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s_GameFrameworkComponents 没有释放,在重启unity的时候会触发保存了脏数据导致报错。
在OnDestroy 调用s_GameFrameworkComponents.Clear(); 解决了此问题
The text was updated successfully, but these errors were encountered:
Shutdown方法里面调用了s_GameFrameworkComponents.Clear()的
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s_GameFrameworkComponents 没有释放,在重启unity的时候会触发保存了脏数据导致报错。
在OnDestroy 调用s_GameFrameworkComponents.Clear(); 解决了此问题
The text was updated successfully, but these errors were encountered: