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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/UserSettings/
/ProjectSettings/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
.vsconfig
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
*.unitypackage.meta
# Crashlytics generated file
crashlytics-build.properties
*.vsconfig
# YooAssets
/[Bb]undles/
/Sandbox/
# HybridCLR
/Build-Release
/Build-Win64
/Build-Android
/copydll.bat
/Debug
/update_unity_libil2cpp.bat
/Build-Win64-2
/Build-Android2
/Build-Android-2020.3.33
/Build-Win64-2020.3.33
/Build-Win64-2021.3.1
/UserSettings/Layouts
/Build-Android-2021.3.1
/Release
/HybridCLRData/
/Release-Win64
/Build-Android64
/Build-AndroidV7
/Assets/HybridCLRBuildCache
/Assets/HybridCLRBuildCache.meta
/Release-Android
/Release-Win32
/Build-WebGL
/Assembly-CSharp-Editor.csproj.user
/Build-AndroidV8
Build-Mac
/Build-iOS
/HybridCLRData
/Packages/com.focus-creative-games.hybridclr_unity
/Assets/StreamingAssets
/Assets/StreamingAssets.meta