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index.js
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index.js
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const EventEmitter = require('events');
const path = require('path');
const runtime = process.versions['electron'] ? 'electron' : 'node';
const essential =
runtime +
'-v' +
process.versions.modules +
'-' +
process.platform +
'-' +
process.arch;
const modulePath = path.join(
__dirname,
'builds',
essential,
'build',
'Release',
'iohook.node'
);
if (process.env.DEBUG) {
console.info('Loading native binary:', modulePath);
}
let NodeHookAddon = require(modulePath);
const events = {
3: 'keypress',
4: 'keydown',
5: 'keyup',
6: 'mouseclick',
7: 'mousedown',
8: 'mouseup',
9: 'mousemove',
10: 'mousedrag',
11: 'mousewheel',
};
class IOHook extends EventEmitter {
constructor() {
super();
this.active = false;
this.shortcuts = [];
this.eventProperty = 'keycode';
this.activatedShortcuts = [];
this.lastKeydownShift = false;
this.lastKeydownAlt = false;
this.lastKeydownCtrl = false;
this.lastKeydownMeta = false;
this.load();
this.setDebug(false);
}
/**
* Start hook process
* @param {boolean} [enableLogger] Turn on debug logging
*/
start(enableLogger) {
if (!this.active) {
this.active = true;
this.setDebug(enableLogger);
}
}
/**
* Shutdown event hook
*/
stop() {
if (this.active) {
this.active = false;
}
}
/**
* Register global shortcut. When all keys in keys array pressed, callback will be called
* @param {Array} keys Array of keycodes
* @param {Function} callback Callback for when shortcut pressed
* @param {Function} [releaseCallback] Callback for when shortcut has been released
* @return {number} ShortcutId for unregister
*/
registerShortcut(keys, callback, releaseCallback) {
let shortcut = {};
let shortcutId = Date.now() + Math.random();
keys.forEach((keyCode) => {
shortcut[keyCode] = false;
});
shortcut.id = shortcutId;
shortcut.callback = callback;
shortcut.releaseCallback = releaseCallback;
this.shortcuts.push(shortcut);
return shortcutId;
}
/**
* Unregister shortcut by ShortcutId
* @param shortcutId
*/
unregisterShortcut(shortcutId) {
this.shortcuts.forEach((shortcut, i) => {
if (shortcut.id === shortcutId) {
this.shortcuts.splice(i, 1);
}
});
}
/**
* Unregister shortcut via its key codes
* @param {string} keyCodes Keyboard keys matching the shortcut that should be unregistered
*/
unregisterShortcutByKeys(keyCodes) {
// A traditional loop is used in order to access `this` from inside
for (let i = 0; i < this.shortcuts.length; i++) {
let shortcut = this.shortcuts[i];
// Convert any keycode numbers to strings
keyCodes.forEach((key, index) => {
if (typeof key !== 'string' && !(key instanceof String)) {
// Convert to string
keyCodes[index] = key.toString();
}
});
// Check if this is our shortcut
Object.keys(shortcut).every((key) => {
if (key === 'callback' || key === 'id') return;
// Remove all given keys from keyCodes
// If any are not in this shortcut, then this shortcut does not match
// If at the end we have eliminated all codes in keyCodes, then we have succeeded
let index = keyCodes.indexOf(key);
if (index === -1) return false; // break
// Remove this key from the given keyCodes array
keyCodes.splice(index, 1);
return true;
});
// Is this the shortcut we want to remove?
if (keyCodes.length === 0) {
// Unregister this shortcut
this.shortcuts.splice(i, 1);
return;
}
}
}
/**
* Unregister all shortcuts
*/
unregisterAllShortcuts() {
this.shortcuts.splice(0, this.shortcuts.length);
}
/**
* Load native module
*/
load() {
NodeHookAddon.startHook(this._handler.bind(this), this.debug || false);
}
/**
* Unload native module and stop hook
*/
unload() {
this.stop();
NodeHookAddon.stopHook();
}
/**
* Enable or disable native debug output
* @param {Boolean} mode
*/
setDebug(mode) {
NodeHookAddon.debugEnable(mode);
}
/**
* Specify that key event's `rawcode` property should be used instead of
* `keycode` when listening for key presses.
*
* This allows iohook to be used in conjunction with other programs that may
* only provide a keycode.
* @param {Boolean} using
*/
useRawcode(using) {
// If true, use rawcode, otherwise use keycode
this.eventProperty = using ? 'rawcode' : 'keycode';
}
/**
* Disable mouse click propagation.
* The click event are captured and the event emitted but not propagated to the window.
*/
disableClickPropagation() {
NodeHookAddon.grabMouseClick(true);
}
/**
* Enable mouse click propagation (enabled by default).
* The click event are emitted and propagated.
*/
enableClickPropagation() {
NodeHookAddon.grabMouseClick(false);
}
/**
* Local event handler. Don't use it in your code!
* @param msg Raw event message
* @private
*/
_handler(msg) {
if (this.active === false || !msg) return;
if (events[msg.type]) {
const event = msg.mouse || msg.keyboard || msg.wheel;
event.type = events[msg.type];
this._handleShift(event);
this._handleAlt(event);
this._handleCtrl(event);
this._handleMeta(event);
this.emit(events[msg.type], event);
// If there is any registered shortcuts then handle them.
if (
(event.type === 'keydown' || event.type === 'keyup') &&
iohook.shortcuts.length > 0
) {
this._handleShortcut(event);
}
}
}
/**
* Handles the shift key. Whenever shift is pressed, all future events would
* contain { shiftKey: true } in its object, until the shift key is released.
* @param event Event object
* @private
*/
_handleShift(event) {
if (event.type === 'keyup' && event.shiftKey) {
this.lastKeydownShift = false;
}
if (event.type === 'keydown' && event.shiftKey) {
this.lastKeydownShift = true;
}
if (this.lastKeydownShift) {
event.shiftKey = true;
}
}
/**
* Handles the alt key. Whenever alt is pressed, all future events would
* contain { altKey: true } in its object, until the alt key is released.
* @param event Event object
* @private
*/
_handleAlt(event) {
if (event.type === 'keyup' && event.altKey) {
this.lastKeydownAlt = false;
}
if (event.type === 'keydown' && event.altKey) {
this.lastKeydownAlt = true;
}
if (this.lastKeydownAlt) {
event.altKey = true;
}
}
/**
* Handles the ctrl key. Whenever ctrl is pressed, all future events would
* contain { ctrlKey: true } in its object, until the ctrl key is released.
* @param event Event object
* @private
*/
_handleCtrl(event) {
if (event.type === 'keyup' && event.ctrlKey) {
this.lastKeydownCtrl = false;
}
if (event.type === 'keydown' && event.ctrlKey) {
this.lastKeydownCtrl = true;
}
if (this.lastKeydownCtrl) {
event.ctrlKey = true;
}
}
/**
* Handles the meta key. Whenever meta is pressed, all future events would
* contain { metaKey: true } in its object, until the meta key is released.
* @param event Event object
* @private
*/
_handleMeta(event) {
if (event.type === 'keyup' && event.metaKey) {
this.lastKeydownMeta = false;
}
if (event.type === 'keydown' && event.metaKey) {
this.lastKeydownMeta = true;
}
if (this.lastKeydownMeta) {
event.metaKey = true;
}
}
/**
* Local shortcut event handler
* @param event Event object
* @private
*/
_handleShortcut(event) {
if (this.active === false) {
return;
}
// Keep track of shortcuts that are currently active
let activatedShortcuts = this.activatedShortcuts;
if (event.type === 'keydown') {
this.shortcuts.forEach((shortcut) => {
if (shortcut[event[this.eventProperty]] !== undefined) {
// Mark this key as currently being pressed
shortcut[event[this.eventProperty]] = true;
let keysTmpArray = [];
let callme = true;
// Iterate through each keyboard key in this shortcut
Object.keys(shortcut).forEach((key) => {
if (key === 'callback' || key === 'releaseCallback' || key === 'id')
return;
// If one of the keys aren't pressed...
if (shortcut[key] === false) {
// Don't call the callback and empty our temp tracking array
callme = false;
keysTmpArray.splice(0, keysTmpArray.length);
return;
}
// Otherwise, this key is being pressed.
// Add it to the array of keyboard keys we will send as an argument
// to our callback
keysTmpArray.push(key);
});
if (callme) {
shortcut.callback(keysTmpArray);
// Add this shortcut from our activate shortcuts array if not
// already activated
if (activatedShortcuts.indexOf(shortcut) === -1) {
activatedShortcuts.push(shortcut);
}
}
}
});
} else if (event.type === 'keyup') {
// Mark this key as currently not being pressed in all of our shortcuts
this.shortcuts.forEach((shortcut) => {
if (shortcut[event[this.eventProperty]] !== undefined) {
shortcut[event[this.eventProperty]] = false;
}
});
// Check if any of our currently pressed shortcuts have been released
// "released" means that all of the keys that the shortcut defines are no
// longer being pressed
this.activatedShortcuts.forEach((shortcut) => {
if (shortcut[event[this.eventProperty]] === undefined) return;
let shortcutReleased = true;
let keysTmpArray = [];
Object.keys(shortcut).forEach((key) => {
if (key === 'callback' || key === 'releaseCallback' || key === 'id')
return;
keysTmpArray.push(key);
// If any key is true, and thus still pressed, the shortcut is still
// being held
if (shortcut[key]) {
shortcutReleased = false;
}
});
if (shortcutReleased) {
// Call the released function handler
if (shortcut.releaseCallback) {
shortcut.releaseCallback(keysTmpArray);
}
// Remove this shortcut from our activate shortcuts array
const index = this.activatedShortcuts.indexOf(shortcut);
if (index !== -1) this.activatedShortcuts.splice(index, 1);
}
});
}
}
}
const iohook = new IOHook();
module.exports = iohook;