diff --git a/generator/csv/fields_easyrpg.csv b/generator/csv/fields_easyrpg.csv index c6217777..44fb0b09 100644 --- a/generator/csv/fields_easyrpg.csv +++ b/generator/csv/fields_easyrpg.csv @@ -51,10 +51,10 @@ Actor,easyrpg_immune_to_attribute_downshifts,f,Boolean,0xCC,False,0,0,If the act Actor,easyrpg_ignore_evasion,f,Boolean,0xCD,False,0,0,If the actors unarmed physical attacks ignore evasion Actor,easyrpg_unarmed_hit,f,Int32,0xCE,-1,0,0,Hit rate of the actor on unarmed attacks Actor,easyrpg_unarmed_state_set,t,DBBitArray,0xCF,,0,0,States inflicted by unarmed normal attacks of the actor -Actor,easyrpg_unarmed_state_set,f,DBBitArray,0xD0,,1,0,States inflicted by unarmed normal attacks of the actor +Actor,easyrpg_unarmed_state_set,f,DBBitArray,0xD0,,0,0,States inflicted by unarmed normal attacks of the actor Actor,easyrpg_unarmed_state_chance,f,Int32,0xD1,0,0,0,State infliction probability by unarmed normal attacks of the actor Actor,easyrpg_unarmed_attribute_set,t,DBBitArray,0xD2,,0,0,Attributes used by unarmed normal attacks of the actor -Actor,easyrpg_unarmed_attribute_set,f,DBBitArray,0xD3,,1,0,Attributes used by unarmed normal attacks of the actor +Actor,easyrpg_unarmed_attribute_set,f,DBBitArray,0xD3,,0,0,Attributes used by unarmed normal attacks of the actor Actor,easyrpg_dual_attack,f,Boolean,0xD4,False,0,0,If the actors unarmed physical attacks hits twice Actor,easyrpg_attack_all,f,Boolean,0xD5,False,0,0,If the actors unarmed physical targets the entire enemy party Enemy,maniac_unarmed_animation,f,Ref,0x0F,1,0,0,Animation for normal enemy attacks (Maniac Patch only) @@ -65,10 +65,10 @@ Enemy,easyrpg_immune_to_attribute_downshifts,f,Boolean,0xCC,False,0,0,If the ene Enemy,easyrpg_ignore_evasion,f,Boolean,0xCD,False,0,0,If the enemies unarmed physical attacks ignore evasion Enemy,easyrpg_hit,f,Int32,0xCE,-1,0,0,Hit rate of the enemy on normal attacks Enemy,easyrpg_state_set,t,DBBitArray,0xCF,,0,0,States inflicted by normal attacks of the enemy -Enemy,easyrpg_state_set,f,DBBitArray,0xD0,,1,0,States inflicted by normal attacks of the enemy +Enemy,easyrpg_state_set,f,DBBitArray,0xD0,,0,0,States inflicted by normal attacks of the enemy Enemy,easyrpg_state_chance,f,Int32,0xD1,0,0,0,State infliction probability by normal attacks of the enemy Enemy,easyrpg_attribute_set,t,DBBitArray,0xD2,,0,0,Attributes used by normal attacks of the enemy -Enemy,easyrpg_attribute_set,f,DBBitArray,0xD3,,1,0,Attributes used by normal attacks of the enemy +Enemy,easyrpg_attribute_set,f,DBBitArray,0xD3,,0,0,Attributes used by normal attacks of the enemy Enemy,easyrpg_super_guard,f,Boolean,0xD4,False,0,0,If the enemies defend action quarters instead of halves HP damage Enemy,easyrpg_attack_all,f,Boolean,0xD5,False,0,0,If the enemies unarmed physical targets the entire player party Skill,easyrpg_battle2k3_message,f,DBString,0xC9,DBString(kDefaultMessage),0,1,RPG Maker 2003 battle skill start notification @@ -87,7 +87,7 @@ Skill,easyrpg_hp_cost,f,Int32,0xD5,0,0,0,How much HP does the usage of the skill Item,easyrpg_using_message,f,DBString,0xC9,DBString(kDefaultMessage),0,0,Item usage message in battle Item,easyrpg_max_count,f,Int32,0xCA,-1,0,0,How many the player can carry of this item State,easyrpg_immune_states,t,DBBitArray,0xC8,,0,0,States cleared on infliction by this state -State,easyrpg_immune_states,f,DBBitArray,0xC9,,1,0,States cleared on infliction by this state +State,easyrpg_immune_states,f,DBBitArray,0xC9,,0,0,States cleared on infliction by this state Terrain,easyrpg_damage_in_percent,f,Boolean,0xC8,False,0,0,If the terrain damage is a percentage Terrain,easyrpg_damage_can_kill,f,Boolean,0xC9,False,0,0,If the terrain damage can kill the actors Terms,easyrpg_item_number_separator,f,DBString,0xC8,DBString(kDefaultTerm),0,0,Item number separator