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OwlExample.as
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OwlExample.as
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package spine.examples {
import spine.animation.MixBlend;
import spine.animation.TrackEntry;
import starling.display.DisplayObjectContainer;
import starling.events.Touch;
import starling.events.TouchPhase;
import starling.core.Starling;
import starling.events.TouchEvent;
import starling.display.Sprite;
import spine.SkeletonData;
import spine.SkeletonJson;
import spine.attachments.AtlasAttachmentLoader;
import spine.starling.StarlingTextureLoader;
import spine.atlas.Atlas;
import spine.attachments.AttachmentLoader;
import spine.starling.SkeletonAnimation;
public class OwlExample extends Sprite {
[Embed(source = "/owl-pro.json", mimeType = "application/octet-stream")]
static public const OwlJson : Class;
[Embed(source = "/owl.atlas", mimeType = "application/octet-stream")]
static public const OwlAtlas : Class;
[Embed(source = "/owl.png")]
static public const OwlAtlasTexture : Class;
private var skeleton : SkeletonAnimation;
private var left: TrackEntry;
private var right: TrackEntry;
private var up: TrackEntry;
private var down: TrackEntry;
public function OwlExample() {
var attachmentLoader : AttachmentLoader;
var spineAtlas : Atlas = new Atlas(new OwlAtlas(), new StarlingTextureLoader(new OwlAtlasTexture()));
attachmentLoader = new AtlasAttachmentLoader(spineAtlas);
var json : SkeletonJson = new SkeletonJson(attachmentLoader);
json.scale = 0.5;
var skeletonData : SkeletonData = json.readSkeletonData(new OwlJson());
this.x = 400;
this.y = 400;
skeleton = new SkeletonAnimation(skeletonData);
skeleton.state.setAnimationByName(0, "idle", true);
skeleton.state.setAnimationByName(1, "blink", true);
left = skeleton.state.setAnimationByName(2, "left", true);
right = skeleton.state.setAnimationByName(3, "right", true);
up = skeleton.state.setAnimationByName(4, "up", true);
down = skeleton.state.setAnimationByName(5, "down", true);
left.alpha = right.alpha = up.alpha = down.alpha = 0;
left.mixBlend = right.mixBlend = up.mixBlend = down.mixBlend = MixBlend.add;
skeleton.state.timeScale = 0.5;
skeleton.state.update(0.25);
skeleton.state.apply(skeleton.skeleton);
skeleton.skeleton.updateWorldTransform();
addChild(skeleton);
Starling.juggler.add(skeleton);
addEventListener(TouchEvent.TOUCH, onTouch);
}
private function onTouch(event : TouchEvent) : void {
var touch : Touch = event.getTouch(this);
if (touch && touch.phase == TouchPhase.ENDED) {
var parent : DisplayObjectContainer = this.parent;
this.removeFromParent(true);
parent.addChild(new SpineboyExample());
}
if (touch && touch.phase == TouchPhase.HOVER) {
var x : Number = touch.globalX / 800.0;
left.alpha = (Math.max(x, 0.5) - 0.5) * 2;
right.alpha = (0.5 - Math.min(x, 0.5)) * 2;
var y : Number = touch.globalY / 600.0;
down.alpha = (Math.max(y, 0.5) - 0.5) * 2;
up.alpha = (0.5 - Math.min(y, 0.5)) * 2;
}
}
}
}