graph
eureka-1.16[Eureka 1.16] --> vs2-1.16
eureka-1.17[Eureka 1.17] --> vs2-1.17
subgraph "You Are Here"
vs2-1.16[VS2 1.16]
vs2-1.17[VS2 1.17]
end
vs2-1.16[VS2 1.16] --> core[VS Core]
vs2-1.17[VS2 1.17] --> core
core --> physics-api[VS Physics API]
core --> krunch[Krunch]
krunch --> physics-api
Each ship is allocated a portion of the world called a ChunkClaim. A Minecraft chunk is composed of 16 blocks, a ChunkClaim is composed of 512 chunks. ChunkClaims are unique across dimensions, which means a ship in the Overworld could not have the same ChunkClaim as a ship in the Nether.
What class should I use if I want to represent a ship?
flowchart LR
side{Which Side?} --> |Client*| ShipObjectClient
side --> |Server| server-loaded{Loaded?}
side --> |Either| either-loaded{Loaded?}
server-loaded --> |Yes| ShipObjectServer
server-loaded --> |Maybe| ShipData
either-loaded --> |Yes| ShipObject
either-loaded --> |Maybe| ShipDataCommon
- No such thing as an unloaded ship on the client