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snake.c
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snake.c
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/*
* A simple implementation of the snake game.
* Compile with: `make LDLIBS=-lncurses snake'
*
* Copyright (C) 2015 Tomasz Kramkowski <[email protected]>
*
* This program is free software. It is licensed under version 3 of the
* GNU General Public License.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see [http://www.gnu.org/licenses/].
*/
#include <argp.h>
#include <ncurses.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include <unistd.h>
#define USEC_SECOND 1000000
enum colorpair {
C_BLANK = 1,
C_WALL,
C_SEGMENT0,
C_SEGMENT1,
C_APPLE
};
enum direction {
D_UP,
D_DOWN,
D_LEFT,
D_RIGHT
};
enum state {
S_NORMAL,
S_WON,
S_FAIL
};
struct segment {
uint32_t x, y;
};
struct snake {
struct segment segments[UINT16_MAX];
uint16_t head, tail;
enum direction direction;
};
struct apple {
uint32_t x, y;
};
struct {
struct snake snake;
struct apple apple;
uint32_t width, height;
bool running;
enum state state;
bool alternate_color;
} game;
struct arguments {
useconds_t delay;
uint16_t desired_width, desired_height;
bool alternate_color;
} arguments;
const char *argp_program_version = "1.0rc1";
const char *argp_program_bug_address = "<[email protected]>";
void init_ncurses(void)
{
cbreak();
initscr();
noecho();
nonl();
start_color();
intrflush(stdscr, FALSE);
keypad(stdscr, TRUE);
nodelay(stdscr, TRUE);
init_pair(C_BLANK, COLOR_BLACK, COLOR_BLACK);
init_pair(C_WALL, COLOR_WHITE, COLOR_WHITE);
init_pair(C_SEGMENT0, COLOR_YELLOW, COLOR_YELLOW);
init_pair(C_SEGMENT1, COLOR_GREEN, COLOR_GREEN);
init_pair(C_APPLE, COLOR_RED, COLOR_RED);
bkgd(COLOR_PAIR(C_BLANK));
}
void init_game(void)
{
game.running = true;
game.state = S_NORMAL;
game.snake.direction = D_UP;
getmaxyx(stdscr, game.height, game.width);
game.snake.head = 1;
game.snake.tail = 0;
game.snake.segments[game.snake.tail].x = game.width / 2;
game.snake.segments[game.snake.tail].y = game.height / 2;
game.snake.segments[game.snake.head].x = game.width / 2;
game.snake.segments[game.snake.head].y = game.height / 2 - 1;
game.apple.x = game.width / 2;
game.apple.y = game.height / 2 + 1;
}
void print_board(void)
{
erase();
for (uint16_t i = game.snake.tail; i <= game.snake.head; i++) {
chtype ch;
if ((i - game.snake.head * !arguments.alternate_color) % 2)
ch = ACS_BLOCK | COLOR_PAIR(C_SEGMENT0);
else
ch = ACS_BLOCK | COLOR_PAIR(C_SEGMENT1);
mvaddch(game.snake.segments[i].y, game.snake.segments[i].x, ch);
}
mvaddch(game.apple.y, game.apple.x, ACS_BLOCK | COLOR_PAIR(C_APPLE));
refresh();
}
void redirect(enum direction desired_dir)
{
struct segment *current = &game.snake.segments[game.snake.head];
struct segment *previous = &game.snake.segments[game.snake.head - 1];
if (desired_dir == game.snake.direction)
return;
if (current->x == previous->x) {
if (current->y > previous->y) {
if (desired_dir == D_UP)
return;
} else {
if (desired_dir == D_DOWN)
return;
}
} else if (current->y == previous->y) {
if (current->x > previous->x) {
if (desired_dir == D_LEFT)
return;
} else {
if (desired_dir == D_RIGHT)
return;
}
}
game.snake.direction = desired_dir;
}
void poll_input(void)
{
int c;
while ((c = getch()) != ERR)
switch (c) {
case 'h': redirect(D_LEFT); break;
case 'j': redirect(D_DOWN); break;
case 'k': redirect(D_UP); break;
case 'l': redirect(D_RIGHT); break;
case 'q': game.running = false; break;
}
}
inline uint16_t rand_to_max(uint16_t max)
{
double random;
while ((random = rand()) == (double)RAND_MAX);
return random / (double)RAND_MAX * (double)max;
}
inline bool part_of_snake(uint16_t x, uint16_t y)
{
for (uint16_t i = game.snake.tail; i != game.snake.head; i++)
if (game.snake.segments[i].x == x && game.snake.segments[i].y == y)
return true;
return false;
}
void replace_apple(void)
{
uint16_t x, y;
while (true) {
x = rand_to_max(game.width);
y = rand_to_max(game.height);
if (part_of_snake(x, y))
continue;
game.apple.x = x;
game.apple.y = y;
break;
}
}
void simulate(void)
{
struct segment *head = &game.snake.segments[game.snake.head];
struct segment *tail = &game.snake.segments[game.snake.tail];
int64_t dx = 0, dy = 0, nx, ny;
switch (game.snake.direction) {
case D_UP: dy = -1; break;
case D_DOWN: dy = 1; break;
case D_LEFT: dx = -1; break;
case D_RIGHT: dx = 1; break;
}
nx = (int64_t)head->x + dx;
ny = (int64_t)head->y + dy;
if (nx < 0 || nx >= game.width || ny < 0 || ny >= game.height) {
game.running = false;
game.state = S_FAIL;
return;
}
if (nx == game.apple.x && ny == game.apple.y) {
game.snake.head++;
game.snake.segments[game.snake.head].x = nx;
game.snake.segments[game.snake.head].y = ny;
replace_apple();
return;
}
if (part_of_snake(nx, ny) && !(tail->x == nx && tail->y == ny)) {
game.running = false;
game.state = S_FAIL;
return;
}
game.snake.head++;
game.snake.segments[game.snake.head].x = nx;
game.snake.segments[game.snake.head].y = ny;
game.snake.tail++;
}
void main_loop(void)
{
print_board();
poll_input();
while (game.running) {
usleep(arguments.delay);
poll_input();
simulate();
print_board();
}
}
error_t parse_arg(int key, char *arg, struct argp_state *state)
{
struct arguments *arguments = state->input;
switch (key) {
case 'w':
fprintf(stderr, "Width setting is not yet implemented.\n");
arguments->desired_width = strtol(arg, NULL, 10);
break;
case 'h':
fprintf(stderr, "Height setting is not yet implemented.\n");
arguments->desired_height = strtol(arg, NULL, 10);
break;
case 'a':
arguments->alternate_color = true;
break;
case 'd':
arguments->delay = strtod(arg, NULL) * (double)USEC_SECOND;
break;
default:
return ARGP_ERR_UNKNOWN;
}
return 0;
}
void parse_args(int argc, char **argv)
{
char *doc = "An ncurses implementation of snake in c.";
struct argp_option options[] = {
{"width", 'w', "<width>", 0, "Desired width.", 0},
{"height", 'h', "<height>", 0, "Desired height.", 0},
{"alternate", 'a', NULL, 0, "Alternate snake colour.", 0},
{"delay", 'd', "<seconds>", 0, "Delay between ticks in seconds. (default: 0.1)", 0},
{0}
};
struct argp argp = {options, parse_arg, NULL, doc, NULL, NULL, NULL};
arguments.desired_width = 0;
arguments.desired_height = 0;
arguments.alternate_color = false;
arguments.delay = (double)USEC_SECOND * 0.1;
argp_parse(&argp, argc, argv, 0, 0, &arguments);
}
int main(int argc, char **argv)
{
parse_args(argc, argv);
init_ncurses();
init_game();
main_loop();
endwin();
return EXIT_SUCCESS;
}