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Describe the bug
EDMC may be calculating and outputting laden and unladen ranges incorrectly compared to the values provided in-game. It is unclear why these are the way that they are, and should be investigated to determine where the fault is being introduced. (My guess is with the multiplier calculation)
To Reproduce
Steps to reproduce the behavior:
Run from command-line python edmc.py --loglevel DEBUG -e test2.txt with any ship/module combination known to EDMC
Compare to in-game displayed values
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
The text was updated successfully, but these errors were encountered:
OK so first detail: laden and unladedn per EDMC are not the same as the game's. In EDMC laden == max fuel load + max cargo, where unladen == max fuel load with no cargo. This does not take into account various fuel states beyond maximum.
Indeed, this EDMC code is never going to take into account "actual current fuel load", because that would be a Status.json thing and it's only taking into account the pure loadout.
There's also the wrinkle, and I forget what the game does wrt, about the Active Fuel Reservoir fuel mass.
Describe the bug
EDMC may be calculating and outputting laden and unladen ranges incorrectly compared to the values provided in-game. It is unclear why these are the way that they are, and should be investigated to determine where the fault is being introduced. (My guess is with the multiplier calculation)
To Reproduce
Steps to reproduce the behavior:
python edmc.py --loglevel DEBUG -e test2.txt
with any ship/module combination known to EDMCExpected behavior
A clear and concise description of what you expected to happen.
Screenshots
The text was updated successfully, but these errors were encountered: