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Black Myth: Wukong - static_assert failed #223
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For some reason a bunch of enums have the underlaying type uint32 when it should be uint8. Maybe some auto-found offset for the underlaying type is wrong. |
Replacing the engine enums that were uint32 with uint8 appears to have solved it for me. It compiles fine now and seems to work okay. Thank you! |
Open |
Thank you very much for your experience, it is very useful |
Many thanks for your work on Dumper-7, it's been really useful for some of my own projects!
When trying to dump Black Myth: Wukong, first of all the game crashes while searching for GObjects. Setting the offset seems to work and allows the dump to finish.
However the resulting SDK has a ton of static_assert failed errors.
I'm not sure exactly what's causing this. I thought it might a unicode thing with the game being developed in China but the
Unicode-Names
branch doesn't allow for specifying a GObjects offset (or at least I couldn't figure it out). The game has a free benchmark that seems to have the same issues so it might be helpful for testing.Also here is a zip of the dump that was generated.
5.0.0-0+++UE5+Release-5.0-b1.zip
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