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GPU-side layout/binding attributes #45

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khyperia opened this issue Oct 1, 2020 · 4 comments
Closed

GPU-side layout/binding attributes #45

khyperia opened this issue Oct 1, 2020 · 4 comments
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t: design Design of our rust-gpu language and std

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@khyperia
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khyperia commented Oct 1, 2020

Higher-level related issue: #10

Right now, there's not really a way to specify binding location, etc. - we need to figure that out. Relatedly, either figure out a way to use statics to declare all the bind-y stuff, or decide we're going with parameters.

This could be a temp hack/workaround until we figure out more what the final design should look like, in the linked higher-level issue.

@Jasper-Bekkers
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#19

@khyperia
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To give a concrete end goal for this issue, this will track when the foundations of 19 are implemented - specifically, I want things like this comment to be able to be specified. #19 (comment)

@repi repi added the t: design Design of our rust-gpu language and std label Oct 19, 2020
@khyperia
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This is almost done, just need to add some attributes, and fiddle with moving outputs to return values re: discussion in discord.

@khyperia khyperia self-assigned this Oct 20, 2020
@khyperia
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khyperia commented Nov 3, 2020

As discussed in the meeting, we're not moving outputs to return values, as that'd be wasted effort until the bindings rfc is finished.

@khyperia khyperia closed this as completed Nov 3, 2020
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