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Remove Armature bone and export animations options #36

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amelkor opened this issue May 1, 2023 · 5 comments
Open

Remove Armature bone and export animations options #36

amelkor opened this issue May 1, 2023 · 5 comments

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@amelkor
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amelkor commented May 1, 2023

Would be nice to have 2 options:

  • Remove Armature bone - removes that extra bone created by Blender on export.
    That issue has been there for eternity without being addressed officially, tho there's only one addon that does that.

  • Bake animations - base feature of the default exporter

@Gradir
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Gradir commented May 26, 2023

Totally agree, just wanted to write a suggestion like the first one!

@EdyJ
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EdyJ commented Jun 9, 2023

Isn't the first one already available? Just disable the option "Add Leaf Bones" in this exporter.

@amelkor
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amelkor commented Jun 9, 2023

Isn't the first one already available? Just disable the option "Add Leaf Bones" in this exporter.

no, that option serves different purpose:
image
the exported hierarchy as expected contains the unwanted bone
image

@EdyJ
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EdyJ commented Sep 6, 2023

Is there some option in the built-in FBX exporter that can address this issue? The option "Armature FBXNode Type" seems related to this:
image

@EdyJ
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EdyJ commented Sep 6, 2023

there's only one addon that does that.

That addon resolves the issue by copying the entire source code of the built-in FBX exporter into the add-on and modify it. This approach is way beyond the scope of our Blender To Unity FBX exporter. We can only invoke the built-in FBX exporter with the options that are available to us.

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