `#inclue `, so the `spine` directory cannot be omitted when copying the source files. @@ -36,7 +36,7 @@ The Spine cocos2d-objc example works on iOS simulators and devices. 1. Install [Xcode](https://developer.apple.com/xcode/) 2. Install [Homebrew](http://brew.sh/) 3. Open a terminal and install CMake via `brew install cmake` -3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) +3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip) 4. Open a terminal, and `cd` into the `spine-runtimes/spine-cocos2d-objc` folder 5. Type `mkdir build && cd build && cmake ../..`, this will download the cocos2d-objc dependency 6. Open the Xcode project in `spine-runtimes/spine-cocos2d-objc/spine-cocos2d-objc.xcodeproj/` diff --git a/spine-cocos2dx/README.md b/spine-cocos2dx/README.md index b42d3df734..174e313f15 100644 --- a/spine-cocos2dx/README.md +++ b/spine-cocos2dx/README.md @@ -21,7 +21,7 @@ The setup for cocos2d-x differs from most other Spine Runtimes because the cocos 1. Create a new cocos2d-x project. See [the cocos2d-x documentation](http://www.cocos2d-x.org/docs/static-pages/installation.html) 2. Delete the folder `cocos2d/cocos/editor-support/spine`. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x. 3. Open your project in your IDE of choice, then open the cocos2d_libs sub project and delete the `editor-support/spine` group. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x from your build. -3. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) +3. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip) 4. Add the sources from `spine-c/spine-c/src/spine` and `spine-cocos2dx/src/spine` to your project 4. Add the folders `spine-c/spine-c/include` and `spine-cocos2dx/src` to your header search path. Note that includes are specified as `#inclue `, so the `spine` directory cannot be omitted when copying the source files. @@ -31,7 +31,7 @@ The Spine cocos2d-x example works on Windows and Mac OS X. ### Windows 1. Install [Visual Studio 2015 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx) 2. Install CMake via the [Windows installer package](https://cmake.org/download/). -3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) +3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip) 4. Run CMake GUI from the start menu 5. Click `Browse Source` and select the directory `spine-runtimes` 6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`. @@ -47,7 +47,7 @@ The Spine cocos2d-x example works on Windows and Mac OS X. 1. Install [Xcode](https://developer.apple.com/xcode/) 2. Install [Homebrew](http://brew.sh/) 3. Open a terminal and install CMake via `brew install cmake` -3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) +3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip) 4. Open a terminal, and `cd` into the `spine-runtimes/spine-cocos2dx` folder 5. Type `mkdir build && cd build && cmake ../..`. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea. 6. Open the Xcode project in `spine-runtimes/spine-cocos2dx/example/proj.ios_mac` @@ -58,7 +58,7 @@ The Spine cocos2d-x example works on Windows and Mac OS X. 1. Install the prerequisits for [cocos2d-x Android development](http://www.cocos2d-x.org/docs/installation/Android-terminal/) 2. Install [Homebrew](http://brew.sh/) 3. Open a terminal and install CMake via `brew install cmake` -3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) +3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip) 4. Open a terminal, and `cd` into the `spine-runtimes/spine-cocos2dx` folder 5. Type `mkdir build && cd build && cmake ../..`. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea. 6. Delete `spine-runtimes/spine-cocos2dx/example/cocos2d/cocos/editor-support/spine` diff --git a/spine-corona/README.md b/spine-corona/README.md index e5073f1cc7..8472aab3cc 100644 --- a/spine-corona/README.md +++ b/spine-corona/README.md @@ -18,7 +18,7 @@ spine-corona does not yet support loading the binary format. ## Setup -1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). +1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip). 1. Copy the contents of `spine-lua` to `spine-corona/spine-lua`. 1. Run the `main.lua` file using Corona. Tap/click to switch between skeletons diff --git a/spine-csharp/README.md b/spine-csharp/README.md index 7e63d90358..d6154d55de 100644 --- a/spine-csharp/README.md +++ b/spine-csharp/README.md @@ -16,7 +16,7 @@ spine-csharp supports all Spine features. ## Setup -1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). +1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip). 1. Open the `spine-csharp.sln` Visual Studio 2015 Community project file. Alternatively, the contents of the `spine-csharp/src` directory can be copied into your project. diff --git a/spine-libgdx/README.md b/spine-libgdx/README.md index b9d3a05446..fcd7518781 100644 --- a/spine-libgdx/README.md +++ b/spine-libgdx/README.md @@ -16,7 +16,7 @@ spine-libgdx supports all Spine features and is the reference runtime implementa ## Setup -1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). +1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip). 1. Using Eclipse, import the project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source. Alternatively, the contents of the `spine-libgdx/src` directory can be copied into your project. diff --git a/spine-love/README.md b/spine-love/README.md index 0eff5b7f90..1a9788b37f 100644 --- a/spine-love/README.md +++ b/spine-love/README.md @@ -18,7 +18,7 @@ spine-love does not yet support loading the binary format. ## Setup -1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). +1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip). 1. Copy the contents of `spine-lua` to `spine-love/spine-lua`. 1. Run the `main.lua` file using LÖVE. diff --git a/spine-lua/README.md b/spine-lua/README.md index 16edace208..78201862eb 100644 --- a/spine-lua/README.md +++ b/spine-lua/README.md @@ -18,7 +18,7 @@ spine-lua does not yet support loading the binary format. ## Setup -1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). +1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip). 1. Copy the contents of the `spine-lua` directory into your project. ## Runtimes Extending spine-lua diff --git a/spine-monogame/README.md b/spine-monogame/README.md index 159ae60934..0f5fe426ff 100644 --- a/spine-monogame/README.md +++ b/spine-monogame/README.md @@ -16,12 +16,12 @@ spine-monogame supports all Spine features. ## Setup -1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). +1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip). 1. Copy the contents of the `spine-csharp/src` and `spine-xna/src` directories into your project. ## Example -1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). +1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip). 1. Open the `spine-monogame-example.sln` Solution in either Visual Studio 2015 or Xamarin Studio 1. Right click the `spine-monogame-example` project in the solution explorer and select `Properties` 1. Select `Debug` and set the working directory to point to `spine-runtimes/spine-xna/example` diff --git a/spine-sfml/README.md b/spine-sfml/README.md index 92ed26ce38..e0681cb144 100644 --- a/spine-sfml/README.md +++ b/spine-sfml/README.md @@ -18,7 +18,7 @@ spine-sfml does not yet support loading the binary format. ## Usage 1. Create a new SFML project. See the [SFML documentation](http://www.sfml-dev.org/tutorials/2.1/) or have a look at the example in this repository. -2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) +2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip) 3. Add the sources from `spine-c/spine-c/src/spine` and `spine-sfml/src/spine` to your project 4. Add the folder `spine-c/spine-c/include` to your header search path. Note that includes are specified as `#inclue `, so the `spine` directory cannot be omitted when copying the source files. @@ -30,7 +30,7 @@ The Spine SFML example works on Windows, Linux and Mac OS X. ### Windows 1. Install [Visual Studio 2015 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx). Make sure you install support for C++ as well as th Windows SDK for XP/7/8. 2. Install CMake via the [Windows installer package](https://cmake.org/download/). -3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) +3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip) 4. Run CMake GUI from the start menu 5. Click `Browse Source` and select the directory `spine-runtimes` 6. Click `Browse Build` and select the `spine-runtimes/spine-sfml/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`. @@ -46,7 +46,7 @@ The entire example code is contained in [main.cpp](https://github.com/EsotericSo ### Linux 1. Install the SFML dependencies, e.g. on Ubuntu/Debian via `sudo apt-get install -y libpthread-stubs0-dev libgl1-mesa-dev libx11-dev libxrandr-dev libfreetype6-dev libglew1.5-dev libjpeg8-dev libsndfile1-dev libopenal-dev libudev-dev libxcb-image0-dev libjpeg-dev libflac-dev` 2. Install CMake, e.g. on Ubuntu/Debian via `sudo apt-get install -y cmake` -3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) +3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip) 4. Open a terminal, and `cd` into the `spine-runtimes/spine-sfml` folder 5. Type `mkdir build && cd build && cmake ../..` to generate Make files 6. Type `make` to compile the example @@ -56,7 +56,7 @@ The entire example code is contained in [main.cpp](https://github.com/EsotericSo 1. Install [Xcode](https://developer.apple.com/xcode/) 2. Install [Homebrew](http://brew.sh/) 3. Open a terminal and install CMake via `brew install cmake` -3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) +3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip) 4. Open a terminal, and `cd` into the `spine-runtimes/spine-sfml` folder 5. Type `mkdir build && cd build && cmake -G Xcode ../..` to generate an Xcode project called `spine.xcodeproj` 6. Open the Xcode project in `spine-runtimes/spine-sfml/build/` diff --git a/spine-starling/README.md b/spine-starling/README.md index 77d3174289..48bafacdc2 100644 --- a/spine-starling/README.md +++ b/spine-starling/README.md @@ -18,7 +18,7 @@ spine-starling does not yet support loading the binary format. # Usage 1. Create a new Starling 2.0 project as per the [documentation]. -2. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). +2. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip). 3. Copy the sources in `spine-as3/spine-as3/src/` and `spine-starling/spine-starling/src/` into your project's source directory ## Example diff --git a/spine-ts/README.md b/spine-ts/README.md index be7961cce4..3edf0a78d0 100644 --- a/spine-ts/README.md +++ b/spine-ts/README.md @@ -29,7 +29,7 @@ spine-ts THREE.JS does not support color tinting, blend modes and clipping. The spine-ts does not yet support loading the binary format. ## Usage -1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). +1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip). 2. To use only the core library without rendering support, include the `build/spine-core.js` file in your project. 3. To use the WebGL backend, include the `spine-webgl.js` file in your project. 3. To use the Canvas backend, include the `spine-canvas.js` file in your project. diff --git a/spine-ue4/README.md b/spine-ue4/README.md index 6c8b2dd7d4..272399bdc7 100644 --- a/spine-ue4/README.md +++ b/spine-ue4/README.md @@ -19,7 +19,7 @@ spine-ue4 does not support multiply and screen blending. spine-ue4 does not supp ### [Please see the spine-ue4 guide for full documentation](http://esotericsoftware.com/spine-ue4) 1. Create a new Unreal Engine code project. You don't need to write C++, but the code project is needed for the plugin to compile. See the [Unreal Engine documentation](https://docs.unrealengine.com/latest/INT/) or have a look at the example in this repository. -2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip) +2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip) 3. Copy the `Plugins` folder from this directory to your new project's root directory. 4. Copy the `spine-c` folder from this repositories root directory to your project's `Plugins/SpinePlugin/Sources/SpinePlugin/Public/` directory. 5. Open the Unreal Project in the Unreal Editor diff --git a/spine-unity/README.md b/spine-unity/README.md index 60d54cded5..7d9876a85b 100644 --- a/spine-unity/README.md +++ b/spine-unity/README.md @@ -42,7 +42,7 @@ In the `Assets/Examples/Scenes` folder you will find many example scenes that de You can also choose to setup and run from the Git files: -1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). +1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip). 2. spine-unity requires both `spine-csharp` and `spine-unity`. - Copy the contents of `spine-csharp/src` to `Assets/spine-csharp` in your Unity project directory. - Copy the contents of `spine-unity/Assets` to `Assets` in your Unity project directory. Including `Gizmos` and `spine-unity` and `Examples` if you want them. diff --git a/spine-xna/README.md b/spine-xna/README.md index 89c6932248..46ec3ee16f 100644 --- a/spine-xna/README.md +++ b/spine-xna/README.md @@ -16,7 +16,7 @@ spine-xna supports all Spine features. ## Setup -1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). +1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/3.6.zip). 1. For XNA with Visual Studio 2015, download [XNA 4.0 refresh for Visual Studio 2015](https://mxa.codeplex.com/releases/view/618279). Install each subfolder as per the README file. 1. Open the `spine-xna.sln` project file with Visual Studio. 1. Set `spine-xna-example` as the startup project